Reviews from

in the past


This one is a tiny bit too long in my opinion, combat can get a bit repetative and i'm not a big fan of the pixel art in this game
That being said - 9/10, what a beautiful game

It was a really FUN and charming GAME.
The art was also gorgeous and while some aspects of the story were questionable, I rly enjoyed it and it hooked me hard.

Not everyone's cup of tea, but this game will forever be my favorite for healing my soul, pulling me into a relationship and helping me understand who I am and what I've gone through.

i dont wanna talk about it


its sad.. but i cant get past rpgs without a banger soundtrack and a banger combat system (undertale)

A história é muito boa, os personagens são bem escritos e a gameplay é bem fluida. Mesmo as batalhas que podem ser repetitivas são gostosinhas de jogar. Um dos meus jogos favoritos

This game is undoubtedly fire but it's a long ass JRPG

Clearly taking inspiration from RPGs like Undertale and Pokémon, Omori carves its own unique story, art style, and characters. Omori is about a group of friends that started to grow apart and change following the death of one of their own. This story unravels in such a unique way, being told through an ideal dream sequence from the memories of youth when the group was happy, contrasted to the reality and grown changes of everyone. The characters in the dream world are so creative and hilarious, (my favorite is Sweetheart) and there is so much to explore. There's side quests everywhere, different objects and characters to interact with, and paths going everywhere that all slowly help reveal the story and add to the environment. Omori won't be for everyone. When we get to the real world, we are face first with some serious themes of death, depression, anxiety, and suicide. It can also come off pretty melodramatic at times. It's a brutal juxtaposition to all the fun we were just having in the dream world. However, when the darkness of reality starts to seep in to our suppressed dreams, what do we do? Do we face the truth? How do we overcome it? These are the questions Omori sets out to answer, and I think it all comes together beautifully through the power of our mended friendship. Omori is a testament to the love we all deserve despite our pasts, and trying to admire our good memories along with the bad ones. It's a showcase of the beauty in remembering what our friends have done for us, and how we can keep those memories tight to our chest as we move forward. Even if we don't get to play our duet, we can still play a song just as beautifully by ourselves, because we know our backs are being held up by the memories and words of those close to us.

A beautiful game. Among many games inspired by Earthbound, this is one of the few that I think accurately lives up to Mother 3. The worst aspect of this game is that I cannot do the Hikkikomori route--I just can't. I can't do that to Sunny. He deserves to live.

This was recommended to me by a friend of mine, and I can definitely say I'm glad she did. I know the term "quirky Earthbound-inspired RPG about depression" gets thrown around as a derogatory term, but that string of words doesn't necessarily entail a bad game, no?

The game is split into two "worlds," one is the "Earthbound" part of the game, and the other is the "depression" part of the game. The Earthbound part is chill, it didn't exactly grab my attention immediately; I do feel the start of the game is pretty slow. But once you get to Sweetheart's Castle, it picks up a lot more and becomes very solid, solid enough that I ended up enjoying the RPG part throughout. The game is full of silly character interactions and a TON of sidequests, including a couple badass hidden bosses. There's a lot of stuff to do in this game if you're going for 100%! It's all optional though, but I tackled a lot of it cause I like wandering. The battle system is chill. I didn't feel the game was that difficult, but it definitely threw curveballs here and there, and it's not like I didn't beat the game without game over-ing a couple times.

The "depression" part of the game is honestly pretty cool, and is definitely the larger appeal of the game. Weird, mysterious shit happens, and it leaves you wondering what is going on? What are all these details we're missing here? The story of the game is built heavily around concealed information that you'll only get trickles of.

The ending of this game is the true selling point. It was INCREDIBLY gripping, the final reveals and final boss were both... mwah. Beautiful. Of course, if you aren't enjoying the game at all, don't force yourself to slog to the ending. For reference, the game took me about 25 hours to reach the ending (with many of those hours being spent dicking around), so it's decently long but not overbearing.

The game has some minor flaws, like how the battle system and RPG-parts of the game are alright, but nothing super interesting. The emotion system is pretty neat, and it's not like it was unfun, it's just definitely not the appeal of the game. I guess that makes it pretty faithfully inspired by Earthbound, huh?

In addition, the game has two artstyles. One is hand-drawn, and is very nice looking, I always thought it fit the game quit well. The other is a pixel artstyle, which I didn't care for. Lots of 1x1 pixeling and most things just don't stand out that much to me. I'm not usually picky about artstyle at all, but the pixel art could've used a little work. In my eyes at least.

It's a solid game though! Enjoyed my time with it, and might even pick it up again at some point and go for full 100%. I could definitely recommend this to certain people.

Also Pet Rock is badass.

the ending was so well written I was skabadoozled.
wow it was actually written so good it was beautiful
didnt like it that much until like 3/4 through, once everything connects u go bazinga

I was suppose to be playing this in 2014 on my 3DS, not 2024 on my Steam Deck

Probably won't go back to this but what I did play I liked a decent amount. The story just doesn't resonate with me as much as I thought it would or people who suggested it to me thought it would. Kinda just got boring to me after a while.

rien à foutre de ta dépression boom la team shape

I wanted to like it because all of my friends do, but so far it’s REALLY hard to get into. The combat is boring and the characters aren’t clicking with me.

Very deep and interesting story. The creator must have some problems but the creation is a masterpiece.

a truly beautiful game that captures the feeling of guilt and self hatred to a T. amazing music as well and i love how every character has depth. sunny just like me fr