Reviews from

in the past


I bounced off this pretty hard when I originally tried it years ago. I've never really been into Diablo style ARPGs and this was the first game of that type that I spent a good chunk of time with.

During that first go with it, I was expecting "ARPG" to mean something like Dark Souls, where player mastery can make up for lacking gear or character builds, and I was let down by the comparative mindlessness.

This time around I found a lot more to like, especially when I realized the format of the game is best played from the perspective that the character you are building is less a representation of yourself and more like an automated monster slaying engine that requires very little input. Approaching it that way, I enjoyed it a lot more, treating it like a Cookie Clicker sort of low input dopamine generator.

Still, there just wasn't enough engagement to keep me invested past Act 1 and I probably won't be picking it back up again, but I am glad to finally get some more insight on the appeal of this sort of game.