Reviews from

in the past


After trekking floor after floor, slaying enemy after enemy, and discovering the best weapon known to man, I met my end by having a little too much to eat.

A cool homage to Rouge and and early Roguelike as a result. The visuals are decent and the gameplay is serviceable, but it's a mixed bag of mechanics. It has some nice touches like being able to throw inventory weapons, but also has an obtuse hunger system, and virtually no actual purpose to collecting gold beyond the game over screen. Adding a continue feature breaks with the strict Roguelike mold, but it's a welcome quality of life feature.