This game has been really monumental to me because it has opened up a new genre of games into my backlog that I did not even know I was interested in. Gaming is a hobby that I have only gotten into seriously in the past few years or so, and I am constantly learning about what interests/engages me. Honestly before discovering Coffee Talk, I don't think I even knew this sort of game existed. I have been a long-time lover and supporter of Lofi Girl, as a channel that was a place of calm for me through my four years of college...Now I am finding that same vibe in a quirky visual novel! So fun.
I love all of the characters, and the fantasy beings that they represent. I also appreciate how they wove in social commentary without being too dark or in your face about it. Felt like they stayed on tone with the cozy-vibe, while also being grounded, realistic, and meaningful.
I love the art direction, I love the simplicity of the gameplay, and I LOVE how it made me feel to play!
If I had any gripes to mention... I do wish it was longer! I also unlocked the, I guess you could call it, secret ending... but I did have to look at a guide. I think I may have liked a little more specific instructions/an easier way to unlock new parts of the story without having to skip through tons of dialogue. I also wish there were more opportunities to make drinks so that I could unlock every special drink in story mode rather than doing it at the end!
As far as the post game goes, while there isn't a ton to do, I did love being able to scroll through the official art (including early renderings of characters) as well as comic strips. These additions, along with the daily newspaper, made the small scope of the coffee shop really feel like it was a part of a much larger world.
All in all - beautiful art direction, and a beautiful story. I wish I lived in the Coffee Talk world! Will be starting Episode 2 shortly.
I love all of the characters, and the fantasy beings that they represent. I also appreciate how they wove in social commentary without being too dark or in your face about it. Felt like they stayed on tone with the cozy-vibe, while also being grounded, realistic, and meaningful.
I love the art direction, I love the simplicity of the gameplay, and I LOVE how it made me feel to play!
If I had any gripes to mention... I do wish it was longer! I also unlocked the, I guess you could call it, secret ending... but I did have to look at a guide. I think I may have liked a little more specific instructions/an easier way to unlock new parts of the story without having to skip through tons of dialogue. I also wish there were more opportunities to make drinks so that I could unlock every special drink in story mode rather than doing it at the end!
As far as the post game goes, while there isn't a ton to do, I did love being able to scroll through the official art (including early renderings of characters) as well as comic strips. These additions, along with the daily newspaper, made the small scope of the coffee shop really feel like it was a part of a much larger world.
All in all - beautiful art direction, and a beautiful story. I wish I lived in the Coffee Talk world! Will be starting Episode 2 shortly.
this game is very chill, and pretty cute! the characters are sweet, and there's some intersecting storylines that satisfied me reasonably with their resolutions. there's some pretty good worldbuilding from the dialogue of the customers and the newspaper at the start of each day that help fill out information about the world. yeah, you can know "vampires drink blood" from experiences with other media, but for different specifics about how werewolves work in this world and the interracial politics, it's a nice touch and i thought it was done well. it's a pretty relaxing experience overall, but it does get into some more 'gritty(?)' topics such as fantasy racism and minorly sexual discussions. the characters are expressive and the art looks decently nice, but the music is pretty lackluster and sometimes distracting. it's just a shuffle playlist of a bunch of chill tunes, so the vibes will sometimes be a little disjointed, such as when characters are having an argument. it's a little silly to have characters effectively yelling at each other while the music is going: mmmm yeahh im so chill im a chill non-memorable instrumental track,,
the drink making is nothing special at all. the drinks that you make based on requests do actually end up affecting the story (mostly just near the end of the game), but i felt like there were some times when there was no way i could reasonably figure out what drink someone wanted me to make. most of the time someone will flat out tell you the three ingredients involved, but there are also some times where someone will ask for a specific drink by name, and if you don't know how to make that, then you're basically shit outta luck. in some cases, not figuring out the correct drink will completely fuck over the storyline for that character, which i can totally get, but it also just feels kinda bad. there's also an endless mode where you just make drinks to people's specifications, but i played about two minutes of it before saying "nope, this is really boring and pointless" and stopping.
i did two playthroughs. for the first, i was just going along blind and trying to figure out all the drinks. for the second, i followed a guide to make sure i got everything right, and ended up with some better results plot-wise for some characters. although i have yet to play it (someday soon, i hope), i would feel remiss to not mention VA-11 Hall-A: Cyberpunk Bartender Action (2016). i have no idea how the two compare, and i recognize that this game probably took a lot of inspiration from the former. i personally liked this game, but i can't say whether or not this game holds a candle to VA-11 Hall-A.
the drink making is nothing special at all. the drinks that you make based on requests do actually end up affecting the story (mostly just near the end of the game), but i felt like there were some times when there was no way i could reasonably figure out what drink someone wanted me to make. most of the time someone will flat out tell you the three ingredients involved, but there are also some times where someone will ask for a specific drink by name, and if you don't know how to make that, then you're basically shit outta luck. in some cases, not figuring out the correct drink will completely fuck over the storyline for that character, which i can totally get, but it also just feels kinda bad. there's also an endless mode where you just make drinks to people's specifications, but i played about two minutes of it before saying "nope, this is really boring and pointless" and stopping.
i did two playthroughs. for the first, i was just going along blind and trying to figure out all the drinks. for the second, i followed a guide to make sure i got everything right, and ended up with some better results plot-wise for some characters. although i have yet to play it (someday soon, i hope), i would feel remiss to not mention VA-11 Hall-A: Cyberpunk Bartender Action (2016). i have no idea how the two compare, and i recognize that this game probably took a lot of inspiration from the former. i personally liked this game, but i can't say whether or not this game holds a candle to VA-11 Hall-A.
Temos muitos clientes novos. E os de sempre, claro.
Coffee Talk é um jogo que você é dono de uma cafeteria, onde todos os dias você conversa com seus clientes, prepara e serve seus pedidos… e é isso.
Lembro da primeira vez que vi esse jogo na Steam, achei a arte dele incrível por se tratar de um jogo que parecia ser bem simples e parecido com Visual Novel onde é sem ação e muito texto, acho que por isso que me apaixonei pelo game pra falar a verdade, e sinceramente me agrada ver como tudo nele é bonito, a arte, a música, os personagens e como isso vai se desenvolvendo em uma simples conversa dentro de uma cafeteria a noite, e além disso tem como fazer Latte Art, sensacional.
Um joguinho simples, relaxante, que me encanta em cada ponto e que certamente tem um espacinho no meu coração.
Freya <3
Coffee Talk é um jogo que você é dono de uma cafeteria, onde todos os dias você conversa com seus clientes, prepara e serve seus pedidos… e é isso.
Lembro da primeira vez que vi esse jogo na Steam, achei a arte dele incrível por se tratar de um jogo que parecia ser bem simples e parecido com Visual Novel onde é sem ação e muito texto, acho que por isso que me apaixonei pelo game pra falar a verdade, e sinceramente me agrada ver como tudo nele é bonito, a arte, a música, os personagens e como isso vai se desenvolvendo em uma simples conversa dentro de uma cafeteria a noite, e além disso tem como fazer Latte Art, sensacional.
Um joguinho simples, relaxante, que me encanta em cada ponto e que certamente tem um espacinho no meu coração.