Reviews from

in the past


If only this had less...gameplay, or at least better gameplay. It doesn't even try to hide the fact that most of it is running back and forth doing random stuff for people.
Because yeah, the story and how it's told is fantastic. Games that can manage to move me in ways that this has are very few. Absolutely beautiful message/themes that hit hard now, and would have been possibly life-changing if I was 15 years younger.
I've rated it pretty low (struggling between a 3 or 3.5) because I can't quite forgive the slog that is the actual gameplay, but if I was rating the story itself it'd be much higher.
And I feel like I should also point out the pixel artwork because it's just phenomenal.

Un juego artísticamente bonito y pulido, con una jugabilidad sencilla, pero divertida, y con una historia madura, melancólica y emotiva sobre una metáfora preciosa sobre aceptarse a uno mismo con todos nuestros defectos.

Análisis completo: https://www.navigames.es/analisis/a-space-for-the-unbound-switch/

we need to be writing games full of text better than this

It pains me to say this, considering I fully expected to love it based on everything I read, but... A Space for the Unbound is one of the most intensely boring video games I've ever had the misfortune to play. Five hours in and I had no choice but to abandon it, because I just couldn't take the sheer tedium involved in the act of 'playing' it anymore. It is such a slog. There might be a good story in here somewhere, but I'll never know because it's buried under a barrage of mindless fetch quests that are dragged out to breaking point. A character wants a cake? You have to run around town for half an hour doing a bunch of ridiculous errands to get a chef to make it. One of those errands involves catching a rooster in order to bring it to a chicken in order to gain access to an egg. In order to capture the rooster, you are forced to endure a minigame where the main character has to sneak up on it without being caught. It sucks. All the minigames suck. Outside of reading text boxes, the game mostly consists of running back and forth around town and it FUCKING SUCKS!

It's a game so boring that it regularly put me to sleep. That's not me using an expression for the sake of emphasis. The game literally kept putting me to sleep every time I played. No game has ever done that to me before.

Sorry, this is less of a review and more of a rant. But how this crap has a rating of "Overwhelming Positive" on Steam I'll never know. Just another one of life's little mysteries I suppose.


Preciosa aventura narrativa de la que hay que saber nada para disfrutarla como se merece.
Con una jugabilidad muy sencilla pero con unos personajes que te llegan a los más profundo (No hay ni un NPC sin vida propia), A Space for the Unbound se convierte en uno de los mejores juegos que he podido disfrutar esta mitad de año.

Nota final: 9,5

Love the concept - need to continue playing it.
Bought it physically in Japan before hearing it would get a local physical release as well (lol)

I found this game completely by accident, downloaded the demo, and went on to buy. It's very solid, emotionally effective, sweet in all the right cozy nostalgic ways, and it's extremely well-presented. The back half of the finale drags a bit for me but YMMV.

A story of loss, grief, and acceptance. It hits deep with its message despite being a little predictable. I won't forget this one anytime soon.

Me gustó, lloré. Nirmala tkm.