Reviews from

in the past


Just like the castle, this game has two sides.

On the one hand, I quite like how Juste plays. His forwards and backwards dashes feel more comfortable to use than Alucard's backdash, and are useful both for quickly traversing the castle and for positioning yourself in combat. The spellbook system is a great improvement over the similar card system in Circle of the Moon, and helps Juste have a good balance between classic Belmont whip action and more magical options. The equipment situation for Juste is also better than Nathan had in CotM. Visually, I'd say the game looks pretty good for GBA for the most part.

On the other hand, let's see... the actual layout of the castle is full of aggravating locks and one-way passages, and the double-castle is far more annoying to navigate than Symphony of the Night's. The music relying primarily on the chiptune capabilities of the GBA is one of this game's more controversial elements, and while I actually rather like some of the tracks, others are a bit grating and repetitive. The game's story is exceptionally weak, with flat characters and dialogue. The shop system is pointlessly obtuse.

In short, this game is good, but doesn't quite measure up to most of the other exploration Castlevanias.

Gameplay muito divertida e refinada, mas sua exploração sofre com o sistema de Castle A e Castle B

This is the most perfectly safe Castlevania i've played, it doesn't do anything particularly good nor does it really do anything particularly bad. It's just ok. Juste is a great controlling protag and I think the main reason is because of the back AND the front dash, first protag to get it. And I don't know why more don't have it, its so good. Otherwise yeah this one wasn't too bad to play but it's also not really anything noteworthy that it's causing me to be redundant. You get the idea.