Reviews from

in the past


joguinho low mid que a única diversão que vc vai ter é jogar com um amigo e ver ele matando todos os personagens

This game is cute, y'all are just mean

It was fun me and my friends played it in one sitting. Goofy characters and dumb acting but just fun to enjoy generally.

История мне понравилась. Люблю тематику кораблей призраков, тем более что задумка стравить персонажей друг с другом.

Из минусов, плохие ракурсы камеры и слишком темные помещения.


A game about choices that doesn't understand their role in storytelling. A horror game that doesn't understand horror. A game that concludes a decent setup with an embarrassing ending.

The first half is bursting with jump scares, even the extremely silly ones where a deformed face screams at you directly, giving this high-budget game the feel of a free Unity horror game. We get some actual breathing room towards the end but at the same time the jump scares that still do occur destroy any leftover atmosphere. This is worsened by a dumbed-down narrative. The Storyteller is a childish addition, the archetype of a mysterious meta person who's above the narrative. His sole contributions are nebulous predictions and a patronizing pat on the back if you managed to save people - and maybe he reprimands you if someone died. I wouldn't know, I didn't bother to check any more endings.

And y'know, I got to my first ending and it sucked ass - a completely unexplained conflict suddenly emerged for that shitty 'ooooOOOoooo the evil thing is still out there' moment. I redid a dumb decision I made towards the end and saved everyone, but that ending is almost exactly the same and it still sucked ass. I even watched an ending compilation and they all sucked ass. If I let someone escape early and then save everyone else later on, why does that first someone come back to the spooky ghost ship alone and they don't even try to call each other before, while in the other endings he returns obviously not alone?

As often present in horror media, there's an ideology of nihilism where mostly bad things simply happen and you're forced to live with them. This cheap trick has little bearing because death can be thrown in at any time. Even worse, the game later tries and fails to rationalize the spooky happenings instead of staying with a purely supernatural explanation. As seen before in The Suicide of Rachel Foster, rationalization does not make horror more grounded, believable or impactful.

So what bearing do your choices have in the end? In a good narrative or even your local DnD campaign, the entire world changes with you. Here, there are binary choices: you survive or you don't. There is no moral, there is no larger point, character arcs begin and get thrown away. There's only a bunch of cutscenes with no emotional release. The gamification of the narrative can be seen by people commenting on how shocked they were when an early innocuous decision has grave consequences later on. One person even said that the storyteller is their favorite character. He's not a character, he's the writer's desperate attempt to give a nihilistic narrative an even more nihilistic twist.

Games like this are built on the belief that there's always a choice, but this one doesn't have an answer to any of them. As The Armed sang not so long ago:

Expectations, secret rattlesnakes
It’s never really how it happens
It’s never really how it happens

Unlikable characters, unoriginal choices, short story, unsatisfying plot

Very funny and fun to play with a friend

Dando 3.5 estrelas por gostar muito do estilo de jogo, mas Man of Medan em si me decepcionou bastante, história previsível e decepcionante, o fato de não ser nada paranormal é muito triste, e poucas vezes os personagens realmente se destacam.

Cheap jump scares, felt like the first act was wayyy too dragged on making the final act seem rushes. Interesting concept yet it wasn't delved into.

Man of Medan, the first game in the spooky Dark Pictures Anthology, is a decent way to kill a few hours with friends. The story has a cool premise, and there's some genuine tension figuring out who you can trust. However, the characters are pretty forgettable, the scares are mostly cheap jump scares, and some of the technical stuff is wonky. If you're into choose-your-own-adventure style horror games, it's not bad, especially for couch co-op, but it's not exactly groundbreaking.

it wasn't bad, it just wasn't good

Jump scare simulator
Shit camera
Shit voice acting
Shit characters
Shit story
No making sense
Just fun with friends laughing at this called horror game

Man of Medan poderia ser muito melhor sinceramente, a história dele é bem paia e nem um pouco cativante e os personagens são tão ruins quanto

not their best work, disappointing after how great until dawn was

Short game, ends extremely abruptly. Pretty good story and atmosphere but with the length being so short, a few puzzles would have been appreciated.

What an awful way to follow up Until Dawn.

Aside from some questionable voice performances, the game actually starts off okay and manages to build a somewhat creepy atmosphere. However the gameplay quickly devolves into slowly walking down identical looking hallways with the occasional jumpscare or qte. All of that builds up to an embarrassingly underwhelming climax showing just how poorly conceived the story was. Not sure how much of that was due to the decisions I made but I certainly won’t play it again to find out.