Reviews from

in the past


Review for the Demo Version of the Game

So I played about an hour of this... and I gotta say I'm not at all impressed by a single aspect. It's less than a month out from release, and if the end product is anything like it is now then uhhhhh… this isn't going to be reviewed well.

Let's start off with what it gets right: Peter Weller. This man is awesome. Hearing his voice again took me back to when I was a kid watching the original movie for the first time; he's as great as he ever was. Second, I think the game looks good—visually, albeit with a lot of bugs that I hope get ironed out on launch, especially the god awful blurriness on reflections when DLSS is enabled. I also think it does a good job at recreating these incredibly iconic locations that every Robocop fan knows; the streets of a dimly lit Detroit, with neon signs perpetuating through every road—every building, its massive skyscrapers comprised of generic offices—and of course, breakable windows that you can throw goons out of. It’s also appropriately gory. It screams Robocop, at least in a couple of ways. But I think that’s where the positives end.

The game is a stutter fest, you can’t go 30 seconds without missing frames at least a couple of times. I wouldn’t exactly call it unplayable, but I certainly wouldn’t call it playable either… it’s somewhere in the middle. The core issue is that the game is just, really, really empty? It plays more like a tech demo than something that the average person can just open up and have fun with. The gameplay is monotonous, with side-objectives that are straight out of an average Ubisoft game, but dare I say Ubisoft has always managed to make those tedious objectives at least a little bit fun? Here it’s: talk to this person, give him a ticket, objective ends. It’s just not fun, and the fact that I got bored after an hour says a lot about the quality of those missions. The main story isn’t much better judging by the first hour. It's shooting room after shooting room—and hey, that’s Robocop! I get it, it's cool! But I can already tell that these gameplay systems aren’t deep whatsoever, they’re going to get boring very quickly—at least for me. There’s also the usual array of upgrades that you can purchase with skill points; I got some sort of dash in my playthrough, and it was very underwhelming. But back to the point of the game feeling empty, there’s almost no music in here… the iconic theme plays while you’re mowing down goons, but when you’re roaming the streets—it's pure silence, or walking through the police department—all you can hear are the very stock-sounding keyboards, phone rings, etc. It feels so incredibly cheap, and why does a game about Robocop feel cheap? This character deserves more than that; and I obviously know that the budget limitations aren’t on the devs, but the fact that nobody can greenlit a AAA Robocop game is beyond me. Even the facial animations are horrid, they can’t deliver any sort of emotion, and the mediocre voice acting doesn’t help. I can’t really judge the story by how much of it I saw, but it seems like it could lead somewhere interesting, somewhere with a lot of heart—so there’s that; but yeah, this is going to be a miss for me.

surprisingly good this dev has really come a long way from making one of the worst games ever with that one Rambo game now this and the Terminator game are okay, decent games very derivative mind you this does feel like this awkward love child of a Fallout game mixed with a call of duty with corridor shooting and mild RPG mechanics its all okay like you definitely played better version of anything this game has to offer but what is done here is not bad that being said while the game is very satisfying at first it does become kinda tedious later on as your main gun becomes almost useless against enemies and suddenly robocop isn't this force of nature anymore and more of a hide behind a wall and pop out to shoot sometimes force of nature, one of the best bits of this game is how satisfying headshots feel and then they take that away from you as most enmies start wearing helmets and i kid you not the best way to defeat becomes shooting them in the dick also graphicly the game looks really good if only because its running unreal 5 but half the settings in this game are really dull and the whole game has very little color until it does like you can argue thats just the setting of robocop but even this game will prove you wrong sometimes with its more interesting settings like the night club and high rise building the prison i get that this is a smaller studio and not some big AAA thing but still if thats an issue make this game shorter and cut out the fat.
The story is fine obviously it touches on a lot of topics of robocop but in a very superficial "gamy" way which I would not criticize someone for liking i get the pleasure of action reward yummy yummy but also the main villain is a joke and someone of the dialogue is overly congratulatory to the player in a way even Paul Verhoeven would cringe like every two minutes the game is like damn man you really shot your gun for the 1000th time robocop keep at it.
Overall robocop is not a game that is amazing or super original in any way but also not hideously bad in any way weather you like it or not will most likely hinge on what kind of robocop fan you are if at all and if you just enjoy gory fps in general

I ended up buying the Alex Murphy Edition, so I got to play it 48 hours earlier. As someone who has watched all the Robocop films and absolutely loves this franchise, this game was way better then I thought. The gameplay was smooth, doesn't get repetitive, the story is great besides the off sync lips when they talk. The missions and side objectives doesn't seem forced. The story is really short 10-15 hours same with the 100% in achievements/trophies, I wish for the price they charged for this game it was longer least somewhere in 20-25 hours. There is no autosave & no photomode. There is great optimization for PC with a few graphic settings and the game runs very smooth on ultra settings. Some parts especially the Bank Heist mission with the dude speaking through the mic it so reminded me of Payday. Would I suggest this game? Yes, but for full price no. UNLESS you are a Robocop fan, if you are just a casual fan and a gamer then wait till it's on sale for least $30!

My ranking for all the Robocop films: https://boxd.it/q3uEG
2023 Video Games Ranked: https://www.backloggd.com/u/RavenTargaryen/list/2023-video-games-ranked/
My Steam Review: https://steamcommunity.com/id/RavenZorEl/recommended/1681430/

Solid game.
Might be the last I finish for a long while.


Robocop Rogue City is a throwback to 360 era shooters like The Darkness, Crysis, F.E.A.R and even has some influence from things like Vampire the Masquerade Bloodlines and Max Payne all while maintaining a clear adoration and genuine love for the franchise across all entries (even Robocop 3)

It has no qualms about what it is and it never strays from its lane. It's well writen at times, surprisingly deep combat for what is a fairly limited arsenal and despite a surprisingly deep upgrade path, you never stop feeling like Robocop.

good, even better if on nuke

Bom Hoje vamos falar de RoboCop: Rogue City, o novo jogo inspirado no clássico dos anos 80, A trama de RoboCop: Rogue City é inspirada nos três primeiros filmes da franquia, mas também trazendo alguns elementos originais. Situado em 2023, um ano após os eventos de RoboCop 3, o jogo explora como Murphy tenta se adaptar à sua nova condição, contando com a parceria de Anne Lewis. Além disso, o enredo aborda o conflito entre a OCP, a corporação responsável pela criação de RoboCop, e a Resistência, um grupo de rebeldes que luta contra a opressão e a injustiça. O jogo oferece uma variedade de missões principais e secundárias, envolvendo investigação, combate e escolhas morais. A personalização do seu RoboCop, incluindo armas, habilidades e aparências, é uma característica destacada.

A experiência de jogo em Rogue City é centrada na ação, Ele que se trata de um jogo de tiro em primeira pessoa (FPS), no qual o jogador utiliza diversas armas e gadgets para eliminar os inimigos. Elementos de furtividade também estão presentes, permitindo que o jogador se esconda, se disfarce ou hackeie sistemas. Além disso, há momentos de condução de veículos e uso de jetpack.

O jogo apresenta um sistema de cobertura, que possibilita ao jogador se abrigar atrás de objetos ou paredes para disparar contra os inimigos sem se expor. Esse mecanismo é valioso para evitar o combate, aproveitando tambem de recursos como o jetpack ou o lança-chamas.

Além disso, o jogo incorpora um sistema de moralidade que influencia a reputação do jogador perante a lei, a OCP e a Resistência. O jogador pode optar por seguir um caminho como policial exemplar, respeitando os direitos humanos e aderindo às regras, ou trilhar o caminho de um policial rebelde, recorrendo à violência e à corrupção para atingir seus objetivos. Essas escolhas têm repercussões significativas na trama, nos personagens e nos desfechos do jogo.

Adicionalmente, o jogo oferece um sistema de personalização, permitindo que o jogador ajuste o seu RoboCop de acordo com suas preferências. Isso inclui a seleção de diferentes armas, habilidades e aparências. O jogador pode equipar o RoboCop com armas tradicionais, como a pistola automática, ou explorar opções mais inovadoras, como o rifle de plasma. Além disso, é possível aprimorar as habilidades do RoboCop, tais como visão, velocidade e resistência.Como dito anteriormente no game também temos a liberdade de modificar a aparência do RoboCop, escolhendo entre uma variedade de cores, peças e acessórios.

Os gráficos de Rogue City são oks, porém tem muitos problemas infelizmente. O jogo apresenta um estilo realista, tentando replicar a estética do filme, mas pode enfrentar problemas de otimização resultando em quedas de desempenho ou bugs. Os cenários retratam as ruas, edifícios e interiores de Detroit. Os personagens, especialmente RoboCop, são bem modelados e animados, com detalhes impressionantes, porem o mesmo não pode ser dito dos demais personagens e de maneira geral os efeitos visuais como explosões, tiros e sangue são bem legais e dão um tom muito daora na hora da jogatina.

A trilha sonora de Rogue City é um dos pontos fortes do jogo. As músicas e os efeitos combinam pefeitamente com o clima do jogo. Elas variam de emocionantes a tensas ou épicas, dependendo da situação. Os efeitos sonoros, como passos, tiros e vozes, são bem feitos. As dublagens dos personagens, são de alta qualidade, com destaque para a voz de RoboCop, idêntica à do filme, o que agrada quem é fã.


RoboCop: Rogue City é um jogo que de maneira geral eu curti bastante, graças às referências, personagens e situações do filme.Embora não seja perfeito, devido a alguns problemas gráficos e de repetição, ainda proporciona uma experiência válida e divertida. Se você é fã de RoboCop ou de um bom jogo de tiro, vale a pena dar uma chance a RoboCop: Rogue City.


Pontos Positivos:
- História.
- Jogabilidade divertida


Pontos Negativos:
- Gráficos datados e com problemas de otimização.
- Duração curta.
- Jogabilidade repetitiva.
- História linear.

Versão utilizada para análise: XBOX SS"

Probably one the best adapations of a movie franchise into a game, not solely for the gameplay alone. This game is something you might think the creators of the movies had a hand in making.

It's an FPS games on slower more methodical end with significant RPG elements in the form of more open levels with multiple objectives and an experience based skill point system.

Playing as Robocop, you stomp around like crazy whenever you move (with different sounds depending on what kind of ground your walking on), you're allowed a sprint but your generally pretty slow but the levels accomodate for it nicely enough, still you're a tank on legs, opposition needs to be overwhelming to pose even a simple threat to you, mowing down the dozens of criminals at once with Robocop's signature weapon and one other side arm from an interesting selection of period weapon with limited ammo. One would think that such a formula to get old eventually but it really doesn't, every major shootout could potentially be from the movies themselves and enemies get varied enough to even have you switch things up a little, the game is moderately hard on normal difficulty and the RPG progression system is surprisingly tame, helps a little and spices things up a bit but never felt major, like the game was designed it with having that part of the game not influence things too much and it's for the best. The RPG experience system is there mainly for the more openeded part of the game, you don't just shoot irredimable criminals, you're also investigating and helping citizens. This part of the game can be menial but is necessary for the writing of the game and allows to flesh things out very well, for a game that might resemble Fallout 4 in that regard it's actually filled with far more significant action and consequences.

Writing is genuinely the highlight of the game, it bears repeating that it genuinely feels like another (good) movie in the franchise. Everything that made the first movie awesome is here. It's funny, it's gorey, it's messy, it's satirical of grim world run by corporate overlords and humanity still pushing through despite it all. Visually is also something straight out of the movies too even with being a budget title and all, the enviromental artists really nailed the decadent detroit, every places is just packed with details.

Genuienly a really funny game too. It's pretty fanservicey towards the rest of the franchise but in ways that feels elegant and smart.

The only negatives I can think off are the performances at release, the checkpoint system sometimes not having enough checkpoints and the first boss being a shitty bulletsponge I needed to cheese to beat.

I don't really need to say much about this game. One of its antagonists said exactly what I was thinking the whole time.

"This is unreal! He's like the little engine that could!"

Rogue City does to RoboCop what Ghostbusters 2010 and Alien: Isolation did to their respective franchises, astonishingly translating the film's world to a video game. Certainly rough around the edges, but I have to assume most of its budget went to licensing and Peter Weller, so it's amazing what Teyon were able to accomplish with what was left over. Now that, between this and their Terminator game, they've got a proven track record with games based on '80s action movies, I just gotta ask...

Teyon, Escape From New York when?

Class B: Entertaining

+ The graphics are absolutely insane. I think this is the first game where I really witnessed what UE5 is capable of. The lightning, the puddles, it looks truly breathtaking.
+ The beginning was not very captivating, but the game became a lot more engaging and consistent a few chapters in. Stay through the beginning if you're struggling!
- I want to arrest whoever made mouse controls for this game. The game has mouse smoothing that you cannot turn off, and although I managed to get rid of it after tinkering with .ini files, the mouse is still a lot less responsive than in other games. So much that my hand needs to constantly correct and readjust my movements to aim well. This is inexcusable for a game where shooting makes the majority of gameplay.
- Although the game ran smoothly on 4060Ti with 1080p@60fps, it crashes often (mostly after a mission end or if you alt-tab accidentally). Vsync also doesn't seem to fix screen tearing, as there was roughly the same amount of it regardless of whether it is off or on.
- The animations are...so-so. They definitely clash in comparison with the ultra-realistic environments, to the point where sometimes Robocop seems the most lifelike one.

Still, my hand doesn't dare give 3/5 for this one. In the end, it was a solid, well-done experience, helped immensely by satisfying splatter and insane visuals.

As much as I adore gaming shitshows, it's even more exciting to see a developer rise from the ashes as they make better and better titles. After their disastorous Rambo game Teyon made a fairly good terminator game and finally I'd say they succeeded in making a great game.
This is perhaps the only time I'm glad that the industry is run by suits because if it was anyone more creative, I doubt Teyon'd get another chance.

I've never seen Robocop, but this isn't important for this game at all. What you get is a pretty good and very funny self-contained story filled with a lot of NPCs, side-quests, and even some moral choices that will affect your ending.

On the surface, Robocop commits some big FPS crimes that should really make it a bad game: you can only carry two weapons one of which isn't changeble ever, and your movement options are barely there. However, dev understood the assignment and made gunplay some of the most fun I've seen in a game - seeing a person's head pop is always a satisfying reward. Violence in general is REALLY meaty and great-looking.

There's some exploration to this game, and the game decides to forgo weird useless collectibles for something much better: virtually everything you find gives you exp. Simple, but effective solution to semi open-world games asking you to find 100 garbage pieces for no reason. Said exp is spent on various upgrade paths that either help you or make you way cooler. There are alternate sidemissions within missions, too, and the game does have some secrets.

I do wish the game was just a tad shorter, as I believe returning to its only semi-open world area four times is a bit too much. First time you'll likely explore it and find most of the collectibles only to realize on the second and third that you're just walking around looking for quests that are not actually on the map, which is just a time-waster. I don't mind quests not showing up on the map, but I do wish every return to downtown would have something new, as it does on the final visit.

However, for a game that's supposed to be quite limited, Robocop does try to introduce new mechanics fairly often. For example, second main mission introduces fast new enemy before catching you off-guard with a mine-field, on your way back places snipers, and finally provides you with a challenge where you and another policebot see who can score more kills. Not every mission is as varied, and I do think a few go for a bit too long, but over the course of maybe 15 hours of play I've been bored for only a few minutes, and that's saying a lot.

Despite it’s visible lower budget than common AAA title and performance issues (played on PC) it’s an absolutely amazing game. There is so much understanding of what made Verhoeven’s movie a classic, you can feel the love for the source material on every turn. Just the way RoboCop moves is so well done.

Gameplay may seem simple at first, but there is so many little systems that come together beautifully to give that super satisfying, meaty, cartoonish violence you expect from RoboCop. One of the biggest surprises of the year for me no doubt.

"see? this is what male fantasy appeals to"

i consider this to be the western equivalent to musou/dynasty warriors games, complete mad chaos except this one has a quite fun story, it is well optimized and the gunplay/hit feedback feels GODLIKE, damn the gore in this is so satisfactory

totally worth it, a really nice surprise in a year full of nice surprises

They've nailed everything that I loved about the movies; brutal violence, one-liners, and even the movement of Robocop himself. While the acting can be stiff in some spots this feels like a worthy entry in the series

THEY CALL ME 007
0 ARRESTS
0 TICKETS
7 TESTICLES BLOWN OFF

game so raw it gave me chlamydia. that or maybe i got it from a hooker

they finally made a new fallout 3

Are you kidding me? Deus Ex / Vampire The Masquerade - Bloodlines but with fucking Robocop???? Is this real????

Review de RoboCop: Rogue City - Um Combate Intenso e Narrativa Empolgante

RoboCop: Rogue City oferece uma experiência envolvente que mistura habilmente ação intensa com uma narrativa cativante. Completando 100% do jogo, posso afirmar que a história é um dos seus pontos mais fortes, oferecendo uma imersão profunda no universo de RoboCop.

A jogabilidade é excepcional, fornecendo um combate recompensador e desafiador. As mecânicas de tiroteio, os movimentos de RoboCop e a variedade de armas proporcionam um dinamismo que mantém o jogo sempre interessante. A progressão é bem equilibrada, incentivando a exploração e o aprimoramento das habilidades de maneira gratificante.

A trama é empolgante, com reviravoltas que mantêm o jogador constantemente envolvido. Os diálogos e os eventos se encaixam bem no mundo de RoboCop, trazendo uma sensação autêntica e imersiva. No entanto, o problema no lip sync dos personagens é notável e pode impactar a experiência narrativa, mesmo que de maneira leve.

Os gráficos são satisfatórios, oferecendo um ambiente urbano e futurista condizente com a ambientação da franquia. Apesar de não alcançar os patamares dos melhores títulos em termos visuais, eles ainda conseguem criar um cenário coerente para a história se desenrolar.

A duração do jogo é razoável, proporcionando uma experiência completa sem se estender desnecessariamente. Completar 100% do jogo demonstra a profundidade das missões e atividades extras que ele oferece.

Dessa forma, considerando a jogabilidade sólida, a narrativa envolvente, o problema leve de lip sync e a experiência global, atribuo a RoboCop: Rogue City uma nota de 9,5/10. É um jogo que certamente agrada aos fãs da franquia e aos entusiastas de ação, trazendo consigo o espírito e a essência do universo de RoboCop de forma admirável.

way better than I was expecting. 10/10 dude chucking.

Elements of jank but feels so true to the Robocop atmosphere and the gory violence is nailed perfectly

Raw RoboCop vibes and ballsy gunplay makes this the surprise of the year, but it is not without ... trouble.

Robocop: Rogue City starts tonally similar to the first movie with Robocop himself feeling like a monstrosity as enemies cower in fear and only charge at you when taking high doses of PCP. Robocop isn’t a badass, but the husk of a man denied peace in death that has been turned into a machine for corporate use. It's effective and shows that the developers at least understand the source material on some level.

However, that quickly falls to the wayside as the game becomes pure power fantasy. Usually, this is where I would complain about this being a failure akin to making an unironically "cool" Starship Troopers game and that any attempt at a sincere exploration of Robocop as a tragic character is undone by gleefully exploding enemy heads fruits, leaving coats of thick, raspberry jam all the walls.

But it's hard to care when it's just so much... fun... Robocop feels fantastic to play as you pick-up fucking motorcycles and throw them into crowds of enemies or shoot mercenaries in the dick because the rest of their body is covered in armour.

It's also the closest we've gotten to a game structured like The Darkness in forever. Levels are broken up by small, dense hub areas that provide many side quests of overall sound quality (we love saving kittens from burning buildings and solving political murders).

Decision making highlights an exciting concept even though it isn’t complex nor does it necessarily shape the world. Robocop has three prime derivatives: serve the public trust, protect the innocent, and uphold the law. Interestingly, Rogue City posits that sometimes the first two are in direct conflict with the latter. For example, the game has an obfuscated binary morality system that involves public trust vs. upholding the law. You will make decisions that may bend or even break the law to protect a citizen, but this will increase the public's trust in Robocop, suggesting that often, the law is not justice.

But it has its.. trouble. While it is very obviously anti-corporate and pro-citizen–one of the components of the plot is that OCP is essentially scamming homes out from underneath Detroiters so they can create a new city on top of the ruins of Detroit–; its message is muddied by its dedication to not showing the police as an inherently antagonistic force under its socioeconomic system and instead as a force for good within the community with rotten apples and corruption from corporate influence. Politically, the developers are so close, yet so far.

Nevertheless, Rogue City is pretty fucking great and feels video gamey in all of the right ways. It proves that we desperately need more focused, small-scale experiences that aren’t designed to capture a 90+ score on Metacritic.

I was looking forward to Rogue City ever since its announcement because Teyon’s previous game, Terminator Resistance, was a janky, yet solid game that genuinely felt like a quality coda to Terminator 1 and 2; so I was anticipating what they would do with adapting another beloved 80’s sci-fi movie. Rogue City proves to be a step up over Resistance as well as how Teyon is really starting to come into their own as a great FPS dev. As I’ve seen people bring up, Teyon feel like the spiritual successor to Starbreeze in how they design their FPSes, namely on having hub level design with sidequests to do that add a bunch of character to the cast and world.

Rogue City captures the tone and spirit of its source material so well, even better than Resistance did for Terminator. I was a little worried at first that Teyon may not get Verhoeven’s biting satire of Reagan Era America, but I was glad to see they definitely did. There’s no shortage of darkly comedic radio ads and other bits of environmental details that capture Robocop’s satirical cyberpunk setting, like for instance how selling organs to dedicated organ dealer corpos have become an officially sanctioned way to pay for healthcare. The writing overall is actually quite good too and manages to be a worthy follow-up to the original movie as well as actually working in the sequels in interesting ways. There is some legit funny moments and its cast of OC side characters are fleshed out enough to be entertaining. Teyon’s love of the series is so clear as they put so much care into bringing Robocop into game form and one of the clearest examples of this is that you can shoot every human enemy in the dick.

Teyon captured playing as Robocop so very well. Murphy is just a powerwalking juggernaut, throwing goons around like ragdolls and exploding them with a punch. Robocop’s Auto 9 also feels powerful and the game has a neat upgrade system for it where you find upgrade boards that you can tweak with circuits you find that can give you give better damage, bigger magazines, better armor piercing, and unique upgrades like an autoloader. The boards give you a nice bit of customization on how you want to spec your gun.

The game does actually have some roleplaying too as Murphy has different skills you can go down that can grant you new abilities like a charge dash, bullet time, and super armor. There’s even instances where your skills come up in dialogue and can affect missions. Unfortunately, it doesn’t fully utilize like them like say Deus Ex and VTM: B did. Like for example a high enough engineering skill lets you hack turrets, but turrets don’t really show up until towards the endgame and in most instances physically trying to hack the turret terminal is impractical compared to just shooting them. I do still appreciate the ambition and it does add some nice flavor to the game. There is a neat roleplaying mechanic around how you have Murphy treat his directives, namely if he upholds the public trust or the law and how the law isn’t always right. It doesn’t dive into this dichotomy too much, but its nice little facet in an FPS based on an 80’s movie to have, and it does affect your relationships with characters and how some things play out in the ending.

Really the only complaints I have is that the first ED-209 fight could probably use a second pass because they barely give you any weapons to fight it with so it’s pretty spongey, especially if you didn’t really spec into combat skills at that point in the game like I did and it’s even more apparent in the later fights where they give you armories to fight them with. I also lost saves that took me back a bit, but it only happened once, and the rest of the game was otherwise smooth sailing.

Rogue City overall is a great game with a whole bunch of charm and clearly made with a lot of love and care. Definitely recommended for not only Robocop fans but anybody who just wants a good ass style of FPS that we don’t get as much of anymore. Also yeah, gonna echo a sentiment I’ve been seeing and say, “Teyon make Escape from New York next, please.”


They nailed the shooting mechanic. It's remind me Soldier of fortune, too good take the head or other parts of the body with the gun.
Nice elements of RPG. Some funny and interesting choices.
I didn't engage to much in side activities, because the only real trouble I have with the game its the travessal is to slow (well, its robocop), and I cant use a car. But its a minor issue.
The game is very nice. Good and famil story.
But the shooting...A+

When making a game where you spend a lot of time shooting at things, it's important that the shooting feels good. Most games seem to forget this, but it was apparently Teyon's #1 priority when making Robocop: Rogue City, perhaps the closest thing to a F.E.A.R. 1 successor... That I've played, anyway. Most firefights result in an absolutely insane amount of debris, sparks, dust, and human body parts flying in every direction. Despite using Murphy's iconic Auto-9 exclusively for 90% of the game, it never got boring as a result. The people don't need ray tracing, we need every environment to explode like it's the lobby in The Matrix!

Really, making a RoboCop game is a pretty hard thing to do. After all, he used One gun, and walked in the same manner and pace of an elderly man with severe constipation. Here, you can pick up guns dropped by enemies, though they're usually not worth using except for the grenade and rocket launchers, and you can upgrade the Auto-9 by inserting chips you find in OCP chests onto PCB boards that you get throughout the game. These can have effects ranging from turning it into a full-auto machine pistol (useless), splitting the bullets to make it more devastating in close quarters (situationally useful), to increased gore effects (essential). One time I shot a guy and all of his limbs flew off and left him looking like the Black Knight. That's worth a full star right there.

The game does somewhat break Robo-Canon by also giving Murph a dash move, as well as letting him "sprint", which is really more like a light jog. But (bangs gavel) I'll allow it! Considering the size of some of these maps, forcing the player to walk everywhere would be cruel and unusual punishment. Nobody would do that, right? Just as an aside, in my review of Terminator: Resistance, I had mentioned that the Terminator mode felt like a dry run for this game. I am happy to report that Robocop features the exact same grab/throw that they put in that Terminator mode. It is always funny.

Speaking of things carried over from Terminator, the basic structure here is the same: Go from your home base (the police station, in this case) to large hub levels that split into smaller areas for side quests, and then complete discrete linear levels before heading back. The immersive sim-like elements return, though I felt they were under-utilized here. I maxed out Psychology, but I never got a psych dialogue check after the first couple of missions. I only had one Engineering check, and it seemed like it made no difference. Most of your skills here are combat-based, so it's disappointing that the 2 or 3 that could give you alternate ways to complete objectives went almost entirely unused.

Branching story paths return, and I found those to be executed better than in Terminator. The mayoral race that you can influence doesn't matter much, but you have 3 or 4 long-running questlines with side characters. Plot-wise, this takes place "between RoboCop 2 and 3," according to Teyon, probably for licensing reasons, because this feels more like a finale. There are references to the Kanemitsu Corp, but it also retcons several things about 3. The main villain is the supposed brother of Emil Antonowsky, who was last seen melting before getting splattered by a car. Wendell, a very funny name for a villain, looks like Alan Rickman dressed in RE8 Chris Redfield's outfit. And hey, you're never gonna believe this, but OCP is up to some shady shit!

The game features the likenesses of Peter Weller, Nancy Allen, and Robert DoQui (Sgt. Reed), with Weller also providing his voice. He does a great job, sounding like no time has passed since he shot Robocop 2. He injects the sometimes-flat writing with the sort of dry, deadpan humor that Robocop requires. The rest of the voice acting is... Variable.

Alright, tech time: playing on PS5, performance mode was... Mostly okay. In larger areas, in big firefights, it could drop pretty severely, and in a couple of areas, with a LOT going on, I had hard crashes. However, it looks good, if blurry due to -- you guessed it! -- temporal AA and upscaling. The checkerboard upscaling is hella aggressive as well, as you can see the artifacting every time the camera cuts during conversations. In gameplay, it's not too bad. Apparently the XSX version is more stable, but I went with PS5 because I assumed they had more experience developing for PS. Xbox having the edge seems to be occurring more frequently now, though, so maybe the tide is turning...

If you're a big fan of RoboCop 1 and 2, as I am, I absolutely recommend Rogue City. Even if you're not, you can probably have some fun blasting Nuke-heads into tiny pieces and decorating walls with their guts. They didn't come quietly, so there was...

Trouble.

8/10

I expected this to be as shit as any other Robocop title that isn't the original film. I was pleasantly surprised to be proven wrong. The gameplay and story actually go pretty hard. Jank as fuck though.

The future of law enforcement from the 80's has come back in style.