Bio
Hey there! I'm Quack, I mainly just log my played games for myself here, but also do some reviews.
And If you are already here, consider reading them!
My reviews are pretty casual, at most a few paragraphs. I rate the games based on how much I enjoyed them, while also being influenced a little by how good objectively the game is.
Hey there! I'm Quack, I mainly just log my played games for myself here, but also do some reviews.
And If you are already here, consider reading them!
My reviews are pretty casual, at most a few paragraphs. I rate the games based on how much I enjoyed them, while also being influenced a little by how good objectively the game is.
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Total Games Played
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Played in 2024
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The game looks really good, but it has nothing going for it in gamplay.
The shooting itself is alright, altough aiming is clunky. A main mechanic is covering behind graves(?) or other objects, but you have to hug them really close, and the animation between standing and covering is very little, so you'll of course get damaged. Literally everything is clunky and feels slow, you have to wait like a second between rolls, not giving enough time to get to safety. When going into cover you again have to wait a second before you can roll or do anything.
Upgrades, weapons, perks are usually what makes rougelites(k) but this game lacks everything. Like 4 gun types, sometimes with debuff modifiers like making the enemies bleed. Upgrades and perks/abilities have nothing really. Everything is basic and boring.
The shooting itself is alright, altough aiming is clunky. A main mechanic is covering behind graves(?) or other objects, but you have to hug them really close, and the animation between standing and covering is very little, so you'll of course get damaged. Literally everything is clunky and feels slow, you have to wait like a second between rolls, not giving enough time to get to safety. When going into cover you again have to wait a second before you can roll or do anything.
Upgrades, weapons, perks are usually what makes rougelites(k) but this game lacks everything. Like 4 gun types, sometimes with debuff modifiers like making the enemies bleed. Upgrades and perks/abilities have nothing really. Everything is basic and boring.
Holy fucking shit how could a game this bad be ever made. I feel like the devs wanted this game to be a cross between Fallout and Doom, but just failed miserably.
Firstly the story, it was really bad and boring. It uses the basic theres a big bad, find some people to defeat it with, which is fine. And the fine things end there. The story just doesn't take itself seriously, its like a parody of itself. For example at the start of the game, your mother just gets killed and you are just like: Eh, who cares, lets go kill some monsters. Every interactions with other characters just feel out of place, and with ten layers of irony on top.
The shooting itself was pretty good, it felt like Doom shooting. But the enemies. Oh the enemies. A lot of enemies just take so much fucking ammo to kill, they are just so spongy. Like for fucking real, why do I need to shoot you in the head THREE TIMES just for you to die??? The game isn't hard, just frustrating. The main way the devs tried to make the game harder is just spamming so much enemies that you run out of ammo. The other is making an enemy so spongy you run out of ammo. And when you come across a difficult encounter all you can realistically do is sit behind cover, and shoot like 2 bullets every 20 seconds until the enemies die.
There are some good moments with the abilities, they can be really cool. But them being on a long cooldown, and not having any chance to go close to enemies because you'll die really quickly if they start throwing grenades, it just makes abilities not usable. There are like 5 bosses in the entire game, but youll have like 20 encounters with them, and it just makes them boring too.
The world doesn't feel empty, just annoying. There are things to do, the 3 same things all over the map. So it too just gets boring and repetative. You can also find data pads with some lore on them, but with the story being so bad it's not even worth reading.
Firstly the story, it was really bad and boring. It uses the basic theres a big bad, find some people to defeat it with, which is fine. And the fine things end there. The story just doesn't take itself seriously, its like a parody of itself. For example at the start of the game, your mother just gets killed and you are just like: Eh, who cares, lets go kill some monsters. Every interactions with other characters just feel out of place, and with ten layers of irony on top.
The shooting itself was pretty good, it felt like Doom shooting. But the enemies. Oh the enemies. A lot of enemies just take so much fucking ammo to kill, they are just so spongy. Like for fucking real, why do I need to shoot you in the head THREE TIMES just for you to die??? The game isn't hard, just frustrating. The main way the devs tried to make the game harder is just spamming so much enemies that you run out of ammo. The other is making an enemy so spongy you run out of ammo. And when you come across a difficult encounter all you can realistically do is sit behind cover, and shoot like 2 bullets every 20 seconds until the enemies die.
There are some good moments with the abilities, they can be really cool. But them being on a long cooldown, and not having any chance to go close to enemies because you'll die really quickly if they start throwing grenades, it just makes abilities not usable. There are like 5 bosses in the entire game, but youll have like 20 encounters with them, and it just makes them boring too.
The world doesn't feel empty, just annoying. There are things to do, the 3 same things all over the map. So it too just gets boring and repetative. You can also find data pads with some lore on them, but with the story being so bad it's not even worth reading.
A nice, short narrative game. You go from room to room watching recordings of the space station's crew's, while you also download the AI of the station, as that was the job you were hired to do. The recordings were nice, but there weren't really anything else to do, just walk, listen, walk, listen. Which is fine, but for me the story wasn't all that interesting, until the end. The end was really good, with a good twist. And with how short the game was, the previous boring story didn't seem that long in contrast. So it was fine.