Reviews from

in the past


Cortito, pero muy divertido. A ratos parece más una demo de algo más grande que un juego completo, pero tiene ideas muy interesantes y el núcleo jugable funciona de maravilla.

Una posible secuela algo más larga, con algo más de profundidad en algunos de sus sistemas, podría ser algo espectacular, pero este es un primer intento muy digno.

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Short, but very fun. At times it feels like a demo of something bigger more than a full game, but it has some really interesting ideas and the gameplay itself works like a charm.

A potential longer sequel, with a bit more depth in some of its systems, could be something amazing, but this is a worthwhile first attempt.

Eu adoro quando jogos são feitos em torno de uma única mecânica. Claro, sempre é interessante quando vários diferentes tipos de jogabilidade são inseridos dentro de um mesmo título. Porém, quando os desenvolvedores se associam à um item em específico e o fazem muito bem, saem resultados como En Garde.

Aqui nós temos uma mecânica de combate que bem distante se assemelha a de Sekiro, só que com o adicional da interação com o cenário. E o jogo inteiro é construído ao redor disso. Aqui não controlamos um grande e honrado guerreiro, mas sim uma libertadora que vai fazer de tudo o que for necessário para melhorar a vida de sua população (em certos momentos me senti na revolução cubana com algumas falas do jogo). Sendo assim, ela vai chutar inimigos de escadas, explodir barris, usar canecas, baldes, lustres, e mais o que estiver em sua disposição para sair vitoriosa.

E o jogo é muito bem projetado em fazer com que você use-as, tanto na construção dos encontros, garantindo sua necessidade, pela variedade de inimigos e suas diferentes formas de serem derrotados, como você sempre se encontra cercada; tanto pela disponibilidade, eles sempre estão em abundância ao seu redor, sempre te convidando à usá-los.

"En Garde!" is a rare gem of a game, reminiscent of "Call of Juarez: Gunslinger." This comparison might seem odd, but the rarity I refer to is simplicity. "En Garde!" focuses on two core elements: engaging combat and competent jumping, climbing, and rope-swinging mechanics. Rather than incorporating features from RPGs and open-world games, it excels as a linear series of challenges using these polished mechanics. This is what made me think of "Gunslinger," which is also a straightforward arcade-style action game. In an era where levels, equipment, crafting, and conquerable camps dominate action game design, it's refreshing to find a game that relies solely on its core mechanics.

The combat in "En Garde!" feels like "Batman Arkham" if a group of talented designers modified the combat loop to fit a swashbuckling character. Enemies telegraph their moves: blue attacks require parries, red attacks require dodges. When attacked by groups, simply responding adequately isn't enough. You must assess whether you have time to counter multiple quasi-simultaneous attacks. You'll need to run, jump, set traps, and isolate enemies to control the fight.

The game introduces new enemy types (grenadiers, elite duelists, tanky foes, and more). These additions force you to adjust your strategies, adding enough variety to keep the combat loop fresh.

How long does the game stay fresh? For three or four hours, which is fortunate because that's exactly how long it lasts. It’s a short, enjoyable experience.

Regarding environments, music, and voice acting, they're decent. The Spanish-inspired settings remind me of Overwatch's Dorado, featuring ports, 16th-century cities, prisons, and haciendas. I won’t comment on the music since, admittedly, I played the game mostly while listening to other content.

"En Garde!" is challenging in a fun way, and its simplicity prevents frustration. I dislike getting lost in repetitive 3D environments and games that fail to clearly distinguish between main paths and side quests. "En Garde!" avoids these pitfalls with no hidden optional treasures or irrelevant puzzles. I enjoyed the game and believe that a sequel with additional features would be well-received.

This is a fun little short game that doesn't take itself too seriously. The combat is not too difficult to get good at, however the camera can be an issue later when you have multiple enemies to deal with. It feels more inspired by the Arkham series combat than anything, but somewhat falls short in the refinement. But it is still fun.