And now we're back to handheld for some reason. Makes sense to push the 3ds since it wasn't selling too well but you can feel the quality drop from RTDL. It's fun but just kinda forgettable for me. But the final boss was pretty cool and collecting all of the sun stones were fun but ain't no way I'm grinding for those goddamn keychains.
É jogando esse jogo que a gente entende de onde veio toda aquela base boa de Planet Robobot, que apesar de ser melhor, não fica tão à frente de Triple Deluxe.
Nessa iteração da franquia, você também vai encontrar uma direção de arte ótima, level design inteligente, poderes divertidos, boss fights com o nível certo de dificuldade e um clímax que se destaca como tem que ser.
A nota ser consideravelmente menor em relação ao tal joguinho com robô é, acima de tudo, pela história ser ainda mais deixada de lado, pelo final não tão caprichado quanto o do jogo seguinte, um nível de identidade mais fraco e a ausência dos robôs (é sério, eles fazem muita falta!).
Sem dúvidas, eu recomendaria jogar esse primeiro e depois o Planet Robobot, pois assim você acompanha a evolução e tem duas experiências que não são afetadas por comparação. Infelizmente não foi o meu caso, mas mesmo assim o meu tempo com Triple Deluxe foi bastante divertido.
Nessa iteração da franquia, você também vai encontrar uma direção de arte ótima, level design inteligente, poderes divertidos, boss fights com o nível certo de dificuldade e um clímax que se destaca como tem que ser.
A nota ser consideravelmente menor em relação ao tal joguinho com robô é, acima de tudo, pela história ser ainda mais deixada de lado, pelo final não tão caprichado quanto o do jogo seguinte, um nível de identidade mais fraco e a ausência dos robôs (é sério, eles fazem muita falta!).
Sem dúvidas, eu recomendaria jogar esse primeiro e depois o Planet Robobot, pois assim você acompanha a evolução e tem duas experiências que não são afetadas por comparação. Infelizmente não foi o meu caso, mas mesmo assim o meu tempo com Triple Deluxe foi bastante divertido.
something inside the minds at HAL laboratory snapped and caused them to make one of the greatest games I've ever fucking played in my life
the new abilities: they slap. the level designs: glorious. the pacing: flawless. the modes: all heavy hitters. hypernova: sucks in the good way
I can't even make a real joke for this one like I've been with all the other kirby games. that'd be a disservice at this point, bro. it's just a near-perfection of kirby's core fundamentals, and playing all the games in order really shows it
the new abilities: they slap. the level designs: glorious. the pacing: flawless. the modes: all heavy hitters. hypernova: sucks in the good way
I can't even make a real joke for this one like I've been with all the other kirby games. that'd be a disservice at this point, bro. it's just a near-perfection of kirby's core fundamentals, and playing all the games in order really shows it
It's a pretty solid Kirby game but admittedly i don't have to much to say about it. Levels were pretty neat, you got some neat Copy Abilities in there like Archer (crazy how this and Leaf are in the same game for how busted they are) but the game as a whole is alright. Hypernova isn't as exciting as Ultra Abilities that came before it or the Robobot that came after.
I don't actually have 100% but let's pretend i do because i'm not collecting all the keychains.
I don't actually have 100% but let's pretend i do because i'm not collecting all the keychains.
Y'know what would be funny?
If we end up getting a Triple Deluxe remake on either the Switch or Nintendo's next console, and they still use the Dedede design from Forgotten Land, all because HAL realized "oh shit, Dedede never wore that original mask from 2008 while looking like that".
(gotta say, not a big fan of the 3DS game model for Triple D).
If we end up getting a Triple Deluxe remake on either the Switch or Nintendo's next console, and they still use the Dedede design from Forgotten Land, all because HAL realized "oh shit, Dedede never wore that original mask from 2008 while looking like that".
(gotta say, not a big fan of the 3DS game model for Triple D).
to play this game i digged though my collection trying to find it, a game i know i own and have played before, failed to find it, went through the process of homebrewing my 3ds so I can download the game (which btw loaded up my old saved when i opened it), spending like 30 minutes of unjamming the B button through the power of canned air, a knife i use for gunpla, and mashing a lot, and then about an hour into actually playing the rubber cover on my circle pad literally fell apart and then I remembered that actually playing games on the 3ds is kinda uncomfortable. This is not a reflection of the game's quality I just wanted to let the world know i went though hell.
Triple Deluxe is pretty good, but it falls victim to being a relatively early 3DS game so they reallllllly want you to use all of the system's gimmicks and let me be real! i never want to turn on the 3ds' 3d. Stop making me tilt my fucking 3ds around.
It's pretty straight forward and simple level designs, which isnt that bad but also they like doing stuff like you gotta tilt your 3DS to move this vehicle around, the levels are based around having a background and also a foreground at times because they want you to use the 3ds 3D (NOT DOING THIS), to get 100% you need all the keychains and they wanted to use streepass tokens on that bad bitch. None of it is bad enough to really burn me but it could be better.
Good new powers! Cowboy / Leaf / Circus are all hitters. I wasn't sure if I was gonna like the hypernova segments because I remembered them being veyr walk forward and use skill but there were some decent puzzles and minibosses in those segments so they were better than I remember.
Listen I won't autistically talk about my true Kirby passion, which is true Arena No Powers runs, but this game is when Kumazaki really starts to hit a stride with boss design. There's a still a game off until he peaks and it's got maybe my least favorite metaknight fight (and i hate most of them) and a kind underwhelming Soul final phase but dog i fucking love true arena no powers. if you haven't done them its sooo good.
It's fine. the 3ds gimmicks are annoying but it's the middle point of kumazaki hitting his stride.
Triple Deluxe is pretty good, but it falls victim to being a relatively early 3DS game so they reallllllly want you to use all of the system's gimmicks and let me be real! i never want to turn on the 3ds' 3d. Stop making me tilt my fucking 3ds around.
It's pretty straight forward and simple level designs, which isnt that bad but also they like doing stuff like you gotta tilt your 3DS to move this vehicle around, the levels are based around having a background and also a foreground at times because they want you to use the 3ds 3D (NOT DOING THIS), to get 100% you need all the keychains and they wanted to use streepass tokens on that bad bitch. None of it is bad enough to really burn me but it could be better.
Good new powers! Cowboy / Leaf / Circus are all hitters. I wasn't sure if I was gonna like the hypernova segments because I remembered them being veyr walk forward and use skill but there were some decent puzzles and minibosses in those segments so they were better than I remember.
Listen I won't autistically talk about my true Kirby passion, which is true Arena No Powers runs, but this game is when Kumazaki really starts to hit a stride with boss design. There's a still a game off until he peaks and it's got maybe my least favorite metaknight fight (and i hate most of them) and a kind underwhelming Soul final phase but dog i fucking love true arena no powers. if you haven't done them its sooo good.
It's fine. the 3ds gimmicks are annoying but it's the middle point of kumazaki hitting his stride.