Reviews from

in the past


Im so mad I wasnt there for you when you were new...

I love this game, bitch.

Rollerdrome is a 3d rollerskating 3rd person shooter and this is such a specific genre combination that i feel like coulda gone wrong so hard but they nailed it. I love the cel shaded style, there's pretty light story happening in the background of this yearly dystopian championship sport, and everything is so satisfying to pull off. If you're like me and you're familiar with Tony Hawk Pro Skater or THUG then youre gonna get a nice taste for whats cooking with this quick
It's refreshing playing a game centering on skating after playing one that had it more as a side activity/traversal option

Thoughhhhhhhhhhhhhhh, Rollerdrome is NOT really like Tony Hawk! You're up and shooting robot dudes that are practically always breathing down your neck if able, snipers and tanks and guys with mines will be constantly flung at youuuu and you better respect that shit especially when youre watching your health.
In a way I guess you could say this comes together more as a 'character action game' than it does somethin like a regular third person shooter game or a sport game. Pullin off stylish 900 degree Coffins, prowler grinds and mambas- they pretty much got you covered with every possible combination.

You have a nice arsenal of weapons to make use of too! I think my favorite will always be the grenade launcher because of how much distance you get with managing the arc, goes crazy
the dual pistols still have their uses but honestly apart from a couple moments beyond the starting levels, i found them dwindling fuuuurther and further out of the spotlight and the Z-11 and Shotgun were the most reliable ones to fallback on

the Z-11 itself never really felt like I MASTERED that shit though, it was fun but i feel like i still didnt really have it all on lock! yk! But thats one of the best parts about this game, progression is tied to you finishing the levels but u aint going no where if u cant also fulfill an objectives quota. Youll be circling back to earlier levels, and this SOUNDS tedious yea

but i actually liked this because this game already has a handful of similar Looks for each lvl anyways, and youre gonna wanna test your skills and read up on that Tricktionary and will some shit cause you cannot be mindless in this game.

Infact i think this game is one of the best ive ever seen in regards to seamlessly mixing complete chaos and also you doin tricks and dodges in the air and flips to keep that combo no matter what's hurdling at you. It also does that type of acceleration where its stacking n not something where you gotta hold forward to keep yourself skating forward. This rules but if you lose your mental rhythm on whats going on, you can absolutely spiral outta control and fly head first into complete nuclear arms shit popping off LMFAO

There's also a thing where if youre pressed to a wall you can bounce off of it but it feels so awkward like the wall is just dejecting your model in the mirrored shot you came at it from, but otherwise there wasnt much in the way for clunkiness
The super reflex time shit is really what brings it all together too oh my godddd, for repositioning or getting multiple shots off and watching 'em all fall, its sick. Every time you think youre done the loop gets you back in it again cause you Know you can do better you Know those highscores aint worth shit when you master shit, its HARD but very rewarding

some side notes

my heart sank when i saw how low the player rates for the xbox trophies were for this game </3 when i got halfway in the game it was basically saying less than half of all ppl tht played it on xbox even made it there
and a whole like 3% even actually finished the game fully
Aint that SAD? i know this game dropped on other consoles including PC but, jesus

on a lighter note i saw a really funny bug where i was going real fast up and when i was coming back down i was mid trick and going into the voidddd buuuuuuuuuuuuut... i didn really.. go out into the void and respawn.. i just glitched through the stage and the enemies were trying their hardest to kill me but couldnt do it LMFAO and they tried their asses off, the tanks even getting some cheap shots in on me. I was trying to do a highscore objective challenge too and I totally did it EVEN W I T H the par time penalty and losing time from that little hiccup which was pretty cool

but yeah its a game that has a structuring and cel shaded look that i just drool over, it kindof gives me graphic novel vibes if anything, and the story isnt rlly why you play this but just something neat to chew on a little in thought while youre doing these levels. It honestly FEELS like a game that didnt even come out in this console generation, like in thought process for somethin like this it seems like smthin thatd get executed in the ps3/xbox/wii era or late ps2/gamecube/xbox era of things. And i mean that in a compliment in the same way as me sayin that with Hi-Fi-Rush. though the two are incomparable in nearly every way

so yea thats all i got, play it on gamepass if you got it or hop on steam to do it(between you and me, i think the game is fine on controller when you crank the sensitivity up.. but its most def a lot easier to sink your head in with a mouse to look around with i bet. thats how ive always been with shooters though).

also there's like two bosses.. and i dont really think theyre show stealers here LMAO like not a selling point, liked them but really funny how theres only two and they kinda flow the same for the main campaign
Kara Hassan, youll always be famous to me <3...

Tão viciante quanto Hi Fi Rush

I’m struggling to come up with better words to describe Rollerdrome other than it’s super cool and downright fun to play. It’s not a perfect game by any means but if I was to take anything away from the experience that would be it.

This game absolutely oozes style, from the cell shaded aesthetic to the incredible sound design, Rollerdrome is really knocking it out of the park when it comes to presentation.

The gameplay isn’t fair behind either. Presumably someone at Roll7 dared asked the question: what if Tony hawk with guns? And I would have never have imagined the game they answered with would work this well. The ‘boomer shooter’ esc combat tied together with Max Payne like slow mo, all on Rollerblades with tricks replenishing your ammo sounds bonkers but it works flawlessly and surprisingly well, making for some extremely fun combat.

There is a downside however, and I think it comes down to the games length and it’s difficulty spikes. After the first few levels, Rollerdrome gets damn hard. I don’t think it’s necessarily a bad thing due to the short length of the game, you don’t want to breeze on through a 4 hour game after all. However I do think if the game was a little longer and had another set of mid difficulty levels it would undoubtedly make the game more appealing and let you have more fun with its combat. There is an even harder mode after you finish the story too called ‘Out for Blood’, I thought the main game got hard but that mode is something else and as much as I wanted to keep playing the game, it just got too hard for me past that point. You can replay levels to complete Tony Hawk like challenges but there really isn’t that much replay-ability.

Overall, it may have been short, but I really did enjoy my time with Rollerdrome. There are loads of ideas I and I’m sure the team at Roll7 can think of for a sequel and I hope and look forward to those ideas seeing the light of day. I hope they give me an excuse to strap the rollerblades back on.

É uma ideia fantástica executada com uma identidade bem única, mas a junção dos seus dois gêneros podia ser melhor implementada e resulta em um gameplay loop simplório que eu não tive muita vontade de me aprofundar. Um exemplo: cada nível apresenta vários desafiozinhos que ditam a progressão do jogo - uma herança dos Tony Hawks, onde (até onde eu lembro) também eram necessários para progredir no jogo. A diferença aqui é que esses desafios de fazer manobras e truques bacanudos se encaixam perfeiramente em Tony Hawk (jogos sobre fazer manobras e truques bacanudos) e não em Rollerdrome (jogo onde os truques bacanudos são uma ferramenta para recarregar munição e o objetivo principal é matar carinhas) então acabam parecendo mais encheção de linguiça do que era pra ser.

Apesar disso eu diria que vale a pena tentar se a premissa te interessa, pra mim o seu ponto mais forte foi jogar pelo ranking - Rollerdrome recompensa não só pensamento rápido mas também planejamento de rotas e posicionamento de inimigos, e é muito gratificante você botar em prática seu flowchartzinho em cada nível e receber um S rank no final.

Não diria que existe muita experimentação em seu combate, mas é legal descobrir e otimizar as melhores maneiras para lidar com os inimigos mais chatinhos (Depois que você descobre que o tiro de sniper carregado dá 1-hit kill no lek do raio lazer o jogo fica bem mais doido). Além disso, também não senti que o kit de armas proporciona muita experimentação ou criatividade vinda do jogador, as 4 armas tem usos distintos e limitados se comparar com armas de outros character actions. Isso combinado com o comportamento unidimensional dos inimigos e o foco em recompensar trajetos bem planejados deixa claro porque não existe um modo sem fim estilo Cybergrind aqui, mas po se a gente tá falando de outros modos de jogo faltou um level editor igual nos Tony Hawk hein... just saying... it would go hard...

A gameplay é primorosa e divertida. O que deixa a desejar no jogo é a estrutura da campanha te obrigando a cumprir desafios para continuar

An awesome fusion of the skate-based tricks and movement of Tony Hawk and the constant push-and-pull gunplay of Doom Eternal. While Rollerdrome never pushes the limits of either of its inspirations, the combination of strong enemy design, uniquely useful weapons, and movement-based mechanics, ensure that Rollerdrome is a constant rush of adrenaline to play.

Its biggest fault is the sometimes annoying challenges that gate progression to the next set of levels, which range from either tedious and uninventive to just frustrating to pull off. Still, the challenges do a decent job of forcing you to engage with the true depth of the gameplay, enough to get you over that learning curve that can make Rollerdrome initially feel a bit frustrating to enage with. Once you're over that hump though, the game becomes this constant rush as you weave between enemy attacks, pick your targets, plan your route, and keep up your combo.

Rollerdrome is an awesome concept on papaer, and once you learn how to manage the game's mechanics, you're in for a wild ride.