some stunning environment art & art design in general, and a real enjoyable performance from the lead.
just constantly felt like i was fighting with the dialogue & interaction systems, tripping over important lines or missing entire scenes because i looked at things in the wrong order. which is fine if that’s the game you’re making, but that kind of requires communication & buy-in, of which there was none.
just constantly felt like i was fighting with the dialogue & interaction systems, tripping over important lines or missing entire scenes because i looked at things in the wrong order. which is fine if that’s the game you’re making, but that kind of requires communication & buy-in, of which there was none.