I first played this game when I had a friend stay at my place for a weekend, we went out during the day and played this game into the ground during the night until 3 or 4 in the morning.
Since then I have played it with so many other people, I have probably beaten it 5 times by now. It is not a game for everyone, it can get frustrating and if you don't maintain your cool or don't know how to tread when others lose theirs, it can suck. But trusting you can maintain a fun enviroment and enjoying the challenge of comunication, it is an awesome game. Extra points when I play with other people who also worked on food service.
Very funny, very simple mechanics, yet extremely interesting challenges on each level.
Since then I have played it with so many other people, I have probably beaten it 5 times by now. It is not a game for everyone, it can get frustrating and if you don't maintain your cool or don't know how to tread when others lose theirs, it can suck. But trusting you can maintain a fun enviroment and enjoying the challenge of comunication, it is an awesome game. Extra points when I play with other people who also worked on food service.
Very funny, very simple mechanics, yet extremely interesting challenges on each level.
I played the All You Can Eat Version on Switch.
A lot of odd glitches from teleporting, dying randomly, and non-player 1 players getting dropped from the game occasionally. As for the game itself, it built a strong enough foundation to be enjoyable. The teamwork, time management, and decision making is impeccable. As a single player experience, the first game is way harder since you're unable to throw. I feel like the stage gimmicks are a lot more diverse and difficult than in the sequel, which surprised me. I'm not sure why some of the gimmicks didn't make a comeback like the dark room and the door panels. The game really shines when playing it in multiplayer though, where it puts your communication skills to the test. It can definitely be a frustrating experience and it will put your relationships to the test, but it has the accessibility and chaos that make it a fun game for casual gamers to enjoy too.
A lot of odd glitches from teleporting, dying randomly, and non-player 1 players getting dropped from the game occasionally. As for the game itself, it built a strong enough foundation to be enjoyable. The teamwork, time management, and decision making is impeccable. As a single player experience, the first game is way harder since you're unable to throw. I feel like the stage gimmicks are a lot more diverse and difficult than in the sequel, which surprised me. I'm not sure why some of the gimmicks didn't make a comeback like the dark room and the door panels. The game really shines when playing it in multiplayer though, where it puts your communication skills to the test. It can definitely be a frustrating experience and it will put your relationships to the test, but it has the accessibility and chaos that make it a fun game for casual gamers to enjoy too.