Reviews from

in the past


The one thing I noticed in this game was the great combat. The slow methodical aiming really made me feel like I was robocop. The abilities are mediocre… like the slow mo and flash bang abilities were nice I guess. The weapon variety was neat, for what it is. The pretty conservative weapon count fits the story and universe, but I just wish there was a bit more variety.

The worst part of this game is the story. What starts as a pretty cool, nostalgia-driven story becomes sluggish and pretty much unbearable. I started skipping cutscenes at the very end. Also… I don’t know if this was an issue with my ps5, but all the cutscenes were delayed. Sometimes it was a delay of 0.5 seconds and sometimes 4 damn second 😭.

The side content was also really boring. Just walking from point a to b, you’re lucky if you have to shoot someone. This is also an issue in main quests too… there are really weird difficulty spikes that just enraged me when I was playing.

Finally, the final boss was completely unnecessary. Like the main story was resolved and now we have this final boss?? Nah nah nah. If anything it should have been a post game addition. Btw I feel like a post game wojld go insanely hard in this game.

Overall, this is a prime definition of a meh-mid game. It’s a nice time waster, but if you’re looking for anything special, don’t waste your time here

Gets a lot more mileage than you'd expect out of a more mid budget title but it has the 7th gen linear shooter problem where every time you feel like the action has reached it's logical conclusion the game has like 2-4 more hours where the only escalation is the enemies getting spongier.

Combat is great for the first 4 hours where almost every gunfight feels like one from the movies, it plays a lot with vertical space and where enemies can pop up. Also one of the only shooters I've seen get vehicle enemies right. But after you take out the biker gang hideout the game runs out of ideas and just sort of throws in a bunch of different bullet sponge robots and swat teams that will prove tedious even if you're minmaxing in all the ways the game wants you to. By the end of the game you have an infinite ammo machine pistol you never have to reload and combat devolves into holding down the left mouse button until the slow mo effect signifying you've killed everyone comes up.

The game looks gorgeous and it's probably the only convincing use of UE5 I've seen (you could reasonably show any frame of just robocop from this game and someone would probably think its from the movie) but lowering it to anywhere below ultra (its summer, my room is hot enough already without my rig being a heater!) leaves it looking very scuffed. A good tech demo and benchmarker but otherwise very ugly when playable. All of the props, menus and environments are entirely film accurate to a commendable extent (ED-209 even moves like a stop motion effect in some scenes) but overall it doesn't feel very much like the movie even with Peter Weller returning.

Most dialogue scenes are stilted and slow and entirely lacking score. No one talks over each other or argues and it just gives the overall effect of being stuck in a Mass Effect style strict dialogue system. This is because the game is relatively non linear and has a bunch of sidequests about going around arresting punks and helping citizens, which is somewhat of a fun bit at the beginning when you get to play beat cop but over time just gives the impression the game is extremely confused about what it wants to do. I would've much rather taken a 4 hour hand crafted experience with pacing similar to one of the movies as opposed to a 10 hour one with most of the time taken up by dead eyed fish people flapping their lips about how Robocop needs to go to therapy or whatever.