Reviews from

in the past


Se não tivesse no Gamepass, provavelmente daria uma nota menor, haja vista que é extremamente curto. O jogo em si é muito divertido com amigos, o caos que é gerado de repente sempre sobe o astral do grupo, mas o mesmo morre rapidamente caso a missão falhe, já que você é mandado de volta pro INÍCIO DO JOGO. Creio que os devs adotaram essa medida pra contornar o problema do jogo ser muito curto, mas não acho que essa seja a melhor opção, já que conforme você vai pegando o jeito, as fases iniciais só se tornam um come tempo sem emoção.

Joguei faz um tempo, não tenho certeza se o sistema ainda é assim.

We need more 4 player co-op roguelites, that's for sure.

Spacelines presents a peculiar concept. Many compare it to the Overcooked or the Moving Out series. I would bring a more obscure title for comparison: Working Zombies, from the developers of the Picross series across all Nintendo systems.

Even though I've only played the demo of said game so far, gameplay is very similar. I imagine there are more games with the same mechanics, that's just the comparison I can make. The difference is in the roguelite elements. Working Zombies is level-based, Spacelines is randomized every run.

Every run in Spacelines plays more or less the same, with varying amounts of success. It's all about teamwork and designating roles. The path the ship will traverse is random, the needs of the passengers are varied, but the inside is always the same. I'd have liked to have random parts of the ship so it wouldn't feel too repetitive for everyone but the pilot. And even the pilot knows there isn't much variety out there.

Most events start towards the middle of the run. We really struggled with the asteroid belts, we weren't able to complete a single run because of it, and because you lose all of your money, unless you stored it in a bank if you were lucky enough to find one, it's very difficult to end up buying a better ship. We prefered to pay the insurance for a cheaper ship, which also protected the upgrades, but progress was slow and gameplay stopped evolving after the second run.

So yeah, it can be as difficult as Overcooked or Moving Out, the fun does not reach those levels though. Oh well, time to go back to Vampire Survivors.

Played for 9 hours and 27 minutes on Xbox Series S through Xbox Game Pass.

Got through the tutorial and seems like a really fun game similar in dynamic to Plate Up, but I think this is a game I will end up needing to play with friends. Wanted to give it a try since it was leaving game pass.