Reviews from

in the past


Trails in the Sky the 3rd is easily my favorite of the Liberl Arc. Yes, the game is not the conventional Trails game since its more of a dungeon crawler rather than exploring a nation with a grand story and full of named NPCs. Despite it being different, Sky the 3rd still is an amazing game in its own right. The gameplay is still solid, with the big thing being you can basically use a lot of the major characters from the first Sky games and use them in anyway you want. The dungeons (or Corridors) were fun to do and raising a team of about 16 playable character is easy due to level experience gains being easy for low - level characters. The biggest things to note about the game is specific - colored doors in which there are three - Moon, Star, and Sun Doors. While Sun Doors are simply minigames, the Moon and Star Doors are significant is they provide more moments of characterization between the main playable characters, as well as giving focus to side-characters, and setting up plot points for future games. They are all great in quality, though I do admit the Moon Doors do take long (thankfully only five doors are in the game). As for the story, while it isn't a grand tale that doesn't reaches the highs of SC, it still is a well-told story that focuses greatly on Kevin and newcomer Reis. Maybe that fact that the game is shorter in length and didn't have problems with being split unlike FC or SC, the story's pacing is well-done and there is barely any padding at all in it's execution. Music is still great with my favorites being "Fighting Right On" and "Determination to Fight". The only negative I can really think off is the lack money (which even that isn't a problem since you get ample amount of quartz to trade in for mira), the Sixth Corridor does pad out with too many fights, and the game being more of a dungeon - crawler (which is still more on preference than anything). Overall, Sky the 3rd is an excellent game that made Kevin a top-five favorite character and is a game that should NEVER be skipped, even if the game structure is different. Easy 4.5 / 5.

Definitely a substantial improvement from the earlier games. Decent pacing for the most part and some strong moments. Kevin is a really good protagonist. Can't believe star door 15 was even allowed to be put in. That shit was crazy.

However, while still better than the earlier games, it still has things holding it back dramatically for me. My main issue with the game is that it's fairly underwhelming for most of it as everything that it does is done better in other games or stories I've experienced. 3rd is a standard execution of its ideas that brings nothing new to the table nor does it in a way that feels very impactful for me.

Another problem I have with it is that while the pacing is decent and for sure better than the earlier games, it's still not very good for me. Not much actually happens for most of the game as it mostly just repeats a similar formula, barely deviating until the very end, which by then the story is immediately about to end. The combat and dungeon crawling do not really circumvent this issue as they're fairly unimpressive for me overall, and by this point in the series, I'm burnt out and want to see a major shake up to the combat. I'm also fully burnt out on the setting and cast of Liberl, which further accentuates this problem for me. Hopefully the crossbell games deliver on these fronts.

For a series I have spent more than 150 hours at this point to be this underwhelming, it's such a shame and also a bit annoying. Especially when it is a hyped up entry such as this one.

Greatest conclusion to the greatest trilogy. Didn't expect Kevin and Ries' story to move me so much in such a short time but they quickly became some of my favorite characters in the series.

I was a bit skeptical at first with the dungeon crawler format with doors replacing sidequests but it grew on me after a while. Each door (save for like 3) was interesting and just made me appreciate the Sky cast even more.

Best game in the trilogy. Kevin is so cool

after playing sc, the second game in the trails in the sky trilogy, I thought it would be hard for it to be topped for something better sort of until I finished the 3rd. SC was so good but I think I like this game a bit more.

trails in the sky the 3rd kind of drifts away from the style of the first 2 games, the gameplay is more like a dungeon crawler and this change might've annoyed some players but it defo didn't for me, I found this gameplay very fun although it might take a chapter or 2 to get used to the style of the game.

my favourite part of the game is the doors feature, such a unique way to present side stories into a game, these doors helps you to understand the lore and story of the game but also helped the cast individually, all of the main cast got drastically better due the stories within these doors. Other than story, certain doors have minigame features and actual objectives you need to meet which was so fun for me I enjoyed it a lot, it really helped me to immerse myself into trails the 3rd. The moon doors really felt like I was playing a VN tho. My favourite door was star door 15 by far, Renne is the most interesting character for me so far and I cant wait to see her later arcs as I play through the trails series

Kevin being the MC really paid off since his journey is beautiful and the whole arc revolving around him was just greatness. Kevin's arc is pretty much relative too Estelle and Joshua in my opinion.

i also think, unlike the first 2 games, trails in the sky 3rd had the best starting point and stayed the most consistent, this helped the flow of the game better. I cant really think of bad segments in this game due to how consistent it is. Overall this game was something else, it was so good

An amazing finale to an amazing trilogy, what an experience and I'm looking foward to the next arc which is crossbell

"so we put on our bravest faces and promise to meet again -whether it becomes true of not - and we go back to our lives and keep on going"


Best of the trilogy. Do have issues but thought Kevin and his whole thing was pretty decent and definitely related to certain aspects of his character, Reis was a nice addition also, nothing extravagant or big but did well, don't have anything to say on any of the other characters as they felt like bit parts. Kind of was expecting a bit more after the starting bit but was underwhelmed just a bit, but still overall was decent. So far in the series, seems to always have one section of the game that's either stale or padded out for length which really throws off the pacing at times and something I really don't appreciate and wanes my interest, iirc it was ch. 5 or 6 in this game where I got that feeling which was kind of a blow cuz as I said earlier, was expecting a good bit based off how the game started.

A pretty big departure for the series till this point. Whereas FC & SC were slow treks around the largely idyllic countryside of liberl; here you slowly go through the levels of a dungeon crawl in a secretive dimension past the prologue.

Kevin Graham had some level of mystique in SC before his major role in the finale, and here we finally get an expansion on his character as he gets to take center stage. The tidbits of his past are slowly revealed in beginning of chapter slideshows that range from 5-10 minutes which I enjoyed, the previous two games were told in a more conventional manner and I do miss them but this style that keeps on until the final chapters holds to the pacing this game ascribes to in addition to it's own version of side content which I will touch on later. I think even with this being his only game in this trilogy and the probable rest of the series, he has the upper hand on Estelle at least in regard to how interesting I found them individually, not just their closest counterparts in their respective relationships.

In SC & FC the majority of the side content was in the form of tasks you could find on guild boards but instead here it is all seperated into short stories and mini-games - doors. Skipping doors isn't something I would recommend but especially the several that aren't minigames and that aren't just flavor pieces for characters. Multiple go in depth on events, people, and items that were probably some of the bigger questions of the trilogy and the game. A few doors in particular seem to heavily allude to and shed light on future events and the series going forward, particularly the latter doors which also just so happen to have tenser prerequisites. The very last door is incredibly dark and together with Kevin's story made this game somewhat hard to get through at times. I've seen a lot of complains that some doors drag on too long but I feel most of them aren't deserved, a lot of these refer to moon door 3. You go through the motions in this door more than any other and I do feel it went on for a bit too long but it served it's purpose well enough.

Phantasma wasn't the most fun crawl imaginable but it's backstory and reason for existence is interesting and makes me have some appreciation for it, even if I didn't quite enjoy going through it as much as I did journeying a state like in the previous games. the side content does well to break up the pace and I think that the pacing takes somewhat of a turn for the worse if you don't stop occasionally to take a peek at them, if not all.

I did not enjoy 3rd as much as others fans like I did FC & SC, and had to push myself a bit harder with this game at it's most boring points more than the last two but like the last two it has some great highs. Getting one last hurrah with the sky trilogy cast was a joy and the goodbyes at the end were very sweet. This was great fan service and sendoff for sky.