Reviews from

in the past


So I got a very nice PC for my birthday, so I got a few games, I got RDR2, GTA 5, and the Max Payne series (even though I have the first game, RDR2, and GTA 5 (twice actually on console, the XBOX One version), got Bully, Dying Light, and the game I'm talking about today, Iron Lung, and I'm going to honest, This is such an interesting short game, the atmosphere of the game is awesome, it truly sells the whole game, and is well done, beginning to end, besides that, it's a good game, and I recommend it, despite its short length, I will be very interesting to see what Markipiler does with the movie coming out soon, and it has me hooked now.

Juego chikito de terror con pocos recursos aprovechados al límite.

Went into this blind and loved it! The lore shown here is so interesting and I totally understand why Markiplier wants to make an entire movie about it. The gameplay is kinda sluggish, but technically this is the intention anyways due to the nature of the situation.

I am not alone in this empty blood ocean

Horror has been a beloved genre for millions of people for a century now and that can also be said with video games. A great horror game will make you think about it for a couple hours after you finish it, it will send you into a depressing vegetative state and i can't think of anything that has done something like that in recent time other than Iron Lung. You see, for years i have played so many horror games from many different titles and what i can learn from those experiences is that horror can really expose the fear that every person have. Fear of dark, fear of enclosed space, fear of deep sea, fear of loud noises, fear of blood, these are just an example that horror genre used often for so long. But there is one fear that i think most people couldn't stand or dealt with and that is the fear of the unknown.

Short but powerful, that is a sentence that i can describe Iron Lung. It set in an ocean of blood on an alien moon in the wake of the “Quiet Rapture," which is one of the scariest description for an apocalypse i've ever seen, an event which saw the disappearance of every lifeform in the universe with the exception of people living on autonomous space stations. After every known star and planet in the universe disappears, the last remnants of humanity send a prisoner, namely you as the player to the depth of this strange moon covered in a sea of ​​blood to explore what secrets may lie beneath its surface in a submarine. And you never know what is inside of the moon. The only thing you see is the inside of the small submarine you have welded together, and the low resolution images you can take of the inside.

The gameplay might be simple but it is what makes the game more intense and scarier which makes me more appreciate it. You navigate the ocean by adjusting your bearing, and forward velocity via a simple interface. You press the right button on your console to turn right, and the left button to turn left. You press the forward button to go forward, and the backward facing button to go backwards. It is simple, and slow. Your camera is controlled by a button at the back of your ship. To see where you are going you have to turn around and walk away from your controls. This means that, when you hear a thud outside your ship, there is a significant delay between the sound and your ability to take a photo of what made that noise. The photographs take a moment to develop and the delay makes me crazy, sick, feelings that i have not feel before with horror games because you are not alone in the craters of this impossibly alive, alien moon.

That aspect of Iron Lung is what keeps me still thinking and put me in state that i have never experience before in my life. A simple tension that comes from blindly navigating your sub, constantly looking at the map to try to figure out what you are to make sure you don’t crash your sub. It’s a finicky process, but focusing on the little things does a great job of lulling you into a rhythm and keeping you from bracing yourself for surprises. It keeps you busy with all the numbers and navigation controls that sometimes can messes you up. There are moments where you’re looking at the map and you feel like you shouldn’t be close to a wall, but for some reason, your motion sensor starts beeping at you. Do you have your calculations wrong, or could it be something else?

Even more so than most horror games, Iron Lung builds tension through exceptional sound design. Your ship is thick with the noise of the ocean, the thud of cave walls and the sound of blood (thick) moving around your ship. The sounds of the ocean around you range from mundane to worrying as you begin to suspect there are creatures out there that you have no way of seeing.

After i read the intro text states that there’s no time to train the prisoner on the operation of the sub before launch, i was certain that I was going to die. Whether it be from a lack of oxygen, or the crushing pressure, or some impossible thing in the blood water, didn’t actually matter. I knew I would die. Which meant the assumption of death, and horror, lurks around every corner. Every thud against the ship’s hull became colored by death. Every ruptured pneumatic pipe, a signal that my time was up. And of course the screen that showed you everything that you don't want to know about the moon.

Iron Lung is a game that evokes the end of a broken world, one defined by cruel systems which we built foolishly. Your investigation, and your focus, are cruel pantomimes of an attempt at a better future. It is an inevitable failure, and an execution. In most horror games, there's at least a hope that'll make it out alive and return to normalcy, but in Iron Lung there is no normalcy to return to.


Literalmente de lo mejor de terror que se ha hecho.

Es un juego en el que es muy dificl morir, al nivel de que no se de nadie que haya muerto.

Dura 1 hora, vayas mas o menos lento, tardaras eso. Es de jugarlo una vez y es increiblemente inmersivo. En VR esto tiene que ser una locura.

Y MARKIPLAYES HACE LA PELICULA QUEEEEE?!!!??!!!

Ahora si que no vengo del futuro, espero que este guapa. Volvere cuando la haya visto.

Iron Lung genuinely surprised and terrified me for all the right reasons. It feels so meticulously crafted to immerse you into this terrifying expanse and constantly makes it known that you ARE gonna die in this place. You just never know how.

Probably the biggest strengths this game has are related to the ambience. Graphically speaking it is impressive in how opressive it manages to make its low poly, pixel texture artstyle. I do not suffer from claustrophobia IRL, but it FEELS claustrophobic as hell, and I actually started hyperventilating a bit by the end. This is aided by tremendously strong audio design. Iron Lung doesn't really have much of a soundtrack, but every audio queue you hear is built meticulously to immerse you fully and, again, feels tremendously opressive. Just the random noises made by the sub or the creaking of the metal are enough to fully make you paranoid.

The gameplay style is very simple, but effective. You navigate a sub while completely blind to what's outside it with the goal of photographing a few areas of interest. You have a few tools at your disposal to accomplish your mission, primarily a map and the camera sensor at the front of your sub, as well as the controls for the sub itself which are simple buttons that allow rotation and movement forward and backward. The front of the sub also includes a radar that indicates how close you are to hitting something in the four cardinal directions (which means it intuitively works as somewhat of compass rose) and numbered indicators for your location coordinates in terms of X,Y and the angle at which your sub is facing. While confusing at first, I ended up really enjoying the navigation with the sub like this. Once I grasped the basics, it lead to a very intuitive experience where I was constantly checking the map to calculate roughly where I was and what adjustments I needed to do to get to my objective. It was not hard to adapt at all and the game is fairly generous in how it handles movement.

There's not much in terms of story content on the surface with the game, you get told a quick blurb to explain your situation at the beginning and end of the game and if you just wanna get from point A to point B, that is pretty much all you're gonna get. There is a computer terminal in your sub though and by asking it about some of the common terms you hear in the blurbs of text, it gives you a bit more context into what I was shocked to see is a decently bigger world than what the small sub would lead you to believe. There still isn't much, but it does bring this sort of existential dread to the story that helps out. However, the story is very much the weakest point in the game simply for how out of the way it is. I hope that the movie gets to expand upon that exponentially.

To finalize everything, Iron Lung is a tremendous experience. It's short and wonderful and made me enjoy every second of it. I technically haven't completed it as I am still missing one achievement, but I will be coming back to finish that up soon. I just need a bit of time to decompress after that.

Just to be clear, this isn't really a review. It's more like an explanation of why I can't get into the game. I wanted to enjoy it, but the gameplay is actively keeping me from getting sucked into the atmosphere and the music. I'm sorry, but I'd rather watch somebody else play it. Is it bad that this makes me even more excited for the movie?

I played Iron Lung for about thirty minutes and lost all of my progress cause the automatic save kicked in before I got any objectives. That combined with the controls and the unhelpful map discouraged me from continuing the game.

It's cool that a game so short has automatic saves and loading, but if you're gonna go that far then you might as well go all the way and give the player the option to save/load anytime they want. Maybe I've been spoiled by the Ace Attorney Trilogy, but I wouldn't feel as frustrated if I had my own safety checkpoint.

Don't know if this just cause I played the Switch port, but the controls feel slippery. I think I saw an option in the main menu that fixes that, though I left the settings as the default cause I wasn't sure if I would need the settings changed. I only realized the issue after I started the game and I couldn't change the settings without exiting to the main menu. I guess that was my fault for not changing the settings right away, but can you really blame me for not expecting the default movement/camera speed to be a little too quick in a game all about meticulously planning your route and carefully avoiding obstacles?

I'm unsure how I feel about the map. I get that it's deliberately vague, it's just that my issue with the map feels unintentional. Any objectives on the map that aren't highlighted by the cursor have this dark color to them that blends in with the map. This issue ended up in me completely missing one of the objectives and having to backtrack after getting a different objective. Kinda frustrating ngl.

As good as you imagine it to be because there is nothing here.

Sou burro demais pra conseguir jogar