Reviews from

in the past


The combat is rubbish but I'm a big fan of wandering around as vampire chatting people so what can I say.

fiquei de cara de tacho qnd descobri q a irmã dele virou vampira e fiquei mal por ter escolhido a opção q achei q salvaria a enfermeira, mas aí ela morreu e virou um coisa ruim, de todas as pessoas q eu poderia falhar, falhei logo com a enfermeira ai ai viu, mas pelo menos consegui ficar com a vampira q o "dr dracula" aí tinha crush kkkk

This review contains spoilers

Vampyr is a decent game held back by many game design choices and somewhat weak in its main content. The setting of the game is interesting, set in the Spanish flu -era in London. It has a dark atmosphere and the characters reflect that with their despair, greed and violence.

The game is strongest in its ability to make you invested in the side characters. For example, the lady in the hospital who thinks she's a vampire and her relationship with the patient who lets her bite him is surprisingly endearing. However, the writing of the main character is somehow not even close to the writing of the side characters. Not once during my playthrough did I feel attached to the main character. He just kind of is there to find more about the world and its inhabitants. His personality is nonexistent and his whole romance arc with the main vampire lady seems forced for the sake of the plot. There seems to be only little build up with it and both of the characters involved in it are so reserved that it seems almost awkward.

The game also seems to make a great deal of the relationship of the main character and his sister, but that falls short of anything remarkable too. She has no build up and appears later as a villain, and the game expects the player to feel something for them. I suppose her coming back was slightly interesting but it surely did not make me like the dynamic between the two any more than before.

Then there's the combat. It's slightly infuriating with its limited array of abilities and weapongs. For me at least, the combat boiled down to using the same five abilites for the entire game, as other setups seemed severely underpowered. Oh, and if you try to do a playthrough where you don't eat any civilians, have fun. Every enemy will be way overleveled and will turn you into dust quickly, and the normal street thugs will take so long to whittle down. In addition, the loading times are awful. It is not really tied to hardware, so expect to enjoy minute-long loading screens when retrying bosses, entering and exiting sewers, and such. Not fun. When facing hard bosses, you are also discouraged to use your healing and ammo, as if you die after using them, you have to restart the boss without them being replenished. Why? I have no idea but it is another blight in the combat. The last boss was very theatrical and enjoyable though.

This game also has no fast travel or manual saving, for reasons unknown...

The main story is kind of interesting, and the multiple endings make this somewhat replayable. However, the combat might turn people away from that. I do appreciate how well they packed the small map with many things to do. The milieu, the side cast, the music and some bosses are enjoyable. It's just when you try to enjoy the game for more than its outer shell, there's not much to it.

You'll never catch me stepping foot in London


Relação de amor e ódio, eu amo as vozes dos personagens e a trama, mas odeio a gameplay das lutas, a movimentação confusa pelo mapa e o consumo de estamina, antes da metade do jogo e meti o louco e fui matando geral, a batalha contra a rainha de sangue quase me fez desistir por ela estar nível 50, mas com o apoio emocional de um brother meu eu consegui matar aquela desgraçada

um desastre levemente charmoso

it will come as a shock to no one that i loved this

I really liked this game. And I really tried to make this game better than it was. It has a lot going for it, but at the same time it's lackluster. There's so many interesting characters that are just.. underutilized. You find out everything about a character, and then it's, "Now what?" Your only option is to leave them alone or use them as a meatbag. But I really did like delving into their stories and learning more about them. There's some interesting characters in this game.

This also goes for the difficulty level. You're supposed to choose if you want to save some of the people in this game, but what happens if you don't? The game gets incredibly and unfairly difficult. You can be a pacifist, but you're punished and it's hardly worth doing at all. The enemies can get up to more than 10 levels higher and absolutely destroy you. That's not very fun game play, in my opinion. The game DOES warn you about the difficulty spike if you refuse to feed, though.

I adore the atmosphere of this game. 1900's London, with disease rampaging. I see that some people don't like the dark and gloomy atmosphere or "aesthetic", but that's intentional. It's an outbreak of death. It's supposed to be dark, gloomy, and sad. The story is told beautifully in it's environments and through the characters. The idea of a secret group or society of vampires is absolutely enthralling to me, and it would've been such a better game if things were thought out better.

Horror RPG's are a really underutilized genre, and this one was a lot of fun. The idea that citizens of London are resource to use for XP if you harvested them, but also would close off side quests and harm the status of the city (making it more dangerous and more expensive) was interesting and fun to manage. I also liked the Vampiric skill tree, and the blood (mana) mechanics. My only complaint is this game is incredibly chatty, if you couldn't skip dialogue by pressing a key I would have quit that game. Otherwise, highly recommended.

Tried this twice, got bored. The story is semi interesting but the environments are so dull. Maybe I should retry as an evil vampire gaining in power; that might be more fun, but I suspect it may land me with a terrible ending.

It started off great but after a few hours i realized they bottled a cool idea about playing as a vampire in 1900s London with some terrible design choices. The combat was floaty, only 1 save, no fast travel, the "open world" is just corridors and the dialogue put me to sleep.


Vampyr has a super cool premise – a doctor in early 1900s London, but also a vampire? Awesome! The atmosphere is dark and moody, and I loved the moral dilemmas about who to feed on. But man, the combat feels clunky, and sometimes it gets boring wandering around doing fetch quests. The story wraps up kinda weird too. It has potential, but it's a bit of a mixed bag!

يا مدلل البيت خطبناله عروسه

This review contains spoilers

Amazing world, interesting to have experience be linked to how many people's blood you drink. Being a doctor in this world makes for interesting situations while also giving a good reason for you to have healing items and actually making an impact. The combat is not quite my style, but fights still felt epic at times.

En todas las plataformas este juego me ha dado errores

Vampyr is a vampire action game from the same people that are responsible for the popular/infamous Zoomer simulator Life is Strange.

Despite Vampyr having many interesting themes and ideas, it is somehow one of the most boring action games I’ve ever played.

Nearly everyone speaks in monotone. The environments are all dull, dark, drab and gloomy, with many of the areas looking very samey. Most of the characters aren’t interesting, and the few that are don’t really get to do much.

The biggest issue is that despite being a game about being a vampire, the game punishes you for doing the vampire related mechanics. You can feed on civilians for experience, but doing so can make the district they live in worse, potentially losing the ability to feed on other civilians. Story choices that are in favor of vampires are usually presented as a bad choice.

There are better vampire games to play…