Reviews from

in the past


This review contains spoilers

I feel like I just released a demon by beating this game

If you even slightly like 3D platforming you WILL enjoy this. The movement is very simple but still very fun/fluid, and the level design is great introducing lots of different mechanics. It does only take about 30-45 minutes to beat, but if you want to unlock the other characters you will need to replay the levels a few times. For 1$ it's impossible to knock, and the in-game timer + nature of the game make this a good game for speedrunning if that's what you're into.

Life peaked when I played Toree 3D while drinking a beer and getting some good ass head

This goes the complete opposite direction of Kiwi/Macbat 64, both with its neon low-poly graphics and its speedy, precise gameplay. This is Siactro's hardest game thus far; I didn't even bother attempting to S-rank any levels (speedrunning's not my thing) and just went for collecting all the stars, which was good enough for me even if it hurt the pacing of levels a little bit. It's definitely worth replaying levels to try speeding through them at least once, though, and other than Hungry Ducks this is probably the game from this dev that I'm most likely to revisit thus far.

That said, I would probably skip over the remix stages; they're pretty bloated and I think the design starts teetering towards aggravating, especially towards the end of that ice stage. (Worth noting, based on the credits, Siactro did not design any of these stages.) And while I'm griping, the camera controls in Macbat were pretty rough, but it's more notable here given the higher stakes platforming, and I think some segments really needed a fixed camera or something. (EDIT: Apparently there is a button to re-center the camera behind Toree that I just never used, whoops. I still stand by my fixed camera comment though.)

Same dude. Short fun. Cute, weird. I'm not gonna lie the snowball mimic jump scared me. Ya got me. LMFAO
Uhh Sonic Adventure 2.