This review contains spoilers
The game has a good narrative, so the overall playthrough is pretty nice. The John moments are quite enjoyable to see, especially the childhood one where he meets the river.
However, I dislike the ending more than I like it. It's somewhat happy because John realizes his wish, but it's fake. This ending never happened; it's a lie to himself, a life he never lived. I prefer to accept my life as it is rather than have my memories modified.
The game's story is pretty sad because John never understands the truth behind why River likes him and he tells to her the reason of his approach: just a selfish teenager's wish. The peak of the game is not the ending itself but when the player realizes that the folded rabbits are an attempt by River to make John remember their childhood. He couldn't because of the "Beta blockers" medicines, and she never figures that out. This aspect is terribly sad.
I believe the game should focus on the nice moments instead of creating new ones. John's life was sad but had good moments. As Dr. Eva Rosalene said in the game: "The ending isn't any more important than the moments leading up to it," so why fake it all?
At the very least, the game could be more realistic. I think a dialogue in John's last accessible memory would be great. He would remember childhood because Neil and Rosalene "reactivate" it and check what he thinks about it.
However, I dislike the ending more than I like it. It's somewhat happy because John realizes his wish, but it's fake. This ending never happened; it's a lie to himself, a life he never lived. I prefer to accept my life as it is rather than have my memories modified.
The game's story is pretty sad because John never understands the truth behind why River likes him and he tells to her the reason of his approach: just a selfish teenager's wish. The peak of the game is not the ending itself but when the player realizes that the folded rabbits are an attempt by River to make John remember their childhood. He couldn't because of the "Beta blockers" medicines, and she never figures that out. This aspect is terribly sad.
I believe the game should focus on the nice moments instead of creating new ones. John's life was sad but had good moments. As Dr. Eva Rosalene said in the game: "The ending isn't any more important than the moments leading up to it," so why fake it all?
At the very least, the game could be more realistic. I think a dialogue in John's last accessible memory would be great. He would remember childhood because Neil and Rosalene "reactivate" it and check what he thinks about it.
Mano, simplesmente lindo!
O primeiro jogo que joguei desse cara foi imopostor factory, no começo não dava muito pelo estilo de jogo, mas PUTA QUE PARIU, deu um show e ainda me fez derramar umas lágrimas.
Essa sequencia de jogos desse cara é demais, To the Moon é muito lindo, e também, é muito legal ir vendo que as histórias vão se conectando entre os jogos.
Outra coisa importantíssima a mencionar é que a trilha sonora dos games são SENSACIONAIS! Ja foram pro meu spotfy inclusive.
É uma sequencia de tres jogos principais, To the Moon, Finding Paradase (que eu ainda vou jogar) e Impostor Factory. Todos muito bons e bem curtinhos, da pra jogar um por dia. Com certeza vale seu tempo!
O primeiro jogo que joguei desse cara foi imopostor factory, no começo não dava muito pelo estilo de jogo, mas PUTA QUE PARIU, deu um show e ainda me fez derramar umas lágrimas.
Essa sequencia de jogos desse cara é demais, To the Moon é muito lindo, e também, é muito legal ir vendo que as histórias vão se conectando entre os jogos.
Outra coisa importantíssima a mencionar é que a trilha sonora dos games são SENSACIONAIS! Ja foram pro meu spotfy inclusive.
É uma sequencia de tres jogos principais, To the Moon, Finding Paradase (que eu ainda vou jogar) e Impostor Factory. Todos muito bons e bem curtinhos, da pra jogar um por dia. Com certeza vale seu tempo!
I cried.
A few years ago, I was a child that could play it by pirating it, but today I made sure I payed for it, cause Freebird Games deserves it. Well, now that I'm older and I understand a little bit more about the world, this game have much more impact.
This OST is one of the best in all videogames history, I'm not kidding. The storytelling is flawless just as the sound design, and that's why most of the people cry with the "final scene".
This is cinema, I'd give all my money to someone make a movie out of this.
"They shine their lights at the other lighthouses, and at me."
A few years ago, I was a child that could play it by pirating it, but today I made sure I payed for it, cause Freebird Games deserves it. Well, now that I'm older and I understand a little bit more about the world, this game have much more impact.
This OST is one of the best in all videogames history, I'm not kidding. The storytelling is flawless just as the sound design, and that's why most of the people cry with the "final scene".
This is cinema, I'd give all my money to someone make a movie out of this.
"They shine their lights at the other lighthouses, and at me."
Even the initial concept of the game had me choking up within 10 minutes of starting. I have my qualms with how the story turned out, but its goal was not to convince me on the morality of memory manipulation, so I can't fault it too much with that.
I think the really impressive thing is that all gameplay elements are smoothly woven in and don't make you want to kill yourself.
I think the really impressive thing is that all gameplay elements are smoothly woven in and don't make you want to kill yourself.