Reviews from

in the past


Como eu demorei TANTO PRA JOGAR ISSO? Sinceramente o mundo interligado, a música, a história, a gameplay, as referencias insanas a tokusatsu, tudo isso tornou esse jogo tão incrível pra mim, que com certeza vai entrar no meu top 3 da franquia.

Eu tô apaixonado, vou fazer o 100% e espero que a sequencia não me decepcione, sonho em um dia ver ZX3 cara, de verdade.

Mega Man ZX annoys me. I desperately wanted to like this game more than I ended up liking it. But I find its map implementation to be one of the worst I've ever seen in a metroidvania. In fact, it's not even a proper metroidvania; its map handles things in a very strange way. And the backtracking is unbearable, the areas have an extremely confusing layout and some of the worst padding I've ever seen in a game.

Something that should last two, maybe three hours, ends up lasting seven because the game developers either hate the players or disregard their free time.

Even the dialogue and the distance you have to travel for mundane things within the ship are a huge time sink. The sub tank in the fire stage is one of the biggest absurdities I've seen in a game of this style. I literally gave up trying to get the last sub tank after that one because it is a even bigger waste of your time.

The game having three different items to collect also makes the rare HP healing items too scarce. The implementation of currency in this game is simply bizarre and very unnecessary. With the amount of useless space this game has, it would have been easier to include armor upgrades there instead of the bizarre system of final strike on bosses.

And I say all this sadly, because I really wanted to like this game. It has a wonderful visual style (better than whatever the fuck they were trying on Megaman Zero), the armors themselves have great designs (although I'm annoyed they baited and switched with X's armor), and the gameplay itself is the enjoyable Megaman X gameplay as always. I honestly hope they've fixed at least some of this in ZX.

Furthermore, if you're going to make a horrendous map like this, it's better to do it like in the classic series and X. You select a stage and that's it. Better than a half-assed attempt of a Metroidvania. Furthermore, this lives system, reminiscent of the old Mega Man system, doesn't even make sense in a game trying to be a faux-metroidvania

Anyway, the formula of selecting a stage and it being just the right size has been repeated for over 20 games for a very simple reason: IT JUST WORKS, DAMMIT!

The video game equivalent of having to piss and not being able to find the bathroom.

The bosses were alright; a bit boring. Map was annoying. Didn't really like most of the forms. Fun nonetheless.

Jogo legal, mas achei ele bem cansativo, principalmente pelo backtracking excessivo e o mapa ser extremamente confuso. Talvez eu volte a jogar futuramente, mas por enquanto não.


the fact that you have to look up a map for this game in order to beat it without ripping your hair out is pretty damning considering there's literally a map function in-game. that said, i like the gameplay. and mega man.

Wasn´t expecting such an interesting lore, really enjoyed it

Me lembro de chegar no final já querendo me matar

eu nao sei explicar o que eu quero dizer com isso mas quando eu jogo esse jogo eu sinto que to andando num hospital

At first I thought I was going to love this game. Right from the start there were so many ways to go. It was crazy. I never expected that from a Mega Man game. And it had a great soundtrack to boot.
But that initial amazement quickly faded and turned into frustration. The idea of an interconnected world is cool but I don’t think it adds anything really. Just frustration on how to get to places. And Jesus Christ, that mini-map is so fucking bad. It’s not rare that when you want to go to an area that’s to the left on your minimap that you have to walk to the right to get there and vice versa. It’s super confusing and it baffles me that the devs thought this was a good idea.

Then you have the mission system. Only being able to take on one mission was annoying since it’s impossible to tell where you have to go to do this mission if you haven’t visited the area before. So it could be either in the top-left, top-right, bottom-left or bottom-right of the world map. Good luck figuring out where you have to go. The two pieces of biometal were usually close together on the world map though but still it was a huge pain in the ass to take on a mission and then go to the wrong section of the world map. Especially when you decide to go deep in the wrong section and then find out there’s nothing there at the end just because you didn’t start the proper mission.

As for the models, I thought they were pretty cool at first but I started to sour on them as time went on. The first model I got was the HX one which I thought was a great addition to my kit and I expected the other models to be of similar usefulness. However, the other models paled in comparison to the HX model and I ended up just using the HX model for the most part. ZX is fine with both a short-range and long-range attack and FX is useful for when you want extreme long-range. LX and PX are just ass. It’s just that HX has such great mobility and has a very strong boss killer attack too.

Then there’s the bosses. They weren’t that great. I especially remember hating the monkey boss. That Anglerfish boss was a cool idea though.

The same goes for the stages. Some were alright, others I hated. Fuck that Lava stage.

It such a shame that I had a very good first impression with this game but it just didn’t hold up. To be fair, the game isn’t terrible but I sure was glad to be done with it by the time I beat the final boss.

Horribly unbalanced game and I don't think it pulls off the Metroidvania style that well. Keeps the combo system from the Zero series which is super fun for ZX and HX especially and OX's inclusion is cool too.

A really fun take on the basic Mega Man formula for platformers. Probably should replay to have a better grasp of it though! Still, a great game.

I really liked playing through the Mega Man Zero Collection on DS a few years back, so I picked up Mega Man ZX and its sequel. Now I FINALLY picked up the first one, because I was still in a very action game-y mood, and I needed a shorter game to play while I waited for Breath of the Wild to arrive in the mail. I played through on Normal mode and it took me just about 11 hours.

This game's level design hearkens back more to Mega Man Zero 1, where the entire map is basically a kind of open-world, almost Metroidvania design to it. It was bad then, and it's bad now, and it really does not do the game any favors other than making it confusing and annoying to get around anywhere to the actual missions :P . The mission designs themselves are fine. It's just actually finding them that's a big pain in the ass :P .

When you beat bosses, instead of getting just one new weapon, you get a new armor set. Each one allows you to do things like break blocks, boost in the air/glide, swim, and hang from the ceiling (and they all look like bosses from the Zero games :D ). Their charged weapons require energy, like in a normal Mega Man game, but those aforementioned movement abilities can be done infinitely. Each one even has a special secondary function on the bottom screen of the DS, like analyzing an enemy health bar/weak point, or showing you a map of your immediate surroundings. While the design of the game's Metroidvania world isn't that great, the armors you get to navigate it in are very fun to use :D .

The bosses you fight to get them are all the normal good designs. The game certainly isn't as hard as any of the Mega Man Zero games, as far as difficulty goes, but it's hardly easy. Bosses now all have a certain point on their body you can strike for a critical hit (like a front-plate or an armor bit) in addition to their elemental weaknesses that can be exploited through your armors' elemental attacks. It's not the hardest game in the X-line or its spin-offs, but it's hardly easy, and the bosses and levels provide a fun challenge ^w^

Verdict: Recommended. The overworld map design can really make navigating it infuriating at times, but it's still a fine Mega Man Zero game at its heart. As long as you don't mind just remembering where to go or using a map online, you'll have a lot of fun with this if you're a Mega Man fan :D

The Start of a Promising Era

Mega Man ZX is the succesor game to the Zero Saga, from Zero 1 ending in Zero 4. It ditches some of the complexity and inconsistencies of past titles gameplay wise, to a more straightforward experience.

The Biometals are the star of this game and esscencially the evolution of Boss Weapons from past titles. This gives you a whole new weapon and armour. For example if you defeat a boss they'll give you their Biometal which means it's their armor and a weapon. It only applies to 4 of the 8 bosses because the rest gives you the other half of the biometal which is just a new weapon for the base 4 different biometals.

Each Biometal has it's own function, strenghts and weaknesses. For example; HX gives you a big advantage on air and movement in general while lacking in combat. LX is excelent underwater but not as good on ground and so on. Wished they could've been equiped without killing the flow of the game.


I do have to clarify Armours don't work the same as the Mega Man X games where they gave you a pair of overall advantages. ZX only uses, as I said before a specific advantage on a Biometal. So the armour is purely cosmetic and doesn't go beyond being a big indicative of what Biometal you are currently using. Biometals like FX only make use of their special weapons while HX specializes on movement rather than combat.

Believe it or not this game is a Metroidvania. I'm not particullary fond of this genre, just tend to get lost so much and backtracking ain't totally my thing. Navigating the map on this game is a bit of a mess. It separate the areas with letters, in alphabetical order to be exact. Say A-1, and A-2 and that leads to B-1 for example. It's not always the case for latter areas. For example you can only enter Area F through Area B or Area G through D. That seriously messed up with my head. But outside of that the levels are pretty fun to explore because of the movement and level design.
Upgrades like vitality and e-tanks are scattered around the map unlike the Zero Saga, which is a huge plus for exploration.

The story more or less is what you expect. Defeat big bad guy from taking over the world. But it builts from the mainline Mega Man lore. For example, no one knows who Mega Man really is at this point. Everyone with a Biometal calls themselves "Mega Man", introducing it more as a general concept. Zero is barely mentioned here. Still prefer the Zero Saga tone overall, more dark and sinister.

In conclusion, a great Mega Man game that streamlines some mechanics from the Zero Saga. Adding a Metroidvania exploration and elements as a replacement of the linear structure of past title. While not perfect at it's core, it is a great first attempt into a new era.

Holy kino. If you ignore the story drop off, this plays incredibly. It’s also really fun fanservice. I just mention the story as this is a direct sequel to the Zero games, which have a very good overarching narrative. Wouldn’t mention otherwise; playing a Mega Man platformer for the story is like watching porn for the setpieces. But this game is stellar. I don’t really get the complaints about the minimap, if only for the fact that it’s one of the most straightforward Metroidvanias I’ve played, with 3 warps that serve as central hubs so it’s impossible to get lost. Could the map be labeled better? Yeah, but doors are also kind of loudly screaming zone locations at you, so there’s that.

It is as it says on the tin - It is Mega Man Zero and X coming together to form something fantastic.

There is so much fun to be found with the Biometals and not to mention all the neat fanservice found in this game.

Getting the upgrades can feel like a chore at times, but otherwise, this was a fantastic next step from the Zero games.

Como maluco que gosta de desafios, eu acho esse jogo muito casual.

Não sei se foi de propósito, ou o modelo ZX é quebrado, porque ele mata qualquer chefe em menos de 10 segundos. Nenhum chefe me proporcionou um real desafio, todos eu pulava e batia com a espada giratória. Parece até que estou fazendo speedrun, mas não, isso acontece com qualquer coisa desse jogo, ninguém tanka esse ataque, não sinto interesse nenhum em usar os outros modelos, porque o ZX já proporciona tudo que eu preciso.

A coisa que eu mais gosto aqui, é a OST, que faz sua obrigação como um megaman, e se você também gosta dela, recomendo procurar pelo "ZX Tunes" que deixa até as mais fracas, em um banger. O que adoro também são os gráficos, tudo nesse jogo é bonitinho, des de inimigos ao cenário, a pixel art do ds nunca foi tão linda quanto aqui.

A maior controversa desse jogo é o mapa, mas é só olhar para o menu do jogo que ele indica todos os caminhos para acessar tal área, então preste atenção no jogo da próxima vez.

Mechanics are weird to get into (shifting to the X costume for the protagonist since the human form can do more delicate stuff like crawling, ok...), but exploration and controls are really neat.

é um jogo legal com controles bem responsivos, agora, aquele mapa, não é nem um pouco intuitivo, é mais facil voce gravar de cabeça ou anotar os pontos importantes do que depender daquele mapa, mas apesar dos pesares, é um bom jogo, é bacana voce poder usar variantes de gameplay e os próprios guardians vindo do Mega Man Zero, acho que 7.5 ta bom pra esse jogo.

The best of the Mega Man Zero style games, this game gets full marks for having an absolutely banging OST, no longer held back by the GBA's lackluster sound chip. It also suffers less from the screen crunch that the Zero games had. The way this game really shines though is the variability and movement compared to the Zero series. Zero already had great movement - dashing and wall jumping feel as natural as breathing after a while, even more than in the X series. But in this game, you not only have most of Zero's moveset, even with a few EX skills unlocked at the start for you, but get to unlock extra biometals that let you really customize how you want to play the game. Really like speedrunning and want more movement freedom? Model Hx is there. Want a stronger, angleable buster? Fx is there. Each biometal has its own uses but in combat you can use whichever you want any time you want, and it's a real blast. The encounters are tightly designed. That said, navigating the world without a map is like walking into walls. The levels themselves are fun to play and explore, but getting to them can be quite difficult. Were I to change anything, a properly made map for the game would be an immediate fix. ZX Advent mostly fixes that problem, but ZX advent also has its own problems... I'd call this either my favorite or second favorite Mega Man game. Aile is definitely my favorite character, at least. Love her.

As a successor to the Mega Man Zero series there is a handful of things I like and don't like.

Pros:
- 10/10 Soundtrack
- Using Biometals is a very unique way to use new skills based off reploids who existed in the past
- Fun to move around in when you know what to do
- Being able to pick between a male and female character protag is based

Cons:
- A Mega Man Metroidvania seemed like a very good idea on paper but its not executed very well with its confusing map system and tedious backtracking.
- Almost all the side quests are horrible fetch quests that should not be in a Mega Man game
- Specific boss hitboxes causing damage to biometals is the worst mechanic I've seen in this series especially when trying to go for level 4 victories
- Final boss was disappointing compared to previous Zero games

Overall I thought it was a pretty okay game but without playing the Legacy Collection version I would not have the patience to get through this game at all.

It is pretty nice but I would have been so lost over the entire game if a friend didn't help me travel the map


This game is so fucking good it has made me rethink my life and my purpose while living. I am literally Aile irl. also fuck the omega boss

Melhor jogo de plataforma já feito, Megaman ZX Advent é uma merda, quem discorda tá errado

One day I'll give this game another shot. The map was really bad and I had a hard time navigating the world.