Rage 2 is so devoid of anything interesting, that I actually feel frustrated about it. Just a giant nothing burger of a game- an "open world" that nails the "post-apocalyptic" thing a bit too hard because there is seemingly no life whatsoever. Long sequences of driving, broken up by copy-pasted bandit camps that give you some ammo pick-ups and currency. I found the Borderlands 2 Circle of Slaughter rip-off especially bad. Fighting a grand total of 3 enemy types over and over, in small rooms, with your reward just being the opportunity to buy more ammo. What a snorefest.
Não entendi nada. Nem da história, nem da gameplay, muitos pop-ups de tutorial nos primeiros minutos em momentos atrapalhados.
Dito isso, adorei o fato de que enquanto tá rolando a missão inicial vários dos ratos dos muros simplesmente morrem a troco de nada com efeitos malucos e explosões e raios e papapa.
Gostaria de jogar mais do que meia hora, mas acho que não peguei a brisa do jogo.
Dito isso, adorei o fato de que enquanto tá rolando a missão inicial vários dos ratos dos muros simplesmente morrem a troco de nada com efeitos malucos e explosões e raios e papapa.
Gostaria de jogar mais do que meia hora, mas acho que não peguei a brisa do jogo.
I genuinely do not understand how this game is so hated by the gaming community. The gunplay is extremely satisfying, the graphical fidelity is impressive, the sounds are crisp, it runs well and the collectibles are fun. Yes, I know the story is crap. I haven't even touched the main missions after 3-4 hours but that doesn't mean that the game has no merit everywhere else. The only thing I hate is that I have to buy fucking rage coins or whatever if I want to buy DLCs. No option to buy it normally.
Rage 2 (2019): Cuándo DOOM conoció a Far Cry. Mejora en muchísimo al original, y aunque tiene una historia pésima y corta y el mapa no da mucho de sí, pero los tiroteos y la aventura son tan satisfactorios que lo compensan. Podría haber sido top de la generación, pero se quedó en un juego divertidísimo con potencial desperdiciado (8,10)
Holy fucking shit how could a game this bad be ever made. I feel like the devs wanted this game to be a cross between Fallout and Doom, but just failed miserably.
Firstly the story, it was really bad and boring. It uses the basic theres a big bad, find some people to defeat it with, which is fine. And the fine things end there. The story just doesn't take itself seriously, its like a parody of itself. For example at the start of the game, your mother just gets killed and you are just like: Eh, who cares, lets go kill some monsters. Every interactions with other characters just feel out of place, and with ten layers of irony on top.
The shooting itself was pretty good, it felt like Doom shooting. But the enemies. Oh the enemies. A lot of enemies just take so much fucking ammo to kill, they are just so spongy. Like for fucking real, why do I need to shoot you in the head THREE TIMES just for you to die??? The game isn't hard, just frustrating. The main way the devs tried to make the game harder is just spamming so much enemies that you run out of ammo. The other is making an enemy so spongy you run out of ammo. And when you come across a difficult encounter all you can realistically do is sit behind cover, and shoot like 2 bullets every 20 seconds until the enemies die.
There are some good moments with the abilities, they can be really cool. But them being on a long cooldown, and not having any chance to go close to enemies because you'll die really quickly if they start throwing grenades, it just makes abilities not usable. There are like 5 bosses in the entire game, but youll have like 20 encounters with them, and it just makes them boring too.
The world doesn't feel empty, just annoying. There are things to do, the 3 same things all over the map. So it too just gets boring and repetative. You can also find data pads with some lore on them, but with the story being so bad it's not even worth reading.
Firstly the story, it was really bad and boring. It uses the basic theres a big bad, find some people to defeat it with, which is fine. And the fine things end there. The story just doesn't take itself seriously, its like a parody of itself. For example at the start of the game, your mother just gets killed and you are just like: Eh, who cares, lets go kill some monsters. Every interactions with other characters just feel out of place, and with ten layers of irony on top.
The shooting itself was pretty good, it felt like Doom shooting. But the enemies. Oh the enemies. A lot of enemies just take so much fucking ammo to kill, they are just so spongy. Like for fucking real, why do I need to shoot you in the head THREE TIMES just for you to die??? The game isn't hard, just frustrating. The main way the devs tried to make the game harder is just spamming so much enemies that you run out of ammo. The other is making an enemy so spongy you run out of ammo. And when you come across a difficult encounter all you can realistically do is sit behind cover, and shoot like 2 bullets every 20 seconds until the enemies die.
There are some good moments with the abilities, they can be really cool. But them being on a long cooldown, and not having any chance to go close to enemies because you'll die really quickly if they start throwing grenades, it just makes abilities not usable. There are like 5 bosses in the entire game, but youll have like 20 encounters with them, and it just makes them boring too.
The world doesn't feel empty, just annoying. There are things to do, the 3 same things all over the map. So it too just gets boring and repetative. You can also find data pads with some lore on them, but with the story being so bad it's not even worth reading.