Reviews from

in the past


Pizza Tower is a great game so replaying it with a new character that plays differently to Peppino was a blast. I also enjoyed the many new gags that accommodated The Noise's insane personality.

i hate to say it but pizza tower is officially game of the year for two years running now you love to see it ladies n germs

peppinodan daha zor amk ocu

Adds a whole new level of replayability to the game! There are no new levels just a new moveset with a handful of cutscene changes and it easily clocked in almost half of my playtime getting me to over 100 hours. Best part, it’s free! They really could’ve charged for this if they wanted to but they stuck to their word and kept it as free DLC since it was intended for launch. Hopefully we continue to get updates like this until we get another game from Tour de Pizza.

The Noise was tricky to adjust to. Everything worked slightly differently than how it used to, and I couldn't help but feel as if The Noise was just inferior to Peppino.

That was my initial impression, because a few levels and P Ranks in, The Noise became my preferred way to play Pizza Tower. Instead of taking 30+ hours to trudge through all of the game's content in order to reach 100% completion, I did it here in a third of that time.

Part of this is certainly due to the lack of changes each level has undergone. While powerups go from being completely different to only having minor changes, the layouts themselves are entirely unchanged (I think, there might be some very small adjustments I'm forgetting). This was disappointing to learn, as there really isn't any new content for The Noise to forge a path through. Nothing tailor made to make the most of his skillset, and while said skillset fits like a glove into the game's stages already, I couldn't help but feel waiting longer for something more substantial would have been preferred.

All in all, this really is a New Game+ version of Pizza Tower, and I thoroughly enjoyed my time with the game again. There are a couple of cute twists throughout, but not enough to elevate this to new heights. While The Noise may have made Peppino hard to return to, he's still acting as an invader to that man's campaign.

Half a year ago I played Pizza Tower and I liked it but not to the same level most people seemed to. It took me a month and a half of on and off playing to beat it. Meanwhile I just beat The Noise Update in only two days. I think the Noise's moveset just accommodates to my playstyle much more, and I thought the levels were better designed too. Fantastic update.

Pizza Tower was my favorite game of 2023. An extremely fun platformer that brilliantly combined the speed of Sonic the Hedgehog with transformations that constantly turned the gameplay on its head. I saw so little room for improvement that I assumed the developers would immediately move on to a new project.

Enter the Noise Update. The premise is identical to the Plague of Shadows expansion in Shovel Knight. You play as one of the game’s villains going through the same levels, but with a completely different moveset to provide a fresh experience. I did like this a lot more than Plague of Shadows, however, and that’s because the levels feel like they actually accomodate the moveset despite minimal changes from the base game, if at all. Rather than trying to completely change the controls, Tour de Pizza made subtle changes that often made these levels MORE fun.

The first of these changes is the wall bounce. When you grabbed a wall as Peppino, he would stick to it and start running upwards. He could jump off the wall, but his speed was reduced while in the air. With The Noise, it’s the opposite. He will bounce upwards when hitting a wall and can keep grabbing it to get some extra height, but doing so gradually slows him down. Therefore, it’s good to use his powerful slam and uppercut abilities just before losing all of his speed to maximize height. Mostly though, the bounce will be used for a quick turnaround to grab another wall or landing on a slightly-out-of-reach platform while preserving air momentum. The new tornado spin made downward movement much more fun than the standard ground-pound since you can also move horizontally to wipe out defenseless enemies and preserve even more speed. The super jump was also tweaked so that it can be activated from a standstill. All of these changes result in a loose control scheme that allows The Noise to hold onto his speed in more situations than the already-agile Peppino ever could.

That alone deserves tremendous praise, but Tour de Pizza also found time to remix most of the transformations, adding a neat spin to their respective levels. Some of them had me in hysterics like the Noise eating a rocket to fly, rolling up steep walls without stopping while in a barrel, and devouring a pepper pizza at the start of RRF to make the level easier. He should be in prison for his animal abuse though. Poor Mort. :(

If Peppino was learning how to control a car, then the Noise is learning how to control a skateboard. I suck at skateboarding. Getting most of the P-ranks with Peppino was hard enough, but you have to be a legend to P-rank everything with the Noise! I will not be doing that in the forseeable future due to a few levels that I disliked regardless of character choice, but what I will do is retroactively raise my score of Pizza Tower. The level secrets do not bother me anymore, and I can confidently say this is a GOAT platformer for me.

I have no idea if Tour de Pizza plans to add more content, but if so, I would love them to take the Shovel Knight approach and create new levels based around a different character. Yes, I am seriously suggesting Pizza Tower could be the next Shovel Knight. That’s for the devs to decide, however. If they are content to stop here, I will respect that. They have created a platforming masterpiece.