Reviews from

in the past


One recurring theme Jeremy Parish talks about in his Game Boy Works series are developers attempting console perfect graphics without adjusting for the resolution of the handheld, and this series is probably the definitive example of that folly. The graphics indeed look as much like DKC as they possibly can at the cost of some very cramped level design. The platforming also feels much more jittery, and the game gets very weird about pits during vertical sections. I ended up stopping at a level requiring jumping on lifts to change their direction, with it being impossible to tell which direction the lifts would go when playing on actual hardware.

That being said, the GB take on Temple Tempest is a bop.