Reviews from

in the past


Um jogo sem nada muito marcante. Não me envolvi muito com o enredo em momento algum e sinceramente acho que não recomendaria muito, a menos que a pessoa curta muito temática espacial e paradas existencialistas.

The voice acting is pretty good, at least, but otherwise a very dull entry in the walking simulator genre. At least it’s short.

A nice short game that can be completed in one sitting. The story kept me entertained and I was constantly searching for more things to interact with. I didn't find everything but I enjoyed what I played and am satisfied with the outcome. There isn't much to the gameplay, mostly just walking and a few short puzzles but if your interested in story based games then please give this game a try. ★★★★★

Pretty nice for a walking sim (and I usually don't like those). Loved the retro-futuristic style.

Walking simulator with light puzzle elements would be an apt description. But the way the narrative is spun out through a sequence of different personalities really made this game feel full and interesting. A worthy couple of hours.


Sin enemigos, sin muchos retos y es casi un walking simulator pero aún así las conversaciones de la prota con las IAs era entretenido y como es un juego corto, pues estaba chido. Me gusta la estética y en general, fue divertido.

Interesting and concise story with enjoyable banter. Good stuff!

- Grace -
Supongo que está bien, su pequeña historia me gusto y me dio a entender pq fue que Grace desaparecio.
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Sus puzzles son super ligeros y el juego solo consiste en caminar.
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Sus interacciónes con las IAs me gustaron, cada una se siente y expresa bastante bien y acorde a lo que son.
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Es un juego lindo, corto y sencillo con una trama religiosa que me pareció bien. Pero siento que no es algo de otro mundo y no termina termina de explotar del todo su potencial :/

AI and religion both interesting topics, unfortunately this game doesn't explore either particularly well in any way. Not only does it not bring anything new to the table but it also chose the already most overdone concepts ever. It's pretty enough, the puzzles are as easy a puzzle can be and still be called a puzzle.

I will start by saying Return to Grace isn’t great, but it is good. It’s a walking simulator that I know isn’t a genre that appeals to everyone, but it’s short and sweet with enough little bits of interactivity to keep the pace steady and not monotonous.

You take control of a future space archaeologist, Adie Ito, who’s ended up on Ganymede (one of Jupiter’s moons) at the resting place of Grace: an AI seemingly worshipped as a god.

Here there is no life left but you quickly discover a piece of Grace.
The first of which represents her logic processing and is quickly dubbed Logic as expected.
Throughout searching this retro-future facility you have different aspects of Grace come into existence all with distinct personality traits.
These characters (I guess technically character singular) are excellently presented, with a great variety of voice acting and all give different and interesting perspectives on what may have happened to Grace, her purpose and views on Adie herself.

Presentation isn’t just from great voice acting, Adie has a little computer mounted on her left wrist which is used for some puzzles but mostly shows simply differently expressive and coloured faces to represent each of these personalities you interact with.

Other interactions involve climbing, pulling levers, small button puzzles and a couple more interesting things that I don’t want to spoil from this game’s extremely short run-time.

Graphically the game is neat, smooth and shiny. Quality lighting and the aesthetic is somewhat 60’s sci-fi but with a good variety of interesting locals to keep you engaged.

If you enjoy walking simulators and especially if you have access to Game Pass this is worth a pick up.
It took me a little over two hours to get through and I did reload some saves to check out alternate choices which can end up with a couple of different endings.
Strangely Return to Grace is more full than you’d expect a two hour story to be in terms of little touches, variation of locations and characters but also feels fairly basic too.
It isn’t doing anything new or particularly innovative and the story is good but it’s a little predictable.
Return to Grace doesn’t feel like the clearly talented staff stretch out further than what they know they can do but while it means it doesn’t necessarily excite it does do everything to a level of quality that’ll not have you upset if you spent a couple of hours with it.