Reviews from

in the past


I can see why people would like this game, but I didn't. It's just not the kind of difficulty I can enjoy.

You can really tell that this was made by French-Canadians.

Pacifist + Foxiest of the Hounds = This is Living

Really solid gameplay except for the last part where you're running back and forth through a bunch of disguised loading screens. The story lost me a bit near the end but overall a worthy experience and still holds up over 10 years later.


And the video game for the day is...Deus X: Human Revolution. It's a great, great game!

Very cool game with some fun FPS action in a cyberpunk inspired world. It can almost be overwhelming with all of the options that you have to go about tasks, but that is part of what makes Human Revolution a great game. You can really tailor it to your personal preference.

I first played this when I was like 10. I didn't appreciate it then but I did enjoy it. Replayed it a couple years ago and absolutely loved it.

Not a fan of the Directors Cut forcing you to play the DLC which weakens you no matter what. I ended up with less Praxis points and thus less inventory space meaning I had to leave some of the things I went into the DLC with behind.

I didn't ask for this.

Great game and awesome-looking FPS. Never finished but will give it a shot better after og Deus Ex.

I didn't particularly care for it after beating it once. Then, during the next couple of years, for some reason, I've felt the need to beat it three more times and LOVED it. The best cyberpunk game right behind aptly named Cyberpunk 2077.

A prequel to Deus Ex, Human Revolution is set in the early days of mass cybernetic augmentation. Left for dead after the company he works for is attacked, Adam Jensen is rebuilt and tasked with investigating the terrorists responsible. The plot, in true cyberpunk fashion, spirals into a web of corporate lies and world-controlling conspiracies.

I feel like this game is a fairly slow burn and that's not going to be for everyone. After the exciting opener we're dropped into a tense stealth operation; while you can put your experience points into becoming a walking grumbling tank, the game prefers you to be quiet - that is, apart from the boss fights, which are the weakest aspect of Human Revolution, given that they force you into open combat. Fans of writing will find a lot to love amidst Detroit's grimy streets and Hengsha's seedy underbelly; many of your decisions can have ranging consequences, and are also weighted by your role-playing and leveling choices.

What a ride. Thoroughly enjoyed this.

Not as groundbreaking as the original, but instead stands on its own as something new, fresh, and memorable.

detailed, reactive, endlessly-surprising

This game is awesome and I wish it wasn't stranded on PS3.

A well designed game for sure, but the level design just doesn't have that magic the original did.

THE game that sparked my love for the immersive sim, a game genre that will forever live in its weird niche but somehow also well-known environment. While its definitely getting a few extra points from me for nostalgia (we all remember how bad those boss fights were, and the story is wobbly at best), this game has a ton going for it. At every turn, it tries its hardest to make you believe you exist in a real place with real people making real decisions with or without your input. And your input can feel huge. The freedom of approach to all goals makes this entire game feel huge, and there is constantly something new to discover. Faridah Malik has my heart for all time.

Early 2000, Deus Ex debuted on PC, the first installment in a series that skillfully combined action RPG elements and dark cyberpunk realism. The sequel Deus Ex: Invisible War followed three years later and was developed by Ion Storm, a studio led by Warren Spector. After the studio's closure in 2005, Eidos Montreal developed Deus Ex: Human Revolution, the third game in the series, and the series made a big comeback in 2011. Human Revolution introduced a number of modern stealth mechanics and a number of new features that were enriched compared to the previous games.

The story in Deus Ex: Human Revolution was developed by Eidos Montreal, not Ion Storm, although it was written in collaboration with Sheldon Pacotti, the screenwriter of the previous games in the Deus Ex series. The original Deus Ex developers Harvey Smith and Warren Spector were also involved in the production. The game was released on August 23, 2011. On October 25, 2013, the Director's Cut was released.

A few months after the game's release, The Missing Link pack was released, further deepening the game's story. In Human Revolution, Adam Jensen mysteriously disappeared for three days while searching for the truth. Where was Adam? What did he learn? That's what this additional pack explained, filling in some of the missing pieces of the game's main story. After being tortured by Belltower agents and having his augmentations disabled, Adam Jensen must rely solely on his basic abilities to escape from a freighter bound for an unknown destination. As he fights for survival aboard the ship, he uncovers another part of the conspiracy that he would never have suspected.

The game's main story begins in 2027 in the city of Detroit. We take on the role of Adam Jensen, a security chief working at Sarif Industries, a company that researches biomechanical augmentations. In the future, these enhancements will lead to the creation of nano enhancements, known from previous games in the Deus Ex series. One day, the hero's life changes forever when a mercenary group unit sneaks into the Sarif Industries headquarters and organizes an attack. Jensen is severely injured in the attack and falls into a coma. When he wakes up, he discovers that he survived thanks to numerous operations and biomechanical modifications to his body. We take a fully active part in the prologue and the part where we learn the game. After Jensen's recovery, there's a lot of complex intrigue waiting for us to unravel.

The developers have taken care to fix things that Deus Ex fans complained about in previous games. For example, there is no longer a single type of ammunition for all weapons. At the same time, the four hallmarks of the series' games - sneaking, hacking, interacting with people and fighting - have been retained. This means that almost any situation can be approached by the player in a variety of ways; for example, to get into an exclusive nightclub, we can bribe, kill or knock out the bouncer, sneak in or hack the back door. Of course our abilities depend on the power-ups we have, so a character cannot specialize in all areas and the player has to make a choice about which parts of their skill tree to weight.

When stealthily hiding, we can hide behind obstacles with the viewpoint flipped to third person, become completely invisible from enemies using optical camouflage, and knock opponents down and even drag their bodies to hide. Hacking panels and computers is presented as mini-games in simple arcade logic. Conversations with NPCs are similar to Mass Effect in that we are given a series of dialog options that show us the protagonist's facial expression. Also in battle, we benefit from a variety of weapons that can be easily upgraded. One of the important additions is that power-ups now allow Jensen to break through walls and stun opponents standing behind them. The game offers 30 hours of gameplay or more.

I won an action packed trip to Detroit and haven't been the same since... Now I commute exclusively by way of air vents, they're so convenient and even give me extra XP. Nothing immerses me more in my favorite immersive cover shooter sims like Rainbow Six Vegas than pressing Q and watching a reality-bending third-person takedown animation play out, Doug Church would be proud I think we can all agree. Adam Jensen is an augmented superhuman with super cool wristblades that give less XP than punching people, and that's why he spontaneously combusts if you fall from a height higher than a meter (unless you install that aug that negates it, by way of a canned "kinomatically" presented third-person animation of course).

I liked it but you should probably just watch HBomberguy's video on it instead of playing it.

As a whole I think the game is good but there are a lot of flaws. The stealth and cover mechanics are sloppy and need some more tweaking before the game was released. Boss fights are awful. For their first game Eidos Montreal is going in the right step though. Next game will be amazing if they fix stuff. Graphics are solid and the music was very good.

I always asked for this.

Полная рецензия: Считаю ли я, что Деус Экс ХР один из лучших иммерсив симов всех времен и народов, лучший киберпанк и просто одна из моих любимых игр?

Этот вопрос мне задали сабы. Если честно, то да. После перепрохождения, после очередного путешествия по красотам мира будущего, футуристичного, но слишком депрессивного - я хочу верить в лишь одно: такие игры обязательно будут выходить снова и снова. За весь геймплей я смог почувствовать себя настоящим спецназовцом, шпионом и детективом с огромным арсеналом и кучей полезных аугментаций, что упрощают и видоизменяют геймплей, давая больше возможностей для инфильтрации, нейтрализации и побега. Я сто раз проделывал различного рода стелс задания, но это меня не утомляло, ибо каждая миссия была уникальным экспириенсом, удивительным заданием, где от тебя требуется смекалка и план действий, чтобы избежать всех трудностей и добраться до цели максимально тихо.

В большинстве случаев я прибегал к моральному убеждению, еще одной уникальной и отличной фишкой игры, с помощью которой ты почувствуешь себя настоящим психоаналитиком, способным раскрыть истинную суть человека и переубедить его в своих намерениях, а главное, что в дальнейшем это сыграет важную роль в истории, давая тебе довольно обширный отыгрыш в игре НЕ жанра РПГ. Я держался за свою человечность и старался действовать максимально пацифистски, игра позволяет без всякого лишнего напряга вырубать врагов, а не убивать их, но когда мне приходилось начинать стрельбу - это не было ужасно, наоборот, секции когда боевик неизбежен создавали очень крутую динамику и становиться частью глобальной перестрелки было большим удовольствием.

Но значит ли это, что кроме геймплея здесь ловить нечего? Нет. Сюжет решает еще сильнее. Путь Адама Дженсена, одного из лучших игровых протагонистов как по мне, заставляет проникнуться с самого начала, давая персонажу и игроку сразу несколько мотивация для вовлечения. Мы должны выяснить кто стоит за нападением, кто сделал то, что с нами стало, найти их и отомстить не только за себя, но и за смерть нашей любимой. Перипетии истории в совокупности с колоритными персонажами и глубокой темой создают не менее драматичный, а при выборе каноничной концовке даже трагичный, но логичный и чувственный финал.

Помимо всего прочего, замечательный саундтрек, очень умелый хронометраж геймплей, хорошо проработанный полуоткрытый мир и многие другие элементы игры, благодаря которым она по сей день остается ценимой в геймерском обществе. Смогут ли СкверЭникс и Эйдос сделать такое еще раз? Я не знаю. Но я знаю, что все фанаты, включая меня, обязательно увидят финал этой грандиозной истории.

Human Revolution was my introduction to the immersive sim, and it's excellent. Combat and stealth feel really good. I also enjoyed the story and its characters. The levels really blew my mind when I first played, but upon subsequent playthroughs I've realized they're rather uninspired. They're good enough for an immersive sim, but definitely a far cry from the original Deus Ex. It also has far less emergent gameplay, which sucks. However the gameplay elements that do exist feel a lot better. I also think this game is an easier entry point for people than the original Deus Ex considering this game is much newer and much more approachable.

only fine, tends to get in its own way

I wish vents weren't a thing before 2012, so the devs would've had to get creative with, you know, level design

I gave HR a 4/5, but, thanks to deus ex 1, I have little to no tolerance towards this game now. It's a good thing it exists, yes, but it's sooooo dumbed down in many ways compared to deus ex 1 that idk how is this even considered a deus ex game (no, I haven't played invisible war). That's the question I was asking to myself with each hour spent in Dues Ex 1, with each vent encountered that didn't lead me directly to the destination/let me easily skip through an obstacle (to be fair, there were like 3 of these types of vents, in the whole game. Deus ex human revolution literally CONSISTS of them, especially in the first two missions), with each door lockpicked, with each PC hacked without a fuckgnsgf hacking minigame, with each door blown up (you can do this in HR, but you won't know the health of a door, because fuck you), with each plant thrown at Paul, with each melee kill not being a cutscene I have to sit through every single time.
Mankind divided is much better, deus ex 1 is infinitely better


this game sucked. a load of pretentious farts and it looks ugly too

A bit repetitive at times, not 'game of the year' worthy by any means. But a great stealth game and cyberpunk story.

I think if this game was just a little more open-ended it would stand shoulder to shoulder with the first game.

im not sure if its the gamer brain in me but how often does a game allow you multiple options to play the game, only to have a boss fight that forces combat against a build around stealth

(talking about you invisible woman)

even after beating her (somehow), ive simply lost all motivation to play, it might be the crash in expectation after hearing so much good (like the detail of stalling the hostage situation at the beginning of the game), but at this point, i doubt ill be touching this soon