Reviews from

in the past


Fun game, but it kinda falls into the category of just another Mega Man game. Stages and some of the weapons weren't as fun as 9, but being able to play as Mega Man, Proto Man, and Bass was a really nice inclusion in a solid entry.

Another mega man game
No complaints, fun time

God this game is FUN it has good MUSIC it's HARD I like to PLAY it

Decent enough. Mega Man 9 has alot more BS, but this game way too forgettable, and while I fucking adore Mega Man 2, I really do think they should've improved on MM8 instead of going back to the series's roots. I'll just repeat my Mega man 5 review here:

This is the mega man game of all time. It was thought of, produced, published then sold. What a game.

It's good to finally put this one to rest. I've owned it since its Wii release in 2010, always started it, but never finished a playthrough. Now that I've finished it, I can safely say I like it a little more than 9. I've never agreed with Inti Creates stripping Mega Man of his charge shot and slide, but this one isn't bad at all. Whereas 9 sometimes feels like a gauntlet built on the groundwork of its inspiration, 10 feels a little more balanced around their interpretation of the Blue Bomber. Great sprite work, interesting level design, and some fun boss fights make this a solid entry point into the Mega Man games (though 11 is a better one). Not quite as fun as the late NES releases, but still worth your time, if you're a fan of the series.

A follow-up so astonishingly botched, it's embarrassing. The more atmospheric lean to the music works against itself in most cases, the weapons and bosses are functional but largely underwhelming, and while the story does have deeper implications for later in the timeline, it ultimately plays a pretty silly story super seriously to its own detriment.

It's still unnecessarily antiquated and ignores all the progress that happened from Mega Man 5 to Mega Man 8, but at least it's a much less unfair game and also does have functional menus, L-R function for weapons, and overall better flow than MM9. It also doesn't have the unnecessarily slow shop like in 9. That said, these two games were overall a disaster for Mega Man's natural evolution, but I would be much more forgiving with 10 if it had come out after 4.

Releasing it after 8 is like trying to use candles instead of light bulbs. Looking at it this way, it almost seems like a miracle that 11 turned out as good as it did.