Reviews from

in the past


This being a 30 hour game is actually insane

This game is three games, no-one tells you that when you buy it.

Kind of complicated but has a good story.

Will forever be one of my all-time favorites - the thrilling combat, all the amazingly cool abilities, the second-to-none art, the beautiful and emotional narrative that gets me every single time, all the fantastically charming characters, the GOAT OST that still makes this lifeless husk of a person feel deeply, and so much more. What I wouldn't give for a proper large-scale sequel. I just hope the dungeons contained more than one simple puzzle each.

The HD textures never looked quite right to me


The definitive version of this masterpiece

Okami is an action-adventure game which plays very similar to the The Legend of Zelda games. Funnily enough, Okami came out just before The Legend of Zelda: Twilight Princess which bears a massive similarity to Okami where you also play as a wolf with a sidekick.
The plot of Okami follows the journey of Amaterasu (Ammy), the Japanese sun goddess who takes the form of a white wolf. Ammy is accompanied by Issun, a tiny wandering artist who rides on her back. The game takes place in a beautifully stylized version of ancient Japan, heavily influenced by Japanese mythology and folklore. It all begins with the land of Nippon (based on ancient Japan) being cursed by darkness after the resurrection of the demon Orochi. Ammy awakens from her slumber to defeat Orochi, a fearsome eight-headed serpent demon that terrorises the land of Nippon and restore light and peace to the world.
Reading other people’s reviews, the same topics come up again and again: slow pace, too hand-holdy, incredible graphic design and music. It’s very easy to see what everyone means.
The game starts with a slow paced dialogue cutscene using beautiful Japanese illustrations to tell the backstory of the adventure you’re about to set out on. The game's on-screen text immediately turned off as it uses similar noise effects as games like Banjo-Kazooie. The opening cutscene goes on for around 20 minutes before the player takes control of Ammy. It is little wonder why people struggled to stick with this game through the first area. Once you gain the ability to move around the beautifully artistic world, the game teaches you the basic controls before you journey to Kamiki Village. There, you're assigned the task of restoring life to the land of Nippon from the darkness by utilising your celestial brush. To do this you circle trees which allows them to bloom once more.
The celestial brush is the core mechanic of the game. Throughout the game, Ammy collects a total of 13 brushes, each of which functions similarly to the items in Zelda, allowing her to open up new paths, interact with scenery to solve puzzles, or attack enemies. You can use a cutting brush to cut down trees or enemies in battle. Other brush techniques enable the player to change the time of day or create bridges that were previously destroyed. Executing brush strokes is not always as easy as it should be. Either the game will be fussy about what it considers a straight line or as some brush strokes are very similar to one another, you will accidentally conjure the wrong action at a vital moment. All that aside, it's a great unique feature of the game and can be a lot of fun at times. Curing areas of darkness is a satisfying experience, as you watch cutscenes of the darkness being washed away by greenery and flowers. Afterwards you’re able to freely run around the area and explore all the secrets.
You can use Ammy’s different brush strokes to reach certain areas. Some are inaccessible at first but if you return later with more brush strokes you can then reach them. Annoyingly most of the time the items are just ones for you to sell at merchants. It is very rarely a cool item you can benefit from there and then. It makes the effort spent getting to the item chest feel like a bit of an anti-climax.
The graphics for the original game and the HD remaster are very unique and are wonderful to admire. That’s not to say I’d want to see this style more in other games, I like how it’s unique to Okami (as far as I know).
The other element that people talk about a lot is the soundtrack and it is absolutely beautiful. Easily one you could stick on in the background and listen to while doing other things besides playing the game. It’s all inspired by classical Japanese works.
The dialogue speed varies from scene to scene and there isn’t anything that judges what scenes should have fast dialogue or not. This was one of the very few games that I started to feel a tightness in my chest due to frustration of how slow the dialogue is.
Okami is a relatively easy game to play, Issun who is Ammy’s accomplice through the game will point out exactly what you need to do. If you are struggling with a brush stroke for the first time, he will eventually show you on the screen how to do it. The battles are quite easy too and stat improvement items are plentiful. People complain about how hand-holdy this game is but I liked it. It’s clear Capcom just wanted players to be able to experience this game no matter the skill level. This is my gameplay preference. “Stray Beads” are one of the game's collectable items and if you collect all of them it gives Ammy unlimited health and a massive attack boost. This can be considered overkill, particularly when certain enemies can already be taken down with relative ease.
The game uses another Zelda trope of leading you to believe you have fought “the big boss” but in reality you’re only a third of the way through the game. By that point you have 9 of the 13 brush strokes, you’ve explored many areas and got most of what the game has to offer. By that point I would have been happy if the game had ended there. This false ending actually made the rest of the game feel like it dragged on a lot slower than it should have. The slow dialogue, battling bosses multiple times and the fact you need to do a lot of ground traversal didn’t help with the pacing either. People complain about the pacing at the start of the game but I thought the last two thirds of the game was a lot worse.
There are mini-games in Okami which are unfortunately not optional. The compulsory mini-games are either fishing or digging. The fishing minigame is pretty standard but the underground digging game is very much like Dig Dug meets Lemmings. This game requires the player to complete it 5 times. With each one getting harder and harder. It frustrated me so much I nearly binned the game several times because of it.
Okami is a game which belongs in a video game classics archive. The story is great, it has its own unique visual style. The music enhances the experience as you explore each area and restore life to the land overrun with darkness. However, the game is notorious for its pacing issues, leading many players to abandon it before completion. The game is very accessible due to its low difficulty allowing all kinds of gamers the ability to comfortably experience this wonderful game. I’m glad I got to experience Okami but it shot itself in the foot with the false ending making the bulk of the game feel like a slog. If you love Zelda games and like me like to experience every different type of game available, this is definitely the one for you.

I'd like to beat this game eventually. I think I'm stalling on the part of the game trying to run around for collectables and the like. . . It's a good game, very pretty and the music is fantastic

(Non l'ho finito, anzi, l'ho appena iniziato)
Nel giocare Okami mi viene in mente come ognuno debba amare a modo suo; tanto che ci troviamo nel corpo di un cane più o meno selvaggio (siamo noi a deciderlo), con i nostri impulsi canini che vengono assecondati dai comandi, e quindi performabili sui cittadini, su altri animali, sulla bellezza paesaggistica,
eppure l'intenzione del nostro eroe è buona e idealistica: passa per l'arte, per la fede (le cui varianti non vengono discriminate e nemmeno messe a confronto). Un eroe strano e imperfetto quello di Okami, come noi

Okami is a standout game in Capcom’s library for the simple fact that it fills me with joy and whimsy almost constantly. Such a wonderful game in almost every regard, although its central drawing mechanic can feel imprecise at the best of times.

Dude, buddy, pal...there's a character that literally has moans sampled into her main theme. No, I ain't fucking around here.

Anyone who loves the N64 Zelda games MUST play this gem.
The japanese folk lore is insanely interesting (at least to me) and fits perfectly into the art style of this game.