Reviews from

in the past


Gave myself a day to kinda just sit with the whole experience of my first playthrough. Xenogears is one of those games that kinda just existed within the culture in a way where I always heard people vaguely gesture at its greatness, but never actually got any full details about what exactly made it so great. So for years and years and years and years and years I kinda just kept putting it off, playing many other games before and after it, hearing about its complexities but never really the details as of what those complexities were. Finally experiencing it for myself I completely get it.

An experience that is some parts Neon Genesis Evangelion, some parts Gundam some parts sci-fi novels and films, Xenogears wears all of its inspirations firmly on its sleeve and proudly bears it all as it goes into its own psychological, religious explorations of the self.

The ways in which it talks about running away from your problems rather than dealing with them and how that inevitably comes to bite you in the ass, there's a quite good example with the martial arts tournament you enter that genuinely surprised me when it happened.

The ways it delves into how trauma can inform and explain behaviors, can cause people to drift one way or another instead of facing the real problems within themselves, be lead to more and differing kinds of abuses, or completely shut themselves down due to their inability to truly cope with the things that've happened to them. But it also firmly discusses how important it is to continue to live, to continue to fight and go on despite the struggles we face in life, how we have to take responsibility for ourselves and the things we do despite our traumas, that again our traumas can be an explanation for behaviors and actions you may take, but at the end of the day you have to be responsible for your own actions.

There are a few characters I do wish were able to get more from the story (Rico, Maria, Chu Chu) and the very clear rushing of things does absolutely fuck with what was clearly supposed to be this ambitious and sprawling experience, though I will say in spite of the clear rush job that Disc 2 ends up as, I genuinely still quite loved the way they handle the presentation and style. Some of the quick cuts are really sharp and effective, I dig the kinda play stage type beat they do for some of the cutscenes they didn't have time to fully make enviornments for, I like the way they frame each part from differing characters POV's. There's a lot of cool things that make that second disc really interesting, kinda reflecting episodes 25 and 26 of NGE in ways.

It's such a strange feeling in ways cause like I kinda despised the gameplay at times (ground combat relies a bit too heavily on deathblows and grinding them out where-as I feel like the Gear combat is a bit better balanced in terms of building up to your deathblows and having to strategically manage your fuel levels in interesting ways). But even though I wasn't huge on the combat or some of the dungeon design (fuck Babel Tower) the whole thing just really came together for me. Everything it was doing was absolutely fuckin aces, it honestly reminded me of watching NGE for the first time as a teenager AS WELL AS watching both Shiki-Jitsu and Rebuild of Evangelion 3.0+1.0 with what exactly it was going for in its messaging and just how much it resonated with me. How much Fei's character arc resonated with me, how dense and packed of an experience it was overall.

I think I can safely say that I'm getting into the series cause I wanna see what else can come from anyone involved who was able to put this together.

Going into Xenogears, I knew 3 things. The first was that this game was supposed to be Final Fantasy VII, a game I played just a few months ago and became an instant favorite. The second is that due to a hard locked release schedule, the team didn't have enough time to properly "finish" Xenogears. The third is that it's basically just Evangelion.

I also felt it was fair to assume that this was gonna be a favorite. What I didn't assume was that this game would challenge the way I think about my relationships. At the age of 22, I didn't really think I would be able to have my worldview shifted by stories anymore. That was a thing for my teenage years. I get now this was a stupid thing to think.

I struggle to think about what I can even say about a classic like this that's unique or fresh. It's an old beloved RPG, everything that can be said about it has. So in order to talk about it I have to get vulnerable. Hi. My name is Mads. I have BPD.

The way being borderline has impacted my relationships is almost all internal. I seek validation, I want to belong, to have an impact on the people I love. Nothing I or they can do is able to convince me of that. I feel incomplete. Consequently, I feel my relationships are hollow because of me. I'm not able to get as intimate as I'd want to. I'm not able to ask for a shoulder to lean on. It feels selfish. It feels undeserved.

There's a scene about a third into this game that hammered home just how much this game made me feel seen. Without going into specifics, it involves 2 of the main cast members talking about how incomplete they feel. One describes their acts of kindness as a selfish act because they don't feel they belong, and all they hope to get out of that kindness is a place to be. The other validates that it's ok to act kindly out of selfishness. Eventually, in trying to fill yourself up, you'll complete yourself with the lives of those around you.

Another scene in disc 2, which was a flashback regarding the history of one of the main characters and explaining why they are the way they are, filled me with an intense urge to call my abusive mom and say "I'm sorry." I can't explain that. I have nothing to be sorry for. It's not my fault she treats me the way she does. I don't know what else to do besides talk about it, because god knows I have no interest in following through on that.

As far as this game not being finished goes, well, I don't think it's fair to call it that. It's a front to back story. It covers all the beats it needs to in order to function. Sure it's not fully realized, but I think it's okay to not be whole.

I really like the lore and mythos surrounding the game, but the combat wasn't that good, the mecha mechanics weren't that fleshed out and the dungeons in this game are the WORST I've ever seen, I hated every second of it, it made me want the game to just end already.

I recommend reading perfect works too, it's really interesting.

I know the story and characters are phenomenal and one day I'll experience both through a lets play or perhaps a remaster. But my god did the overall controls and gameplay REALLY turned me away from this one. Tried to play it 3+ times.


Most people nowadays that pick up Xenogears go in knowing it's going to be a good game, a great one, even. Word of its quality has spread gradually over time, primarily due to the success of its descendants; Xenosaga and Xenoblade. What people don’t seem to know is how ambitious it was.
The game having a good story is practically a given thanks to the names behind it, but it's the rest of the game that really impresses. Not only does the game have a ‘normal’ form of combat, in which up to three of your party members use their three attack types to combo their opponents into hell, there’s also gear combat. Gears are the mechs in this game, and unlike the normal characters, gears need to build attack level to combo, rely on fuel, and can’t be healed normally. The game switches between these two combat forms depending on the situation, and each of them are remarkably fleshed out, making it much harder to tire of combat than it is in most jrpgs.
Besides the main combat forms, there are also side modes and mini games such as gear combat. Not the same gear combat as before, the battlin’ gear combat is a lot more comparable to an arena fighter (albeit much less fleshed out) giving the gameplay even more variety. There’s even a speed minigame, a goddamn fully built card game that looks pretty good even now.
Xenogears bleeds creativity and is fully deserving of its legacy. The game is far from perfect - there are some glitches and some party members feel a tad underdeveloped, for example - but it's a truly one-of-a-kind experience worth anyone’s time.

First time I heard about Xenogears and its narrative’s incredible reputation was sometime around ten years ago. I tried to play it not long after, but my inexperience with JRPGs at the time and Xenogears’ unreliable special ability leveling mechanic failed me and I didn’t progress far. All that time since then I kept thinking about this game and how cool, deep, and entrancing its story must be. I adored its aesthetics. Now I have finally completed it. Has it lived up to its unfathomable reputation?

Yes! Yes, it did. Well, I probably wouldn't call it the one and only best, most definitive story to ever exist in the form of a videogame, but it surely is one of the most interesting and grand. I loved its sense of mystique, a world drenched in thousands of years of sinister history, a slowly unraveling, heavely foreshadowed story about fantastical concepts grander than the universe, but still about human condition at their core. I loved the way characters are reflective about themselves, and how their flaws and dilemmas are expressed particularly well.

It’s not all ideal of course. Most compelling characters are the main duo - Fei and Elly. Citan and Bart are also good, although have way less depth. And all other characters feel severely underdeveloped compared to the aforementioned four. They still have cool things going for them - I especially enjoyed the church arc with Billy, and the concept of Emeralda is interesting - but their involvement in the story is almost nonexistent.

Story is also feels a little uneven in its quality. Many bits like battle arena in Nortune (FUCK SEWERS) or Shevat are interesting from worldbuilding standpoint, but feel unneeded otherwise. I guess most of this comes down to the fact that some characters’ stories - like with Rico in Nortune or Maria in Shevat - are a lot worse than others.

Second disc is a pretty big imperfection, no way around this. But it didn’t grate my opinion too much. Honestly at that point in the story I even appreciated that it became more straightforward and stuck to storylines that mattered most. It’s not the ideal way around things, but considering the game’s overflowing storytelling ambition - it was the best one. Honestly I think even if Takahashi’s team had time to make a full proper part of the game out of disc 2 - it would crumble under its own weight, because it just has way too many events for one game for it to be paced in a fulfilling way. First disc already had slight problems with focusing on what matters most, and, strangely enough, disc 2 cuts gave the story a much needed focus, even if at the expense of other things.

Gameplay is admittedly barebones and rather boring, but I think the game understands that and doesn't let the player spend too much time fighting enemies except for a couple annoying dungeons like the final one or the fucking sewers.

more like KINOgears.

I wish they finished this

One of my favorite stories in fiction but is difficult to play through. Could benefit from a remaster or remake despite what some ppl would tell u. Also disc 2 is not bad