Reviews from

in the past


A game about choices that doesn't understand their role in storytelling. A horror game that doesn't understand horror. A game that concludes a decent setup with an embarrassing ending.

The first half is bursting with jump scares, even the extremely silly ones where a deformed face screams at you directly, giving this high-budget game the feel of a free Unity horror game. We get some actual breathing room towards the end but at the same time the jump scares that still do occur destroy any leftover atmosphere. This is worsened by a dumbed-down narrative. The Storyteller is a childish addition, the archetype of a mysterious meta person who's above the narrative. His sole contributions are nebulous predictions and a patronizing pat on the back if you managed to save people - and maybe he reprimands you if someone died. I wouldn't know, I didn't bother to check any more endings.

And y'know, I got to my first ending and it sucked ass - a completely unexplained conflict suddenly emerged for that shitty 'ooooOOOoooo the evil thing is still out there' moment. I redid a dumb decision I made towards the end and saved everyone, but that ending is almost exactly the same and it still sucked ass. I even watched an ending compilation and they all sucked ass. If I let someone escape early and then save everyone else later on, why does that first someone come back to the spooky ghost ship alone and they don't even try to call each other before, while in the other endings he returns obviously not alone?

As often present in horror media, there's an ideology of nihilism where mostly bad things simply happen and you're forced to live with them. This cheap trick has little bearing because death can be thrown in at any time. Even worse, the game later tries and fails to rationalize the spooky happenings instead of staying with a purely supernatural explanation. As seen before in The Suicide of Rachel Foster, rationalization does not make horror more grounded, believable or impactful.

So what bearing do your choices have in the end? In a good narrative or even your local DnD campaign, the entire world changes with you. Here, there are binary choices: you survive or you don't. There is no moral, there is no larger point, character arcs begin and get thrown away. There's only a bunch of cutscenes with no emotional release. The gamification of the narrative can be seen by people commenting on how shocked they were when an early innocuous decision has grave consequences later on. One person even said that the storyteller is their favorite character. He's not a character, he's the writer's desperate attempt to give a nihilistic narrative an even more nihilistic twist.

Games like this are built on the belief that there's always a choice, but this one doesn't have an answer to any of them. As The Armed sang not so long ago:

Expectations, secret rattlesnakes
It’s never really how it happens
It’s never really how it happens

Oh I got a real bone to pick with this one.

I have never played Until Dawn, but like many i watched many playthroughs, so I know a lot about it, and I think that game is actually great example of a contrived concept that they ran with and ended up making special. You start hating the dialouge and characters but then you realize it was misdirection to lower your guard for when the cool stuff happens.

So then you get to Man of Medan but the problem is that there isn't any point where the story gets better. It starts fairly interesting and then when it's over you don't feel like anything happened.

None of the characters are likeable aside from the dorky brother. The captain was also pretty. Depending on your choices you may not even see one of them that much.

This game just felt really padded and stretched out. And the jumpscares are obnoxious. Games like this make me consider that Until Dawn was a happy accident, because all of the anthology games are so bland and similar to each other: long boring hallways with loud annoying jumpscares. Mechanically it's similar to Until Dawn but it's lacking any of the substance that was there.

The FINAL DECISION IS THE STUPIDEST THING IVE EVER SEEN- to get the good ending you have to FAIL the quick time event????!!!!! The only time in the entire game where you're suppose to. Yeah, no thanks.

Just stick to Until Dawn and don't think about this one.

This game is cute, y'all are just mean


joguinho low mid que a única diversão que vc vai ter é jogar com um amigo e ver ele matando todos os personagens

This review contains spoilers

[Jerma saying GAS repeatedly]

If you pay any attention to the documents you find in the game, you probably know exactly what's going to happen in the story less that halfway in. That's the point where all of the horror and scariness is gone and the fact that all of the protagonists are scared and unable to see what's clear as day in front of them becomes a huge annoyance. Only reasons to continue playing were the graphics, nice spooky atmosphere and my motherly urge to quide these whiny kids to safety.

История мне понравилась. Люблю тематику кораблей призраков, тем более что задумка стравить персонажей друг с другом.

Из минусов, плохие ракурсы камеры и слишком темные помещения.

It was fun me and my friends played it in one sitting. Goofy characters and dumb acting but just fun to enjoy generally.

Jump scare simulator
Shit camera
Shit voice acting
Shit characters
Shit story
No making sense
Just fun with friends laughing at this called horror game

this game made me scream like a little girl for the first time in my life, that being said, it's full of cheap jumpscares and the plot is weak, it's like a bad netflix movie you put on before bed just to push yourself to sleep.

Man of Medan, the first game in the spooky Dark Pictures Anthology, is a decent way to kill a few hours with friends. The story has a cool premise, and there's some genuine tension figuring out who you can trust. However, the characters are pretty forgettable, the scares are mostly cheap jump scares, and some of the technical stuff is wonky. If you're into choose-your-own-adventure style horror games, it's not bad, especially for couch co-op, but it's not exactly groundbreaking.

Cheap jump scares, felt like the first act was wayyy too dragged on making the final act seem rushes. Interesting concept yet it wasn't delved into.

Dando 3.5 estrelas por gostar muito do estilo de jogo, mas Man of Medan em si me decepcionou bastante, história previsível e decepcionante, o fato de não ser nada paranormal é muito triste, e poucas vezes os personagens realmente se destacam.

Man of Medan poderia ser muito melhor sinceramente, a história dele é bem paia e nem um pouco cativante e os personagens são tão ruins quanto

it wasn't bad, it just wasn't good