Reviews from

in the past


It’s cute, has a lot of heart, and is decently fun for awhile.

Unfortunately, it is lacking a feeling of completeness. The amount of unlocks is at odds with length and lack of replayability of the singular randomized run you are tasked with completing.

We almost beat the game on the first run while each of us was getting more drunk over time, without unlocking much..

While I have a soft spot for this game given I played it on Valentine’s Day with my partner and finished it on a second play session soon after, I am pulled into feeling more objective about the game when rating it here.

Agalarla aktı. Dümeni kullanan kişi çok yetenekli olması lazım. Yoksa bitiremezsiniz.

Got through the tutorial and seems like a really fun game similar in dynamic to Plate Up, but I think this is a game I will end up needing to play with friends. Wanted to give it a try since it was leaving game pass.

We need more 4 player co-op roguelites, that's for sure.

Spacelines presents a peculiar concept. Many compare it to the Overcooked or the Moving Out series. I would bring a more obscure title for comparison: Working Zombies, from the developers of the Picross series across all Nintendo systems.

Even though I've only played the demo of said game so far, gameplay is very similar. I imagine there are more games with the same mechanics, that's just the comparison I can make. The difference is in the roguelite elements. Working Zombies is level-based, Spacelines is randomized every run.

Every run in Spacelines plays more or less the same, with varying amounts of success. It's all about teamwork and designating roles. The path the ship will traverse is random, the needs of the passengers are varied, but the inside is always the same. I'd have liked to have random parts of the ship so it wouldn't feel too repetitive for everyone but the pilot. And even the pilot knows there isn't much variety out there.

Most events start towards the middle of the run. We really struggled with the asteroid belts, we weren't able to complete a single run because of it, and because you lose all of your money, unless you stored it in a bank if you were lucky enough to find one, it's very difficult to end up buying a better ship. We prefered to pay the insurance for a cheaper ship, which also protected the upgrades, but progress was slow and gameplay stopped evolving after the second run.

So yeah, it can be as difficult as Overcooked or Moving Out, the fun does not reach those levels though. Oh well, time to go back to Vampire Survivors.

Played for 9 hours and 27 minutes on Xbox Series S through Xbox Game Pass.

pretty fun, one of the most demoralizing games to lose a run in, but it also makes the tension (especially as the ship pilot, which was my designated role) very high. i do think early game is a bit more frustrating than i'd like, i understand the idea is to start with a worse ship and grow it/upgrade it but they start throwing a lot of systems at you that you just cannot deal with at all and it's a bit more frustrating than the average roguelike. otherwise it was fun with friends, pretty charming and functions well. felt real good to complete a run with friends.

Se não tivesse no Gamepass, provavelmente daria uma nota menor, haja vista que é extremamente curto. O jogo em si é muito divertido com amigos, o caos que é gerado de repente sempre sobe o astral do grupo, mas o mesmo morre rapidamente caso a missão falhe, já que você é mandado de volta pro INÍCIO DO JOGO. Creio que os devs adotaram essa medida pra contornar o problema do jogo ser muito curto, mas não acho que essa seja a melhor opção, já que conforme você vai pegando o jeito, as fases iniciais só se tornam um come tempo sem emoção.

Joguei faz um tempo, não tenho certeza se o sistema ainda é assim.

Too basic, game is for 5 years old. One thing is missing for this game, fun.