Reviews from

in the past


Enjoyable for what it is: a game on a much smaller scale than what we're used to.

Played in co-op mode with a friend.

I remember this game vividly for its ability to make me fall asleep multiple times during combat while still being able to constantly progress in the game as quickly as we would when wide awake.

Its biggest flaw is simple: dying in this action game doesn't have consequences. Yes, you heard it right. The developers have completely erased the motivation for the player to avoid death, as it has no consequences. You spawn instantly where you died. There's no point in even collecting any gear because you don't need it to keep progressing.

It basically works the same way as some autoscrollers with unlimited continues/lives turned on. So weird.

The game quickly became a testing ground for me to see if it's actually true that you could just run through everything without thinking to complete the game. In a half sleep state we solved the overly easy puzzle sections and even less aware state progressed through action sequences.

I also felt almost mocked as a player, as if the devs thought the player was so "stupid" they wouldn't question or notice this issue with death by doing 2nd game with this formula. (meaning the player would get tricked into thinking that dying actually impacts your progression).

Maybe for some this would work as "quality of life" factor. But I'd question myself playing an action game if the failed actions have no consequences. 8)

Неплохая игруля. За 2-3 вечера можно пройти в кооперативе на расслабоне