Reviews from

in the past


This review contains spoilers

As a kid I played the first Ratchet and Clank over and over on my brother's PS2, but never any of its sequels. I have been looking forward to experiencing the rest of the trilogy, similar to how I went through the Sly Cooper trilogy a while back.

Unfortunately, I did not enjoy this game as much as I had hoped. That is not to say that this is a bad game by any means, its actually very good. To me it just doesn't seem to come together the way the first game did.

I will say the gameplay has been streamlined nicely, and Ratchet feels much better to control. Strafing is a godsend for many enemy encounters. I really liked a lot of the new weapons, especially the Bouncer. Weapon leveling is also a sick addition that made me enjoy using the guns way more.

While the moment to moment gameplay is fun, certain sections can grow very tedious and frustrating. For example, the Thugs-4-Less boss fight was easy but took forever, while Planet Grelbin and its yetis are an absolute pain.

I think my biggest issue in this though is the story. It felt very much like an "and then..." plot, where the next thing happens just so that something can happen. There really isn't anything in the way of character growth or change, Ratchet just goes from being a misinformed errand boy to a correctly informed errand boy. In the first game you really got a sense you were exploring a galaxy, in this several of the worlds feel like they just exist as a level to shoot some guys and get an item in. The first game's story is no magnum opus, but its simple with a well defined character arc and engaging villain. The villain in this game is a last minute twist that leads to a mediocre final boss and the quickest story wrap-up I've ever seen.

These issues don't completely tank the experience, because the story is not the main focus of these games. The big focus is running around and shooting guys, and that hits way more than it misses here. I just can't fully get behind the "perfect evolution of the series" take I've seen. Hopefully Up Your Arsenal can marry the gameplay of Going Commando with a more engaging story akin to the first.

Pretty fun! Cute, colorful, varied worlds and enemies with a lot of fun guns and gadgets to unlock and upgrade. There's a few weird difficulty spikes and maybe 2 hours total of frustrating segments, but overall there's a fun drip of new stuff to see. I liked how well they kept you using old weapons and abilities.

Very substantial improvement over the first game! This was just a lot more fun to play on a moment to moment basis, and has FAR fewer frustrations.
It's pretty short and the story's kinda dumb, but it was fun for what it was.

Huge QOL improvements from the first game. Keeps the formula but adds some nice twists to it like the weapons upgrade that is pretty lovely. Difficulty skyrockets at the end of the game like the first one but is way more manageable with a way more useful arsenal than in R&C1. Best improvement is the ability to lock the ennemies that was the biggest flaw of the previous one.


Era o último que faltava pra completar a trilogia original. Joguei o UYA na época dourada do PS2, enquanto o R&C foi há uns 3 ou 4 anos. É uma franquia que me fascina pela sua capacidade de DIVERTIR e os dois jogos citados guardam um lugar especial no meu coração, então minha expectativa pro GC era relativamente alta. Infelizmente, faltaram algumas coisas. Vou tentar descrever abaixo.

Antes de tudo, é importante destacar a evolução das mecânicas de movimento e de mira - especialmente a adição do strafe e do lock on - possibilitando um melhor controle sobre o Ratchet e permitindo que o jogador CAIA PRA DENTRO em situações caóticas de combate pra RESOLVER NA TROCAÇÃO FRANCA. Mirar no R&C era um parto e diante de grupos de inimigos cascudos, o melhor a se fazer era recuar, respirar, analisar o cenário, olhar todas as armas disponíveis e bolar uma estratégia adequada. E na real? Isso era MARAVILHOSO, pois adicionava camadas de complexidade no combate, tornando-o mais desafiador, além de estimular o uso da maioria das armas. Entretanto, não considero um erro do GC migrar pra uma dinâmica mais simplista, mais shooter, só que faltaram alguns ajustes finos pra coisa funcionar bem (como acontece no UYA):

1. A exageradíssima barra de vida faz com que todo e qualquer inimigo seja completamente inofensivo. E os frequentes upgrades de nanotech te salvam nas poucas situações que PODERIAM representar algum risco. Going Commando é como uma caminhada no parque. Os poucos desafios do jogo residem em segmentos fora do main game, mais especificamente na conquista de skill points e platinum bolts.

2. As armas defasam muito rápido. Sério. No mid game, armas deliciosas como o Blitz Cannon e a Heavy Lancer já se mostram ineficientes. A Minirocket Tube que só aparece na 2ª metade do jogo também não dura muito. No final, o gameplay meio que se resume a Bouncer + Plasma Coil + armas de defesa (killonoids, turrets e shield charger). É legal, porém muito apelativo. Basicamente você é um deus da destruição que sai estraçalhando tudo por onde passa.

Entrando no aspecto visual, achei a estética da Bogon Galaxy muito blasé, pálida e metalizada. Deve ter sido uma escolha artística pra marcar bem a diferença em relação à Solana Galaxy, mas enfim, poucos planetas me saltaram os olhos. Talvez Notak e Boldan.

Quanto à história, é verdade que não é o forte da franquia. A trama geralmente é bobinha, humorística e desempenha um papel acessório, mas po, isso não significa que ela tenha de ser vazia e irrelevante como foi no Going Commando. Eu diria que a ausência de um antagonista forte simplesmente matou o clima e inviabilizou a construção daquele senso de urgência em salvar a galáxia de uma grande ameaça. Esse sentimento serve pra estabelecer uma sinergia entre a jogatina e a história, o que torna tudo melhor. Sem ela, você não liga muito pro que tá rolando no mundo e apenas joga.

Pra fechar minha crítica, falando do que talvez seja A MAIOR VERGONHA da trilogia original - e que passa muito pelos problemas que citei acima - temos o PIOR FINAL BOSS DA HISTÓRIA. Que porcaria foi essa, mermão? Já não bastasse ser o tal do Protopet, um bicho azul sem apelo nenhum, a batalha ainda é ridiculamente fácil. Acho que levei 5 minutos pra acabar com a bolota e não sofri um mísero dano. Zero clímax, zero desafio, péssimo, péssimo e péssimo.

Veredito final: bom jogo, dá pra se divertir, mas fica pequeno ao lado do seus companheiros de franquia. GC rompe com alguns pressupostos clássicos mas não completa a transição. Preciso rejogar o UYA, mas sinto que ele amadureceu as ideias aqui apresentadas e entregou um resultado melhor.

Finalizo com 100% dos platinum bolts e 17/30 skill points. Até engatei uma jogatina completista, mas no terço final dei uma broxada e agora eu só quero jogar alguma coisa diferente. Quem sabe um dia...

Tori I hope you're watching

It's fun, it's funny, and an overall improvement over the first one. In my childhood I only really played the 3rd one so I wanted to go back and experience the original trilogy, but if this is peak (according to comments and videos I've seen), that's enough for me.

An improvement over the first game in pretty much every way, however much like the original by the end of the game the difficulty reached a level of more annoyance than challenge, throwing more enemies than you have ammo to deal with without grinding bolts to get more weapons, causing me to have to run back to the store in between checkpoints just to have enough ammo for the other half.

Also I don't know if it's because I took a significant break near the end or what but the story felt like it suddenly just ends, like it's building up, there's a final reveal and then you blink and it's the credits and final cutscenes

When I was little I played this game so many times. I think when I got it I beat it 10 times in a row before playing any other game in between, and many more times after that. The story was so good and funny, and the amount of things to do very enjoyable. For comparison, the first game for me was a little rough to the point that I don't think I actualy beat the final boss ever, and the third game felt way too short.

This is a really good game. It makes improvements over the first but I will say - the final boss and the overall story in this game is worse than in Ratchet and Clank 1 and 3. I also prefer the weapon lineup and the amount of content in Up Your Arsenal, but I think Going Commando has some more memorable levels. It's a toss up but regardless this is a solid entry into the franchise.