Reviews from

in the past


i hate to say it but pizza tower is officially game of the year for two years running now you love to see it ladies n germs

peppinodan daha zor amk ocu

Adds a whole new level of replayability to the game! There are no new levels just a new moveset with a handful of cutscene changes and it easily clocked in almost half of my playtime getting me to over 100 hours. Best part, it’s free! They really could’ve charged for this if they wanted to but they stuck to their word and kept it as free DLC since it was intended for launch. Hopefully we continue to get updates like this until we get another game from Tour de Pizza.

I did in fact, pick up phone.

You must not think as you play The Noise


This review contains spoilers

RIP to the Doise you were a real one

Si el lanzamiento del juego asi nomas era la segunda venida de Cristo, esta actualizacion es la tercera, y vaya que supero toda expectativa.

One of those games that I love so much it's almost embarrassing. I'll be hard-pressed to find a single platformer (especially from this century) that's as unapologetic and intense with regards to it's presentation as this. Can't speak it's praises enough. Nobody can beat The Noise.

i dont know why this is on backloggd but PIZZA TOWER PIZZA TOWER PIZZA TOWER PIZZA TOWER PIZZA TOWER PIZZA TOWER PIZZA TOWER PIZZA TOWER noise is fun

Last year, my personal GOTY was tied between Void Stranger and Pizza Tower. I eventually decided to get behind Void Stranger because it was more important to me to tell people to play it and how fuckin impossible great it is. Pure mechanics though? Pizza Tower in a walk. This year, Pizza Tower is threatening to do it a-fucking-gain with a free update that adds a new playable character that plays so differently that all these stages look and act differently now. They also added a secret third mode that I think could possibly get someone killed! What a great game!

I just refuse to believe Noise would be scared of the Fleeing Monsters in Don't Make A Sound and wouldn't simply skin them alive and turn them into furniture for his restaurant.

im crying and sobbing and snotting and pissing all over my floor and puking and shitting and farting and burping and bleeding and gargling and convulsing violently like a fish how the hell did they make pizza tower even better

the skill ceiling has DIED. italians are in SHAMBLES. long live the noise.

The new music took a bit to grow on me but the controls are amazing. It's basically another reason to replay this amazing game. (I hope there's more dlc/characters)

This update FUCKS.
When Mc. Pig described it as a new game +, he wasn't lying.
This update changed a lot of little details overall for Noise's playthrough, and they're all kickass.
Lets start with the big one, ITS THE NOISE.
So Noise has a different focus than Peppino, instead of climbing walls, he bounces around instead, and the moment he touches ground, he can start at mach 2, making him far easier to get fast startups, but keeping it for him is harder, as he can't keep speed that well as he's unable to climb, and using ledges to propulse himself is incredibly hard as the only dive that he can use that does it, is the one when he's stationary, but that tradeoff is still worth it in the end, as he can pull tricks Peppino could never, specially with being able to super jump at any time.
Every level feels new because of Noise's different moveset.
It also helps that the powerups also change with noise.
Knight armor bounces when crashing instead of stopping, chilli wings fire is floatier, ghost can dash instead, etc, it all feels new and fresh, makes approaching the levels even more engaging.
And also they can have bullshit like being able to kill the horses of Fast Food Saloon, Noise cheating and always getting Primo Burg in Golf, most of the levels have new quirks, bossfights too, but no spoilers.
And the new tracks are awesome.
The new John Gutter theme, the Pizza Time and Lap 2 theme, a fucking Unexpectancy part 3 remix, and a new theme for The Crumbling Tower of Pizza called "I need a Noise", which is my new favorite PT theme.
In general this update added so much new content that makes this game even MORE replayable than it was before, and it elevates it even further, which, is insane for what was already one of the best 2D platformers ever.
But that's the power of The Noise
If you beat PT, try playing as The Noise, trust me, its incredible, and you won't regret it.
Top tier update.

Half a year ago I played Pizza Tower and I liked it but not to the same level most people seemed to. It took me a month and a half of on and off playing to beat it. Meanwhile I just beat The Noise Update in only two days. I think the Noise's moveset just accommodates to my playstyle much more, and I thought the levels were better designed too. Fantastic update.

Pizza Tower was my favorite game of 2023. An extremely fun platformer that brilliantly combined the speed of Sonic the Hedgehog with transformations that constantly turned the gameplay on its head. I saw so little room for improvement that I assumed the developers would immediately move on to a new project.

Enter the Noise Update. The premise is identical to the Plague of Shadows expansion in Shovel Knight. You play as one of the game’s villains going through the same levels, but with a completely different moveset to provide a fresh experience. I did like this a lot more than Plague of Shadows, however, and that’s because the levels feel like they actually accomodate the moveset despite minimal changes from the base game, if at all. Rather than trying to completely change the controls, Tour de Pizza made subtle changes that often made these levels MORE fun.

The first of these changes is the wall bounce. When you grabbed a wall as Peppino, he would stick to it and start running upwards. He could jump off the wall, but his speed was reduced while in the air. With The Noise, it’s the opposite. He will bounce upwards when hitting a wall and can keep grabbing it to get some extra height, but doing so gradually slows him down. Therefore, it’s good to use his powerful slam and uppercut abilities just before losing all of his speed to maximize height. Mostly though, the bounce will be used for a quick turnaround to grab another wall or landing on a slightly-out-of-reach platform while preserving air momentum. The new tornado spin made downward movement much more fun than the standard ground-pound since you can also move horizontally to wipe out defenseless enemies and preserve even more speed. The super jump was also tweaked so that it can be activated from a standstill. All of these changes result in a loose control scheme that allows The Noise to hold onto his speed in more situations than the already-agile Peppino ever could.

That alone deserves tremendous praise, but Tour de Pizza also found time to remix most of the transformations, adding a neat spin to their respective levels. Some of them had me in hysterics like the Noise eating a rocket to fly, rolling up steep walls without stopping while in a barrel, and devouring a pepper pizza at the start of RRF to make the level easier. He should be in prison for his animal abuse though. Poor Mort. :(

If Peppino was learning how to control a car, then the Noise is learning how to control a skateboard. I suck at skateboarding. Getting most of the P-ranks with Peppino was hard enough, but you have to be a legend to P-rank everything with the Noise! I will not be doing that in the forseeable future due to a few levels that I disliked regardless of character choice, but what I will do is retroactively raise my score of Pizza Tower. The level secrets do not bother me anymore, and I can confidently say this is a GOAT platformer for me.

I have no idea if Tour de Pizza plans to add more content, but if so, I would love them to take the Shovel Knight approach and create new levels based around a different character. Yes, I am seriously suggesting Pizza Tower could be the next Shovel Knight. That’s for the devs to decide, however. If they are content to stop here, I will respect that. They have created a platforming masterpiece.

Don’t piss off a 5’11 guy unless you want something like this to happen

this is pizza tower on hard drugs and i mean that in the best way possible

da noise is so much more chaotic to play compared to peppino and it's so much fun!!!!!!!

They do pretty well differentiating the Noise's playstyle from Peppino with the emphasis of doing quick Mach runs and extra trick jumps with his skateboard keeping it fresh. Some of the power-ups also have neat little twists that make them play slightly differently. His moveset does get a little more chaotic to wrap around and it did lead to a lot more frustration for me when it didn't work as intended but all in all this update is a good excuse to play through this awesome game again.

effortlessly a banger all over again

This is a very excellent New Game+ for what was easily the best game of 2023. Almost all of the changes were thoroughly enjoyable and it was a great time to P-Rank all the stages a second time with a new skillset.

The only thing holding this back from being a perfect 5 like the base game is the changes made to the gun while you play as The Noise - it makes Don't Make a Sound and WAR so much less fun, particularly the former.

A fun update to one of the best games from last year. The Noise is fun to play as but can be a bit too chaotic with his moveset for my liking which still makes me prefer playing as Peppino (though being more chaotic is very fitting for his character). It was fun going through the game as him and seeing what changes were in each level. I'd recommend playing through this even if you've already beaten Pizza Tower's original campaign as there's enough changes to make it still fun and unique on replay.


Uma atualização perfeita para o jogo perfeito
O gameplay do Noise é viciante e serve como uma luva nas fases já existentes. As adições extras como uma certa substituição de boss e nova trilha sonora também adiciona muito pra experiência
Noise o mais pica

Some say that the best things are those that take its time in the oven before fully baking, and let me tell ya…

Tour de Pizza fucking COOKED.


It's almost heartwarming to see this realized: I still remember those first Pizza Tower demos on Twitter and Youtube and the Noise always being in the forefront, either as a boss of major part or them or an outright playable character. As we all know, in the final game he’s World 3’s final boss, not even the main antagonist of the game, tho that didn’t stop this psychotic gremlin from being charming as hell… but nah, I really wanted the fucker to be playable, and more than a year later, he’s here, to the dismay of all Italians.

I would have still felt satisfied if Noise felt less interesting or exciting to play as than Peppino, ‘cause I mean, it’s goddam Peppinno, but no, they just HAD to go all out and make a banger move set. I still don’t really know which of the two is my favorite, but that’s just a testIment of how fucking fun Noise is and how it accomplished what it’s going for: to make you feel that you aren’t playing as an overstressed cook, but as a goddam ANIMAL.

If Pepinno was the ‘’fight or flight’’ concept personified, then Noise is just the FIGHT, he cheats the game’s puzzles how many times necessary, he super jumps whenever he wants, he doesn’t need of Gustavo and Brick to save him, he’s got himself! Literally! Like there’s another one of him just becauseWHAT THE HELL IS THIS CHARACTER. And I mean, they gave him the sausage gatling, so at this point I’m pretty confident saying the game is finally whole, this is it chief, happiness has been found.

It taps once again into that sheer adrenaline burst that the first playthrough perfect, but in a completely unhinged way. Once you learn how everything about this mad lad works, everything clicks, the levels break open and the amount of tricks you’ll be performing are second nature: skate wall jumps, tornado spins into dives into jumps into more tornado spins, pizza crushers that demolish everything without much of a sweat and using it is super easy, and that’s not even mentioning how ALL extra mechanics, like the ghost transformation or the rocket, are completely changed to fit this rat brain’s way of acting, and it’s exciting to learn and glorious to master. They somehow found a way to make WAR harder yet more fun. HOW.

One would think that, since it isn’t a boss anymore, part of Noise’s completely unhinched persona would be lost in translation to playability, yet that couldn’t be further from the truth. Some levels even change lay-outs to fit him better and be more fun, but at this point I think it was the Noise himself that changed the before entering to make his life easier. His animations, how all title cards just have different drawings of his face on top of the characters, his ‘’no thoughts’’ face each time he fights a boss and how he can DEMOLISH them with the bombs (whoever thought of that should get a raise, they are so fun to use), some new songs that I'm 99% sure are just the sounds that play inside of Noise's head, it’s INSANE, as it should and then some.

It's Pizza Tower, it obviously was gonna be insane and good, but this is next level from what I was expecting, and I’m so happy it’s here. Noise Mouse is real bois, just that justifies completely another playthrough of this game, having bomb combos and level variations is the cherry on top…

Still, huge missed opportunity to not have Noisette or any other bosses playable in the Gustavo and Brick sections, like yeah, more Noise is fun, but I just think that- Oh dear, no I didn’t mean to- OH GOD THERE ARE 100 NOISES SURROUNDING MY HOME AAAAAAAAAAAAAAAAAAAAAAAAAAAA-

It's Pizza Tower but with a much smoother, more overpowered character but with a higher skill ceiling. It's like playing with training wheels off oh and also the bike is a motorcyle now.

This review contains spoilers

This figurative side dish to Pizza Tower featuring everyone's favourite lunatic donning yellow could've arrived in the form of a humble reskin...but it is so much more than that.

As phrased by the devs as a pseudo new game+, going through the Tower is relatively the same; the levels are the same, the bosses are the same, the collectibles are still the same.

Instead, where the real grooves start to show is in the brand new playable character itself - the public menace, the Noise - and how he shapes the game's foundations around himself rather than the other way around.

In comparison to Peppino, he's a lot more slippery and frantic, but with an emphasis on vertical/aerial movement, which both suits his personality as a character while building upon the basic moveset you've been given in the base game and twisting it into something that feels fresh and fun to play.
You can chain together some truly insane movements to almost fly through some sections.

There is a good amount of levels that include small gameplay changes that, at times, make them feel like refreshed or alternative versions of those levels; But what is really cool is that all of these changes, in one way or another, always serve to emphasize and showcase the Noise's personality.

Behind the deceivingly goofy and clumsy facade, he's an absolute belligerent asshole with an inflated ego, a taste for mischief...and disregard for honour or dignity towards anyone that stands in his way.
He yawns whenever anyone tries to be intimidating, and disrespects everyone around him any chance he gets.
In boss fights, he throws bombs from a distance instead of fists. He cheats in Vigilante's duel, scares Fake Pep in the chase sequence, and literally nukes Pizzahead in the final brawl atop the Tower.
He is simply a selfish, crazed maniac that flips like a switch between silly, endearing frolicking and psychotic outbursts.

Even The Crumbling Tower of Pizza goes on to cement this in stone by relaying the crescendo of the finale into a dramatic, guns ablazing power fantasy trip down the tower.
Whereas originally you escape with all the characters you met along the way in a triumphant, upbeat stride that I can only describe as being ecstatically accented by the song 'Bye Bye There!', the Noise's escape is a callous breakbeat of a slipaway; Led by somber, beckoning guitar wails and 80s synths duets (capstoned with a delightful Pizza Mayhem leitmotif), you only escape with three of your pals (Noisette, Noisey and the bucket - YES, A BUCKET) while kicking everyone else off the track.

My one complaint about this DLC is something that could very well be a nitpick, but I was disappointed by the Doise bossfight since I genuinely thought they'd reverse the roles and we'd get to fight Peppino.
The story behind the Doise is neat, but, I just think Pep would've been a really cool bossfight with a new moveset that we as the players are familiar with, but in different perspective mirrored at us.

Despite my complaint, it's very obvious even from the outset that a huge amount of effort went into this DLC even though it's completely free, and once again speaks to the love and care that the devs have towards this game.
Frankly I have nothing but respect for the devs, my hat goes off to them.
Looking forward to seeing where they go next in their creative pursuits.