There is some weirdo out there who was like
"Yeah! Let's fuse a Candy Crush/Bejeweled tile-matcher mobile game with a roguelite, all with some classic RPG influence! That'll be good!"
And you know what? Props. It still is pretty sick. It is a little bit more linear than I remembered, but it's not often this style of tile-matcher has this much depth and mechanics to it. And with risk-reward systems too? They were cooking.
"Yeah! Let's fuse a Candy Crush/Bejeweled tile-matcher mobile game with a roguelite, all with some classic RPG influence! That'll be good!"
And you know what? Props. It still is pretty sick. It is a little bit more linear than I remembered, but it's not often this style of tile-matcher has this much depth and mechanics to it. And with risk-reward systems too? They were cooking.