Bio
Just a guy who loves to play games when he is not procrastinating. He/Him.
Personal Ratings
1★
5★

Badges


Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

N00b

Played 100+ games

2 Years of Service

Being part of the Backloggd community for 2 years

Favorite Games

Bomb Rush Cyberfunk
Bomb Rush Cyberfunk
Metroid Dread
Metroid Dread
Epic Mickey
Epic Mickey
Moon: Remix RPG Adventure
Moon: Remix RPG Adventure
Portal 2
Portal 2

191

Total Games Played

003

Played in 2024

137

Games Backloggd


Recently Played See More

Iron Lung
Iron Lung

May 12

Rollin' Rascal
Rollin' Rascal

Feb 06

WarioWare: Move It!
WarioWare: Move It!

Jan 11

Marvel's Spider-Man Remastered
Marvel's Spider-Man Remastered

Nov 24

Bomb Rush Cyberfunk
Bomb Rush Cyberfunk

Aug 23

Recently Reviewed See More

Iron Lung genuinely surprised and terrified me for all the right reasons. It feels so meticulously crafted to immerse you into this terrifying expanse and constantly makes it known that you ARE gonna die in this place. You just never know how.

Probably the biggest strengths this game has are related to the ambience. Graphically speaking it is impressive in how opressive it manages to make its low poly, pixel texture artstyle. I do not suffer from claustrophobia IRL, but it FEELS claustrophobic as hell, and I actually started hyperventilating a bit by the end. This is aided by tremendously strong audio design. Iron Lung doesn't really have much of a soundtrack, but every audio queue you hear is built meticulously to immerse you fully and, again, feels tremendously opressive. Just the random noises made by the sub or the creaking of the metal are enough to fully make you paranoid.

The gameplay style is very simple, but effective. You navigate a sub while completely blind to what's outside it with the goal of photographing a few areas of interest. You have a few tools at your disposal to accomplish your mission, primarily a map and the camera sensor at the front of your sub, as well as the controls for the sub itself which are simple buttons that allow rotation and movement forward and backward. The front of the sub also includes a radar that indicates how close you are to hitting something in the four cardinal directions (which means it intuitively works as somewhat of compass rose) and numbered indicators for your location coordinates in terms of X,Y and the angle at which your sub is facing. While confusing at first, I ended up really enjoying the navigation with the sub like this. Once I grasped the basics, it lead to a very intuitive experience where I was constantly checking the map to calculate roughly where I was and what adjustments I needed to do to get to my objective. It was not hard to adapt at all and the game is fairly generous in how it handles movement.

There's not much in terms of story content on the surface with the game, you get told a quick blurb to explain your situation at the beginning and end of the game and if you just wanna get from point A to point B, that is pretty much all you're gonna get. There is a computer terminal in your sub though and by asking it about some of the common terms you hear in the blurbs of text, it gives you a bit more context into what I was shocked to see is a decently bigger world than what the small sub would lead you to believe. There still isn't much, but it does bring this sort of existential dread to the story that helps out. However, the story is very much the weakest point in the game simply for how out of the way it is. I hope that the movie gets to expand upon that exponentially.

To finalize everything, Iron Lung is a tremendous experience. It's short and wonderful and made me enjoy every second of it. I technically haven't completed it as I am still missing one achievement, but I will be coming back to finish that up soon. I just need a bit of time to decompress after that.

This review is based on the Demo for the game and will be getting updated as I get through more of it. I will not be giving a star rating until the full game comes out.

Rollin' Rascal is a game that is filled with promise and genuinely super fun thus far. The movement mechanics feel like a super fun combo of Sonic Adventure and Pac-Man World 2 in the best of ways, and the level that is currently available is super open ended with a ton of routes to go through. I have had a lot of fun with it! As of this initial writing, I haven't toyed around with neither the Time Trial nor Multiplayer mode, but I will update as and if I play those modes. So far, incredible first opinion and I heavily recommend supporting Curiomatic's Kickstarter campaign for the game!
https://www.kickstarter.com/projects/curiomatic/rollin-rascal/description

Mon Amour is a shocking little gem from Onion Games that I had no expectations of. During the pre-release period, I had only seen screenshots of it and thought it was shoot'em up of some kind, it was only a few days prior to release that I learned that this was effectively a spiritual successor to the moon RPG minigame "Xingiskhan". And, while Xinghiskhan was not the worst part from moon, I was still not the biggest fan of it. Still, the charming visuals carried through for me and I bought the game.

And then I couldn't stop playing it.

And then I 100%'ed it in like a day.

Oddly enough, this game works so much better than Xinghiskhan on a base level. Between the supremely loveable presentation (including a wonderfully unique soundtrack from Thelonious Monkees' hands) and MUCH tighter level design/concept, it makes the still difficult and at times frustrating gameplay much more tolerable.

It's not for the faint of heart, but if you want a challenge and a laugh, this game will handle both of those for you without an issue.