Reviews from

in the past


Filament makes you feel dumb and is such a slow burner. You don't feel any satisfaction finishing a puzzle and you repetitively get stuck. No recommendation at all.

I feel like this game has a good core idea, but the execution didn’t feel good to me. I like having to light up the pillars with the line following you being uncrossable, requiring some strategy on how to light all of the pillars. But some of the restrictions, like only being able to touch pillars on certain sides for them to count, just made it more annoying. I understand that it is supposed to make it more challenging, but I just feel annoyed by it and rather than having a drive to overcome the new challenges, I find myself enjoying the game less, leading me to just want to stop playing.

As for the little dialogue bits in the ship, I like them. They have some charm to them and I could see some humor from them. I feel like I would have gotten to really like them if I had gotten farther into the game.

It's a good enough game, but it gets repetitive quickly and DANG it's hard. I'm not the best when it comes to puzzle games, but this felt like it ramped up too quick and I was just stuck forever. If you do enjoy challenging puzzle games, though, it's worth a shot. It's not a game I'd suggest for most people though.

It's a puzzle game. Not saying that I don't like it, but this mechanic feels very finicky.

I was hyped for this before I played it 😭
Feels more like trial and error than logic building to me. I might fare better at it if I could see better but the visibility sucks.
If spacial awareness is your puzzle type; it's an attractive game with plenty of content.


Good game, a envolving story, but it´s too repetitive, so I dropped to play other games lol

A fantastic puzzle game that does exactly what great puzzle games do. Having a simple idea, but stretch it to its limits.
In theory Filament has a very simple mechanic, wrapping a cord around pillars in order to open the gate and exit the stage. However this simple idea keeps expanding more and more. Wrapping pillars in the correct order, wrapping only specific pillars, wrapping from a specific angle, wrapping them based on the colors, wrapping with multiple cords etc. This simple idea keeps getting more and more interesting to the point where you're wondering what else could they think. The campaign is pretty lengthy close to 20 hours for 100% completion and the final-final level is one of the hardest in puzzle games history.
Apparently it has a nice story as well presented via computer logs, but I didn't bother to read any of them.
If you like puzzle games then you should play it.

This review contains spoilers

Filament is a great example of a development team having one really good idea, and enough creativity to work out just about every interesting variation possible. A truly impressive feat for a puzzle game, BUT I do wish they’d held something back for a sequel. There is simply too much shit to do in this one, and it can get exhausting.

I’ve been playing on and off for months, generally completely one or two variations on the main puzzle mechanic (that of making a little dude drag his endless ass-cable round pillars), enjoying some plot, and then taking a week or two off, and even with that level of gradual play I just wanted the puzzles over with by the end. That some of them were lost on me (hello binary puzzles, no regrets looking you up) only upped the irritation.

But the plot is truly excellent (I am literally going to spoil the ending twist now). You’re Pluto, an augmented spacefarer who board this ship after some abnormal crisis, involving an artificial planet and radiation, has removed all of its crew, save one (or so it seems). You solve puzzles on ‘anchor’ units, in theory to free the remaining crew member from the cockpit. She’s the sole voice throughout, and an unreliable narrator. Everything ‘Juniper’ tells you is inconsistent with what you learn about her from the logs you unlock throughout, and she’s oddly praising of Swan, the remote captain who, in the crew logs, is disliked and responsible for a crewmember’s death. The shoe dropping at the end, as you realise this was the captain, Swan, reclaiming the ship by manipulating you, right before A VERY MYSTERIOUS EVENT that removes you from events, is a masterstroke. It’s only a shame that it’s obfuscated enough that there are threads abound of people who couldn’t work out that crucial element. I don’t think plots have to lead you by the nose, but I feel like how well the final twist is seeded is lost in all the criticism of the game’s outstaying its welcome simply because people can’t wrap their head around it.

Overall, this is worth a purchase, and I am all full of feelings about it. But it could have been more by doing less. I recommend thinking out the puzzles you gel with and cheating the ones you don’t. Make it a good time. Make it an experience.

I'm to brain dead for this shit

A puzzle game that has you move a string through a level to make it touch certain walls. I like the atmosphere but the puzzles aren't that fun to figure out... You usually have to follow a very specific pattern that isn't necessarily obvious, so you just run around aimlessly trying to find out which way to go. Even levels introducing new mechanics - like color-matching or counters - can feel confusing, so the levels after those that actually use the mechanic have me completely lost. Although the story, which you unlock piece by piece, is pretty interesting, but mostly written in the form of the crew's logs.

puzzles fodas que realmente fazem vc quebrar o cranio
alguns infelizmente nao sao nada intuitivos e vc fica la sem fazer a menor ideia do que vc sequer precisa fazer pra resolver
nao deixem a lore de lado. achei mt interessante esse sistema dos logs. jeito diferente de contar a historia. as coisas nao ficam na cara. fiquei envolvidissima
nao sei se entendi o final infelizmente