Reviews from

in the past


An example of turn of the century obsessions in Japanese art about mental instability and suicidality with the extremity of its lugubrious design inhabiting that sense of annihilation. The intrigue that raises after playing is that I'm unsure if its dramatics would be as profoundly felt if its presentation exhibited them more directly. There is a potential broadness to the events it implements when compositing the characters in relation to these harrowing topics. I wouldn't be interested in Silent Hill 2 if it extended into its narrative details beyond genre mystery. However, if the work produces such a punishing effect, that's only further proof that form reigns as art's true expressivity, as thing can't be isolated from their presentation. The past situation is the source of the game's narrativity. The paulatine revelation of the details implicated in the trial subordinating James. Those are more important for decoding characters than anything in the present tense, as all gets rendered metaphorical. The past blends with imagination and creates a distortion of the spatial navigation, the player's most recurrent activity. It is a distortion responding less to geographical coherency but a psychosexual cartography ridden by guilt and self-deception, guided by the diegetic representation through Maria of James' desire for making his image of his wife persist beyond the complication behind the person we never get to see, an exaggeration of the woman she yearned over the one her wife was. There lies the notion that a true understanding of a mind comes from taking into equal consideration fantasies, memories and anything that remains liminal and rather obscure if we determined it with exactitude as belonging to these correspondent registers. Even the speculative power of sound, as it signals unrecognizable factors without resolving them as they exist purely for the intensity of nurturing paranoia complements its perspective on cognition. Everything finds a unity in this sublimation of sin through hyperbole where plights transform into horror. An imprisonment where all characters, as well as the very enviroment, directs James to confront himself. A grotesque mirror that gazes back to show all its monstrosity. And our own comprehension as players inhabiting James displays a distance between our shared knowledge, as his deception makes him even admittedly unreliable in his rationalization of his deeds. The question motivating the player becomes less about the possibility of reencounter, as we're certain about Mary's death, but about what were the circumstances that confronted the couple requiring James for observing to his responsability in what happened, searching for the reason why he must endure punishment. The metaphor about the literal battle against fears might sound trite, but the act in the experience of falling deeper into the abyss, persevering against these terrors as we complete the image about James' culpability and disgusting feelings, is what makes it so atmospherically remarkable. An achievement in synchronity between narrative contracts and ludic ones in the medium's equivalent to Tarkovsky's Solaris, the conception of a subjective space adapted to challenging the illusions created deceptively by our desires until they become untenable.

Boring walking simulator. I'd rather watch a video essay (which I did) about the rich plot then actually play this "game." It's just not fun to play atleast for me. Way 2 slow and a lot of walking.

This review contains spoilers

Pretty good game. I wanted to like it more than I did though. It's an improvement on the first silent hill game. The PS2 graphics are just more favourable to me than the old PS1 graphics on the first game. Both are good, but I think the technology in PS2 games is the perfect medium between old and new and this game could not visually look much better.

In ways, I thought the plot was slightly better than the first game; the locations were less dragged out and I found myself being stuck and having no idea what to do less. I was more engaged with the story and the objective of the game because of this factor. I do think that this is silent hill's (as a series) weakest point is confusing the player beyond justification. Some navigation and puzzles (even with the improvement from the last game) still remain insanely difficult and harder than any other game to figure out. This made me detach from the story at points. The voice acting is still pretty terrible, but again, not sure if I care about that point all that much.

Whilst this game is so aesthetically pleasing, it didn't really scare me: it moved me. This comes down to the excellent atmosphere and mood which is so heavily complimented by the soundtrack. I mean wow, this is probably the best video game soundtrack I've heard. The forest trail music is something else.. So good.

A part of the game I have mixed feelings about was the ending. I get the sentiment about the letter and all but it just didn't give me the satisfaction I was looking for. It was kind of predictable between the middle and end of the game that James had something to do with the death of his wife. I felt an inkling to this as soon as it was hinted that she was ill. Also, the fight between Eddie and James demonstrated that James was also a guilty man. He remindes James that they are both in Silent Hill for a reason. Even further, there was a distinctive line, where Angela accuses him of killing Mary: "you probably found someone else". His response is half hearted and has no defence so at that point I knew he had something to do with her death. I do feel though, that the leave ending (my one) was the best due to it seeming to fit well with the rest of the story. The characters all seem like their purpose is to teach James a lesson (other than maybe Eddie and Angela). I understood that the last boss fight against the pyramid heads was part of James's understanding and acceptance that what he did was wrong. So I was mildly happy that James got to go on and live his life but the format in which it ended was dry and could have been better than sitting through 5 minutes of reading what felt like credits on a screen.

Overall, it's a great game and and survival horror fans should play this. Will definitely be buying SH2 remastered.

bom pracarlhjo nao tenho palavras pra descrever a magnitude desse jogo gosto da franquia em geral e sempre quis jogar esse sinceramente mt poggers lesgo eu zero esse cu


gameplay/controls are abysmal + the story is nowhere near as esoteric and/or twisty as i'd been led to believe. did not feel attached to any characters outside angela (who i only connected with nearing the end). still a very good piece of art. really hoping i like silent hill 3 more, it seems more up my alley

This was it, took me a long time to finally play it.

There's a lot of discourse surrounding it with it's "incredible" story and characters, and I would always be like "Yeah cool", but now that I've finally played it I understand. The story really is phenomenal.

The combat/exploration I also really liked, but I'm also a huge fan of classic Resident Evil so clunky movement and combat don't bother me in the slightest.

Absolutely incredible, thank you Team Silent

Silent Hill 2 is arguably my favorite game of all time. It has such a unique jank that would typically be campy, but, instead, provides such an eerie sense a realness to the world of Silent Hill. The gameplay isn't great and I typically found myself running past enemies, but there isn't a story like this in gaming to this day. It still holds up very well in 2024.

This review contains spoilers

Silent Hill 2 was an amazing game for its time that very much holds up well today. This game goes over many touchy subjects that most video games ain’t the time were afraid of touching but Silent Hill 2 was a major push in the right direction. Silent Hill 2 uses the psychological horror genre to the maximum with its usage of monsters to convey emotions and trauma it really does make the player feel some type of way especially after the scene where it is revealed that james killed his wife, it’s such a jaw dropping and heart wrenching moment that will bound to evoke emotion out of anyone. To wrap things up Sh2 is a must play for almost anyone who is comfortable with what this game goes over.

kinda weird that they only made silent hill #2 and no other games

something a friend of mine has talked about is the idea of separating games into "gameplay games" and "experience games," and hoo boy is this game an experience.
obviously this one is a classic to the point where i'm not sure what i can say that hasn't already been said? the atmosphere is incredible, the map of silent hill is great, and the opening is honestly one of the best ones i've experienced in a game

the story has already been discussed to one thousand deaths, so my meager contribution to that conversation is that i enjoyed it and found it emotionally resonant enough to land

in summary: the combat being complete shit works perfectly in the game's favor up until the exact second you have to fight a boss

I don't play horror games but if I did none would beat this

This is one of those games I'd show to an English teacher, this has become one of my favorite stories ever, not just in gaming.

Every cutscene was engaging and beautiful, the music was some of the best i've heard in a game, and the world was intense.

The only criticisms I have for the game were just the effects of this game's release date, while the combat and camera feel dated, it never really got in the way.

mi juego de terror favorito
si no fuera por como han envejecido sus controles sería perfecto

Extremely boring game, bad combat, awful voice acting, the gameplay is just horrible and the puzzles are sometimes very cryptic and unenjoyable. You can't gaslight me this is the best game ever just because the story is good. I would rather read a book or watch a movie if I was only expecting good story.

this game funny af when you aren't lost as hell

خلصتها قبل شهر ونص تقريبا رعب كلاسيكي مع جو غامض وسابق عصرة طبعا نقلة عن الجزء الي قبلة طبعا تستحق وقتك

El mejor survival horror de la industria hasta el remake de Resident Evil 2 y aun así en historia y ambientación para mi este sigue siendo mejor. Una historia desgarradora y muy buena, con una ambientación realmente angustiante