Reviews from

in the past


Goated soundtrack glad about this one existing

If it wasn't for GoldenEye 007 I truly believe we wouldn't have first person shooters like we do today. So for that, this game is legendary. I give it 4 out of 5 stars.

me sinto um chato em dizer que golden eye "envelheceu", primeiramente porque esse jogo é muito querido por todo mundo, e (pra mim) usar isso como argumento de crítica é um anacronismo muito forte, criticar algo falando que envelheceu é compará-lo com obras atuais, o que não faz sentido, qualquer fps dessa época vai ser velho e ruim se seu único referente do gênero for warzone (vale pra qualquer jogo e gênero). Porém eu amo ser hipócrita, então digo, 007 envelheceu bastante.

não estou dizendo que ele é ruim porque envelheceu, pelo contrário, ele é ótimo no que se propõe a fazer, tem IA manera, multiplayer e etc, o que faz dele velho é justamente ser uns dos primeiros fps pra console. Minha crítica é a dificuldade e o level design, não é nem o mapa que é ruim, é o que você faz nele que me incomoda, um desperdício as missões serem andar até o final do mapa, e a Natalya, a partir do momento que ela aparece a dificuldade do jogo cresce dum jeito horrível, caralho, quantas vezes eu já falhei missão porque a bonitona desfilava na frente do tiroteio e matavam ela.

ou seja, golden eye envelheceu pq é muito difícil desassociar as influências atuais (que foi meu caso, é minha primeira vez jogando), mas se jogar como uma criança de 97 que nunca viu nada assim antes, esse jogo vai ser do caralho, mesmo com seus problemas.

a mão do bond segurando a arma na capa faz parecer que a boca dele é gigante

I don't think I've ever played this game single player, and honestly that's fine. Probably the game that made multiplayer split-screen shooters a thing, a great party game of my childhood.

Ignore the garbage controls and its a pretty fun shooter


When it came out, there was nothing quite like GoldenEye 007.

20-something years later, there's still nothing quite like GoldeEye 007, for better or worse.

This was the game all the stinky boys played, huddled in front of the biggest TV any of our parents had. We brought our Nintendo 64's to school and played it there.

While it's far from perfect, it's hard to think of any other games except for Perfect Dark that scratched that same local multiplayer FPS itch on N64.

The graphics were just fine for the time, and the controls felt pretty awkward no matter which control scheme you used, but the gameplay was (and is) addictive, and there are so many variations on the James Bond theme song, and most of them are still stuck in my head.

playing this at 3 years old shaped me into who i am

GoldenEye 007 on the N64 was absolutely groundbreaking for its time! The campaign missions are exciting and varied, inspired by the classic movie. But its true magic is the split-screen multiplayer - nothing beats frantic matches with friends, trying to land ridiculous shots across iconic maps. The controls are definitely dated by today's standards, and the visuals are blocky, but for its era, GoldenEye 007 was a legendary shooter and a true pop culture icon.

this game is basically saved by the fact that you can play it with PC controls now

I am generally unwilling to return to analog-stick, single-digit-framerate console FPS games, so caveat that I played the source port on PC here. I imagine the score would be like half this if I'd replayed on the N64.

That said, the core design principles here are flawless. Contemporary players might complain about vague objectives, but honestly nothing is that complicated or vague. Importantly, the objectives are varied and the nonlinearity helps in contrast to CoD's dull, arbitrary "Hold X to place C4" nonsense. I do agree that it's brutal in combination with the lack of checkpoints, though. Still, there is some charm in optimizing your path through a level and finally perfecting it. It's also short as hell; I beat the entire thing on the hardest difficulty in a couple of hours.

Ultimately deserves its place in the pantheon. Assessing in retrospect, you have to factor in the context that Duke Nukem 3d and Quake had just come out the year before. The notion of a slower-paced tactical FPS just did not exist yet. It was the first majorly influential game to incorporate aiming for enemy weakpoints and a sniper rifle! Wild.