Reviews from

in the past


Surprsingly good disney platformer, Capcom did well with the level design

As the Sega systems had their fair share of Mickey Mouse "Illusion" games, the SNES also had it's own counterpart developed by none other than the 8 and 16-bit gods of Disney games, Capcom. This is the first of four games in the "Magical Quest" series of Mickey Mouse Capcom titles for the SNES.

Capcom were masters of producing licensed Disney games back in the day, such as Aladdin, Ducktales, Good Troop etc. And the first Magical Quest game in the series of Mickey Mouse platformers for the SNES was no exception. This game has as much love and care as any title from Capcom back in the day.
The game is a very good platformer, with beautiful graphics and visuals - similar to Castle of Illusion - but with Capcom's unique 16-bit flair they always nailed.

The gameplay is excellent and is my favorite of the Mickey games I have played so far. It is similar to Castle of Illusion where you are jumping and bouncing off enemies to reach the end of the stage and fight a boss. The cool thing that Magical Quest does to differentiate itself from Castle of Illusion and other platformers is the costume system.
There are four different costumes Mickey can freely switch between, each having it's own unique playstyle, but also each being a tool to help you solve some platforming puzzles as you get through the game;

The standard default Mickey costume lets you bounce off enemies and grab/throw them, similar to something like Klonoa or Tomba.
The Magic Turban costume lets you shoot magic projectiles, and is basically a Mega Man type of gameplay.
The Firefigher costume lets you shoot a constant stream of water letting you push enemies away.
And finally the climber costume essentially turns the game into Bionic Commando.
You can freely switch between these four costumes at any time after you've unlocked them, and each costume is viable to play with through the entire game. You are mostly never forced to switch to another costume, so if you wanna just play the game as a Mega Man game, you can do that.

The backgrounds, locations and artstyle are all excellent looking for the SNES. But this is SNES Capcom we are talking about, so I didn't expect any less. Each level has 3-4 stages, each being based on a different theme such as a Beanstalk level, a Cave level, an Ice level etc. Nothing too unique, but everything looks great.

The game is tad on the harder side, especially the final boss which was not fun and soured my taste on an otherwise very good platformer. I hear less about this series than the Illuision series, so I was surprised that I found myself enjoying it this much. Definitely recommended for people who like 2D platformers.


Another really well done Mickey action platformer, and my favorite Mickey game out of this era. I had a bit of a love/hate relationship with the game because I was terrible at it for whatever reason and ended up becoming painfully intimate with the beanstalk level. I came back to it a few years later and beat it in one sitting so I have no idea what my hangup was, but I digress.

The visuals are of typical quality for a Capcom title of the period, and the same goes for the audio work here. The platforming is straightforward, with the ability to change costumes at will in order to use unique abilities being the main gimmick, and it works fine.

Jogar isso aqui foi uma experiência mais irritante do que agradável, um teste de paciência. Não recomendo.