Mario Party 4 brings the classic board game mayhem to the GameCube with a host of colorful boards, a wide variety of enjoyable minigames, and a playful cast of Mario characters. The core party experience is undeniably fun, especially with friends, but the pace can feel a bit slow at times, and the reliance on luck-based elements might frustrate competitive players. Still, for fans of the series or casual gatherings, Mario Party 4 offers a charming dose of lighthearted competition and zany minigame action.
Mario Party 4 is both the last truly classic Mario Party and the first entry in a new age, and it can feel a bit awkward at times. It features a lot of staples of the OG trilogy, like items, Boo, and the full cast of 3, but the boards are a major step down from 2 and 3 and the items are pretty dull. That said, it has some pretty fantastic minigames and I like its personality.
Suffers from being the first Mario Party on the GameCube, and thus the first in its graphical style. Has fantastic minigames, and mediocre boards because they hadn't yet worked out how to have the character models interact with a real 3D space. Still fun, but probably play one of the others if you're only going to play 1
Mario Party 4 is such a mixed bag that it's not even funny. On the one hand, it has some of the best minigames the series had seen to this point. I mean, Dungeon Duos is peak MP. But then on the other hand, it has some of the lamest boards to choose from. They feel so samey & 95% of the interesting aesthetics take place... below the main path with all the spaces? It's just a little strange & sours the overall package.
I have the absolute fondest memories of this game so going back and being hit with a face full of shoddy map design shaped retrospect was a little disappointing.
In a way I'm quite nostalgic for it, but it definitely suffers from the early pixar-esque melted cheese CGI look. There's almost a sense of uncanny valley, where the maps should be full of life, and there are elements of life but they're so few and far between that they actually kind of exasperate the emptiness.
Top tier mini games though IMO, and at the end of the day that's what matters
In a way I'm quite nostalgic for it, but it definitely suffers from the early pixar-esque melted cheese CGI look. There's almost a sense of uncanny valley, where the maps should be full of life, and there are elements of life but they're so few and far between that they actually kind of exasperate the emptiness.
Top tier mini games though IMO, and at the end of the day that's what matters