Reviews from

in the past


The dev for this game, potemki11, just woke up one day and decided to make one of the best Shin Megami Tensei clones and make it even better by adding Touhou characters to it.

Difficulty is perfectly balanced, there is nothing in here that's as frustrating as most other SMT games or even Touhou RPGs, except maybe the Secret Boss? Which is debatable as it's really easy to cheese if you've been paying attention to your stats altering moves.

The developer isn't even done with this game btw, he's still adding new content to it to this day, including a customizeable level/map editor, so I will probably go back to this in the near future.

Probably the best Megami Tensei game of the past 10 years or so.

Touhou crossed with SMT, which is pretty funny as a lot of the PC-98 era of Touhou lifts bits and pieces from SMT itself. The game does a good job of letting you explore Gensokyo, and once you get into the combat cycle it can be pretty fun.

For better or worse, the game left me a wanting of more everything except the core gameplay. One of the main appealing aspects of Touhou is in its music, except sadly there is only one normal Boss theme. There are three normal battle themes throughout the course of the campaign, but only one midboss theme and one normal boss theme. The boss theme is especially egregious, not because it's bad it's good actually, but because the theme chosen matches the first boss you're fighting, so when you face the second boss that leads to a bit of disappointment. The themes that are arranged are good, just having bosses match the music would have lead to more of them.

Another thing I would have liked was more skills. There's some attempts at diversity in the physical skills but everything still feels standard, which would be fine in a game replicating early SMT, but you could have captured a lot more personalities here. There is one aspect where it excels however and that is the Capture system, replacing Demon Negotiations (though a randomized version of them is an option you can choose as soon as you reach the first save point). The Capture system utilizes Touhou's danmaku roots, having you shoot to hack through the Sleeper (which I have and will continue to refer to as 2hu) to get them to join your side. These patterns are mostly based on their in-game self, but capture the essence of each character well.

A similar criticism goes to both the sacrificing and inheriting systems, which prevents the 2hus from truly sticking out in what they can do. Imagine if Satori, one of the earliest 2hus you can get, came with an ability that would show the enemy's affinities for that battle. It wouldn't be great in the long term as your turns become more valuable and you get upgrades, but it'd help the player ease into the game and match Satori's canon abilities. Some do have special skills, but they can all be inherited by others which makes them a lot less special. General skills too, as much as I enjoyed the Immolation+Last Resort paired with another 2hu that has Cover, I wish there were more strategies like this beyond the standard "buff and debuff" and "hit the girl hard."

The slightly barebones nature of things makes it walk a tight line between a groove like the first half and too repetitive like the second, but it manages its functions well and is a delightful experience for any Touhou fan and SMT fan that has enough going on in it to keep you lasting the whole time.

I couldn't stop playing this game for a week straight, that's just how good it is. It's basically classic SMT but with all the QoL improvements from later entries and a soundtrack that goes insanely hard, seriously listen to this shit
https://www.youtube.com/watch?v=gMZZx3ERD-8

A great SMT inspired Touhou game. I played at launch, took a break, and finished it up recently, and the updates to the game made it even better. Great for fans of both series.