Reviews from

in the past


This review contains spoilers

Wow. Obviously I'm gonna be talking SPOILERS here so be warned.
The opening animation short really set the scene tbh, much better than the two previous chapters. I really liked how they introduced all the new guys especially Catnap of course. The first cutscene though? Absolutely mental. It was so creepy to suddenly find myself in a garbage disposal ready to be COMPRESSED, that caught me so off guard.

Catnap really felt like a threat the whole time even though the game didn't really set him after you much. The puzzles and the introduction of the new arms was so so damn satisfying to use! Especially when they all combine in that final scene against Catnap. I really liked the orphanage and hoped if we'd gotten to explore the two areas they didn't let us explore.

I really liked the school section!! That was a real highlight, very well designed too. And the jungle gym with all the little smilies, ahh so cool. I can't wait for Ch3! I really hope Missy isn't dead :( I really hate the fact that I killed Huggy (And all the other cool characters too) so I don't want the remaining cast to die! I want to save them all. The Hour of JOY was crazy to see, I can't even begin to imagine what the Prototype will look like. The shrine that Catnap made was really freaky to see...
EDIT: Having seen the teaser trailers for the first time now, it's so cool to see a closeup of the shrine! and I also forgot to mention that the part with the dog in the cellar was pretty brutal tbh, that was crazy.

This review contains spoilers

In this chapter, the Mob Entertainment team outdid themselves in every aspect. They improved almost every element of the game—the graphics are stunningly beautiful, the atmosphere is hauntingly gorgeous, the soundtrack, and even the story, are better and more interesting. We finally learn why the protagonist returned to that factory, what happened to the people there, the protagonist's connection with Huggy Wuggy, and what the Prototype actually is.

The villain of this chapter is undoubtedly the most interesting of all, with a bizarre aura surrounding CatNap and his red smoke power. Since almost nothing about him is explained during the game, he feels more like an entity than anything else.

On the other hand... this is undoubtedly the MOST BORING chapter of the three I've played. The chapter starts off very well, with the protagonist being thrown into the garbage dump and having to escape with CatNap constantly watching. Then you meet Ollie, a poorly utilized character, since he's not really a character but just a mechanic to help you progress in the game. If he were like one of the Smiling Critters who survived CatNap's reign or something like that, it would definitely be more interesting. Then you reach Home Sweet Home, where the problems begin. The beginning of the area is very interesting when the protagonist inhales the "red gas" and starts hallucinating, making the game feel like P.T., but after that part, the chapter becomes very dull, and this is where the BIGGEST problem of the game appears: the puzzles.

The puzzles become absurdly prominent in this chapter, not because of the puzzles themselves but because there are SO MANY PUZZLES. Seriously, you get exhausted playing this because it takes a long time to feel like you're progressing in the game.

One thing that greatly contributes to this feeling of exhaustion for me is the fact that the game is VERY dark. Seriously, it's hard to see in this game. I thought Amnesia was a dark game, but this is another level. The biggest problem is that you can't even increase the brightness in the game's settings, and this leaves you very disoriented since you barely know where you are in that house. Maybe if there were a map or an option to increase the game's brightness, it would greatly improve the experience.

Despite these problems, the chapter itself is quite good. The school part is very scary, with the teacher's chase, even though it's easy. The Mines parts are UNBEARABLE, and the chase that occurs in the CatNap sanctuary is absurdly good, better than the chase in the first chapter. Overall, the rest of the chapter remains fairly consistent.

But something that really disappointed me was the final boss fight against CatNap. CatNap has been built up as if he were the reincarnation of a demon, but in his boss fight, all you have to do is close some doors to keep him from getting close to you, like in FNAF. It's a huge waste for such an iconic villain...

Overall, it's a chapter with very good points and also very bad ones. Honestly, I'm quite looking forward to the next chapter, which apparently will conclude the story.






Aqui os cara da Mob Entertainment se superaram em todos os sentidos, eles melhoraram absolutamente tudo do jogo sem exceção (Gameplay, Gráficos, Ambientação, Trilha Sonora, Lore). É isso que acontece quando uma equipe se une e faz um trabalho bem feito. A única reclamação que eu tenho para fazer é que esse jogo podia ser melhor otimizado.

A cada capítulo novo essa merda vai ficando melhor, não é possivel, que bagulho bom, a professora, o dogday, catnap, um verdadeiro filme de terror, que venha capítulo 4

The best out of the trilogy. This one gameplay wise is the best and is actually super good. The scares are the best here too, 100% an improvement from the 2nd game. I do think this game does have some moments in the story where im confused what im doing but other than that it's a pretty good game.

8.5/10

wow chapter 3 is such a letdown and I can't even beat the game because I'm softlocked because the vent won't deposit the key no matter what I do, also this game is just softlocked and lag hell to play somehow doom 2016 runs better than this and I have that game on high graphics come on man, overall it's just a very boring game to play and not that engaging but it did scare me a couple of times

this game pushed the boundaries for a mascot horror game, the horror of this chapter is amazing and everything has amazing detail, one of the best horror game experiences i've ever played

scenes like the dogday scene really shows how the devs are willing to add stuff that other games would never do (modern day fnaf)

Poppy Playtime Chapter 3 is definitely the best chapter so far. Mobgames keep outdoing themselves with each game, which is good. I felt the horror was better this time around, they actually tried to scare you instead of playing minigames. It's just better in pretty much every way.

All in all, I would say that this is the only game that I would consider to be actually good out of all of the chapters so far. But with all of that said, the game has some HUGE issues holding it back. Like the large amount of bugs. Sometimes I would need a specific item that disappeared, or a glass wouldn't break, or doors wouldn't open. The game definitely has a ton of glitches. Which is weird since I played this 4 months after release, and one would think that they should all be fixed by now.

But I can get behind all that, bugs aren't a super big issue for me as long as the game is good (which it is), but my problem is the god awful optimization. Like, really, I played this right after the other 2 games, and it's just... unplayable. I know I don't have the best PC in the world, but oh my god, I'll be fine reaching around 120 fps, and then when I look in a specific direction it just drops down to 30 fps. And for what reason? Most of the time it isn't even loading anything new, it just starts heavily stuttering for no reason. It wasn't that bad at first, but the longer you play the game, the bigger the issue becomes. It just makes me sad, since the game is pretty decent and Mobgames has a really talented group of developers. I just hope they actually make the game playable so I can finish it.