Reviews from

in the past


There's probably a lot to love about this game, but I just didn't care for it at all. I'd say if you're not a big Suda fan - don't touch this game and pick up a YouTube video of it instead. The gameplay is extremely mundane - almost every Death Ball (level) is based on some sort of wack gimmick, most non-oneshottable enemies are absolute damage sponges and there's a TON of them, the special skills that actually help in battle take forever to recharge and it all just makes the combat not fun at all. I hated the donut levels, disliked the racing games, and absolutely DESPISED the final Death Ball - which was easily one of the most frustrating experiences I've had in videogames in a long while. A majority of the game's story is fourth wall breaks and self-depreciating jokes, which I liked, but it got repetitive after some time, just like the combat. I enjoyed the VN segments, though.

Suda's games are not for everyone, but I'd say most of his games can appeal to anybody with an open mind, like killer7 and the first NMH. This game is an exception. You will likely only stomach the gameplay if you genuinely care about Suda's work and career enough and have time and will to think about this game's meaning a lot, because that's primarily what this game is about. Overall I had zero fun with it, I respect what he tried to do with his extremely limited assets, but it just didn't grab me at all.

Tiene mecánicas de juego interesantes y me gustó mucho que cada mundo tenga su propia manera de jugar, tiene su propia esencia, pero no siento que sea un must play para un fan, pero igual es agradable

Pros:
- Exudes a love for video games

Cons:
-Exudes a love for some of the worst parts of video games

Why.

Travis Strikes Again: No More Heroes is a game bursting at the seems with so much to love. Everything from the fake intros to the incredibly stylish Visual Novel bits to the (again) really good OST makes this game feel like pure Suda and I'm all for it. It really feels like a personal project for the man and I respect what he was able to do with this game narrative wise.

All that being said I can wholeheartedly NOT recommend this game because actually playing it might just be one of the worst experiences I've had in recent memory. NMH1/2 weren't Itsuno level action games but they both got the job done and remained consistently entertaining throughout the runtime. TSA throws all that shit out of the window and has some of the dullest combat I've played with so many enemies thrown at you it feels like a fucking dynasty warriors game. Not helping matters is just how much is taken away from previous games, with simple shit like darkstep and LEVELING YOUR FUCKING BATTERY being inexplicably gone making it all the worse. Some new mechanics like the skills and super attack attempt to make up for these mistakes but are either jank as fuck (skills) or take too long to be used consistently (super attack). I'd be more kind if the levels also weren't the absolute fucking worst, with each of them going on for way too long and some having inexcusable gimmicks attached to them. Golden Dragon GP is probably the worst the game gets, with the driving mechanic being way too reliant on RNG and also forcing you to completely fuck it up in order to progress (thanks Suda). Special mention as well goes to the absolutely abhorrent final level, which throws so much shit at you as well as just being boring visually. On the subject of visuals I'd also say they're not great, with character models looking straight up unfinished and most locales looking like generic UE4 assets.

The ONLY way I'd recommend this game is if you're a diehard Suda fan and wanted to see his glorious return. It's actually pretty cool just how deep the game gets narrative wise and it really showcases why he's such a respected director for so many. But I could not stomach playing it and only got through because of switching things to easy and trudging through.

4/10.