Reviews from

in the past


It's not the size of your open world, it's how you use it. Supraland showcases that perfectly with excellent puzzles in one of the best designed Metroidvanias I've seen. Great context clues, secrets around every corner and a creative list of gadgets really test you mind. Once you find one solution that in turn becomes a mechanic for later puzzles. It all really flows together seemlessly.

However, I do wish combat had either been more defined or left out of this adventue completely. I never really enjoyed it and avoiding it is next to impossible. It's a pretty big flaw, but thankfully one that doesn't bring down the adventure too much.

This is a really meaty game. Completionists will have a blast solving everything here and I look forward to checking out other games in this series. I would recommend Supraland to anyone who is interested in a good brain buster.

I was surprised at this one! I only really started it because my friend who hated it said I should play it as a joke before the new steam share policies come into effect and we can't steam share anymore. I can see why he stopped, the first impression isn't great. Some lame "It's dangerous to go alone, take this!" gamer type references/humor that aren't great and graphically I don't love how it looks. It didn't end up bothering me as much by the end, although some of the lighting especially in regards to the gems was very overwhelming and hard to look at. Once you start getting upgrades and into the puzzles this game really starts to make sense and is very fun! It's full of pretty interesting and unique mechanics with tons of satisfying and fun puzzles! Exploration is pretty fun, although I felt like some areas were a bit too big and open. The secrets and such felt fun to get to but the rewards are a bit underwhelming. It's obviously helpful in the grand scheme of the game but it's so many little number growths like 5% critical damage chance increase things that in the moment don't feel that great to get to me. I don't super mind because the puzzle/exploration to get there is usually worth it but I just kinda started barely even reading my rewards. Combat was kinda nothing, I don't think the game would have lost anything by dropping it. It almost feels like it was added so the secret rewards would have a purpose but because combat is so uninteresting it also contributes to that feeling I just mentioned where the rewards for secrets and exploration didn't feel all that exciting. The final boss not being combat and just being a big puzzle was a nice surprising, and it was pretty cool!

I don't feel much of an urge to go back and work towards 100% or play the other Supraland games (maybe way down the line or something) but I was pleasantly surprised with this one! Unique and fun puzzle game!

Supraland is the best game I've played in a while. The puzzles, the exploration, even hunting down chests after completing the campaign; it's all just an absolute blast. I could not set this game down once I started it. Check out the demo for a small taste of what this game has to offer; with no walkthroughs, it'll take about an hour to complete. The full game, however? 20 hours to get all achievements and collect every single thing in the game. Supraland is one of few games I believe to be absolutely fantastic. I am pumped to purchase and play both DLCs (coming soon!) and the sequel (already done crowdfunding!) when they release.

Please add achievements for both DLCs too! I can't get enough of this game!

Ein 3D Metroidvania mit starkem Fokus auf Rätsel. Die Welt und die Story sind witzig. Die Kämpfe haben sich nicht wirklich gut angefühlt. Bekannt Fähigkeiten in einem 3D Setting anzuwenden, sind schon eine Herausforderung für sich. Jedoch gab es keinen Zeitpunkt, an dem es sich schwammig angefühlt hat. Die Präzision der Steuerung hat mich sehr überrascht. Ein weiteres Manko neben den Kämpfen ist das Upgrade System. Viele Upgrades sind nur durch Kaufen erhältlich. Dadurch muss man für die Upgrade unweigerlich etwas grinden. Eigentlich mag ich ja Maps, die nicht vorgeben, wo Gegenstände versteckt sind. In dem Spiel hat mir es dennoch gefehlt. Im Gegensatz zu 2D Metroidvanias ist man nicht gezwungen, das Gebiet weiträumig für ein verstecktes Item abzusuchen. Allerdings ist diese Feature eher für Perfektionisten relevant. Für mich war es nach der Story zu Ende. Auch wenn ich in den ersten Stunden überraschend viel Spaß hatte, war ungefähr das letzte Drittel eher nervig als spaßig. Zu viele Gegner, später mehr von den stärkeren Gegnern, Rätsel werden komplexer und undurchschaubarer und einige der Rätsel ähneln sich stark. Alles in allem hatte ich eine gute Zeit mit dem Spiel und werde mir den Nachfolger auch anschauen.

I guess it's alright, but not my type of games