Reviews from

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After the frustrating mess that was Cold Steel 3's finale, I went into this game expecting it to be an even bigger trainwreck. And I wasn't... entirely wrong. Cold Steel 4 is a game that, while still overall fun and has its good moments, was ultimately sabotaged by the baffling writing decisions made by Cold Steel 3 and is nowhere near the masterpiece finale it should've been.

I would like to start off by mentioning the things I actually liked about this game. For one, the combat is as fun as ever. I played on Nightmare difficulty for this one and while it was still an incredibly easy game, I found satisfaction in watching the difficulty completely crumble with the amount of insane tools the game gives you. The game being so easy even on the highest difficulty lets you get away with using pretty much any character and strategy and still make it through. In typical Kiseki fashion there are still a ton of characters to get attached to, but that also leads to one of this game's biggest issues - character bloat. There are too many characters for the story to juggle that a ton either get nothing to do or are just horribly written. Nearly every returning character is a shell, just there to make the player point at the screen and go "Hey I know that guy!"

Another thing I want to mention is the game's pretty strong first act. Act 1 and Fragments are genuinely good. Having the new Class VII separated from Rean not only allows the class members to have more screentime, but also establishes a clear goal early on: get Rean back. This entire segment of the game, including its conclusion with Fragments, thoroughly surprised me with how good it was. Unfortunately, this is the best the game gets for a long time, which leads to the part of this review where i touch on the bad.

Right after the game's best part immediately comes the worst part of the game - Act 2. If there's one thing that I can say hurt Cold Steel 4 the most besides the obvious nonsensical plot points and revelations, it's the pacing. For being the start to the largest war in Zemuria's history, there is way too much of nothing happening for a good majority of this game, and Act 2 is why. It actually starts off pretty good with the first Rivalry, but after that it turns into a completely different game. The entirety of Act 2 is literally 30 hours of straight filler where all you do is visit town -> talk to NPCS -> solve the extremely minor issue in the area -> rinse and repeat. Padding isn't a new thing in this series at all but I feel like it's at its worst here considering how high the stakes SHOULD be. It's tedious as hell and I actually had to stop playing for a couple of days because of how boring it was.

Last thing I want to touch on is a feature that has existed since Cold Steel 1 and I have never been a fan of, but they're even more baffling here - the bonding events. Mainly with the female characters. The Erebonian curse is one thing, but the real curse in this game is every girl's inability to be around Rean and not want to make out with him. There are some genuinely good scenes between Rean and the female characters, but so many are also immediately undercut by the fact that every girl is in love with Rean. It can get really creepy considering that even characters like Altina and Fie are romance options when they have no business being there.

Thankfully Act 3 and Finale, while not amazing, still kept me entertained enough to want to see the game through to the end. While I can say this is the second worst Kiseki game only ahead of Cold Steel 1, I can also say that I do not regret my time invested into this series at all. A couple of letdowns isn't going to stop me from thinking about the hundreds of hours I've put in being invested in this world and the characters living in it. Reverie and the Kuro games are waiting, and I'm more motivated than ever to continue with this series.

this game is so good when rean isn't the protagonist

a shame that only happens during the first 10 hours

PEAK FICTION!

I can see the flaws others have but honestly I loved this game from start to finish. It definitely helped that I like the new class VII more than the original (idk if that’s a hot take) and seeing all them take on the spotlight in the early parts of the game was amazing to see for me.

The emotional peaks and hype moments are just simply the best the series has to offer. So many instances where I started bawling when I least expected to… that’s the magic that trails has. These characters feel like family and no other franchise has made me feel this way.

What a journey Cold Steel has been and can’t wait to start Reverie after i sit with what I experienced with this game for a little. I love trails.

This review contains spoilers

This is going to be a spoiler filled review so be warned. Trails of Cold Steel IV is not only the end of 4 games worth of storytelling in the Erebonia arc, but also the culmination of 9 games worth of plot threads and story arcs, with many returning characters in what is subtitled “End of Saga” in the Japanese title. With all that weighing on its shoulders, I think it's incredibly difficult to give Cold Steel IV a proper review without going into full spoiler territory and as such, spoilers will be throughout this whole review as I go through the rollercoaster ride that is Cold Steel IV.

To begin with I'll do my usual and go through the gameplay stuff first. As the follow up in the typical Trails pairs of games, Cold Steel IV builds upon what came before. Orbments get their second enhancement slots again, BP is now capped at 7pts, Lost Arts make a return from Cold Steel II and you've got all your usual Cold Steel battle system in place with combat links and follow up attacks, and master quartz and all that fun stuff that has kept the combat engaging throughout the many hours these games take. The Brave Order system from CS3 also returns and thankfully seems to have been adjusted to try and balance things a bit better because I wasn't cutting through enemies like paper this time round which was much appreciated.
Divine Knight battles haven't changed much and honestly, as much as I love mechs, I definitely felt like these battles had outstayed their welcome by this point. It's the same core “target the right weak point for the stance to get a follow up attack” and once you find the weak points, they seem impossible to lose. Over the course of all four Cold Steel games I have never once had a Divine Knight or Soldat lose all its HP on me. The battles just seem kind of stagnant compared to the core battle system and once the spectacle has worn off, they become a little too formulaic, which is a problem when the game has a plot point that sees you taking on 6 Divine Knights throughout the game with little differing up the fights other than how many partners you get with you. It's a minor gripe in the grand scheme of things but I wouldn't have minded if they had tried a more action oriented approach to Divine Knight battles, just to try and freshen things up a bit.

On the location front, it's the usual handful of new areas within the familiarity of the previous game. There's the witches village Eryn, and a few more areas of Crossbell modelled now, as well as plenty of new dungeon areas to explore which is nice. They even bring over some CS1/2 locations for a few scenes (though not playable in) which is nice. Ambition and scope certainly outpaced time and money because there's stuff happening in areas like Liberl, Jurai, and North Ambria but because these areas don't have full scale 3D models done for them, you only get to see them on the map as events are talked about. It's a shame but at the same time, I can commend the sheer scale and scope of what they're doing, especially for a company the size of Falcom. I can always appreciate ambition even if it doesn't quite hit the mark.

On the technical side of things, I played this on Switch and there's a handful of unfortunate issues to report. Positives first, there wasn't any time the game got stuck loading at a point like CS3 did for me, and for the most part it runs consistently and looks good enough. Unfortunately there are times where the large amount of characters on screen at times drags the framerate down and load times here are kinda long. I don't know if the in game clock tracks the loading screen times or not but my playtime on my save file was around 5 hours less than the playtime my Switch was tracking so I can only assume that was load times being added up throughout my whole 90+ hour playthrough which uh….. yeah, the 10ish seconds per load screen really adds up. There's a handful of other issues carried over from CS3, like the incredibly tiny text in some areas.
Aside from the load times, these issues didn't bother me too much but everyone has different tolerances to these things so it's important to note.

Right, let's get into the wild highs and lows of the story side of things because wow, there is a lot to go through in this one.
Following on directly from CS3 where Rean lost control over himself after seeing Millium die in front of him, he finds himself captured and restrained in the Gnomes Black Workshop having slayed the fallen Holy Beast and released the Black Twilight upon the world, giving the curse of Erebonia even more strength than before. On top of that, following the shooting of the Emperor by Ash, Erebonia had declared war on Calvard. With not only the future of Erebonia at stake but the world, we need heroes from all over to pitch in and help and CS4 begins things off on an excellent note by giving you control of Estelle, Joshua, Renne, Lloyd, Elie, and KeA - heroes from the Liberl and Crossbell arcs of this long running narrative. They've taken it upon themselves to invade Orchis Tower in Crossbell to try and get some idea on what exactly is happening in the world. It's a great way to kick off the game, putting you directly into the action without resorting to the old “play a later part of the game at the beginning” thing that's been done a few times before in this series. It also gives them a chance to introduce our new Third Anguis of Ouroboros - Mariabelle Crois - friend of Elie and daughter of the man who had seized Crossbell’s independence through his own less than savoury means. She's replaced the fallen Third Anguis - Weissman - who was killed by Kevin at the end of Sky SC and this kind of stuff is why Trails is such a cool series. The world is continuingly moving forward and characters are finding themselves in new roles and positions as they grow and seize their own ambitions in the ever changing world they live in.

Following on from the Prologue, Act 1 takes us back to Class VII, who having lost Rean and split up from a few other characters after the events at the Gral, they find themselves waking up at the hidden village of Eryn, a place that witches have kept hidden in Erebonia. Having lost Millium through her sacrifice to become the Sword of the End and lost Rean to the Gnomes, Class VII are understandably dejected and lost on what they want to do. Alisa has found out that not only is her father still alive, he's Black Alberich, the leader of the Gnomes. Jusis had become especially close to Millium, forming a sibling-like bond with her and losing her has hit him hard. Laura has watched the airship her father was on get blown to pieces and is grieving the loss of her father. On the new Class VII side of things, Ash has disappeared after shooting the Emperor and Musse has vanished too, the loss of Millium has also hit Altina hard as the pair were like sisters and Kurt is struggling with seeing what Cedric has become. With so many people lost and crushed from the events of the Gral, it takes someone special to snap the group out their funk and that someone special is Juna, carrying the pride of Crossbell in her veins as well as her experiences in Erebonia, she knows just how important it is to pick yourself back up, and so, with the absence of Rean, Juna takes the role leader and gives a rousing speech, not pulling any punches, to inspire Class VII out their funks and to kick their butt into gear for a rescue mission unlike any other they've done before. It's a brilliant start to the game and I loved seeing how all these different losses hit each character but also seeing Juna pick up everyone was really cool. She was my favourite member of New Class VII from CS3 and she does an incredible job taking the role of leader here in uncertain times.
The bulk of Act 1 sees Class VII and allies searching through Erebonia to find the location of the Black Workshop as well as trying to find Musse and Ash. Of course, we see the likes of Ouroboros showing up to impede their progress too. Ash finds himself going back to visit his hometown of Hamel as he struggles with what he's done while Musse has all of a sudden become one of the most powerful people in the world, gathering people like Vita and Aurelia to her side and having the absolutely ludicrous skill of being able to predict literally everything that's happened and she's putting together a counter operation to stop Osborne's Operation Jormungandr (his plan to swallow the world whole through war) with Operation Mille Mirage, essentially a plan that while would be able to stop Osborne, it would do so at the cost of many millions of lives. Uncomfortable with her plan, Musse decides to re-join up with Class VII to search for Rean and another way to bring a stop to the strife that is about to engulf the world.
Act 1 ends with a spectacular trek through the Black Workshop with the cast split up into two teams working together to save Rean and help bring him out of the curse’s grasp. Along the way we see the culmination of Duvalie’s doubts about the path she's been following as she joins up with Class VII and Crow manages to shake off the Azure Siegfried persona that had been forced upon him. It's all great stuff and on its own would've been an excellent game but there's so much more to this fairytale.
Act 1 does have a couple of issues mind you. Roselia becomes the latest character to take part in the extremely disgusting boob groping trope this series is increasingly becoming marred in and annoyingly the first of many death fake outs is confirmed with Angelica coming back under the Gnomes control. It doesn't help that Angelica is a character I personally don't like seeing her come back after being led to believe she was dead was a personal annoyance.

After the relatively consistent high of Act 1 we bridge into Act 2 with the Rivalries being introduced. The Rivalries are a series of battles between Divine Knights where the winner absorbs the other Knight and once all 7 are merged back into one, the Great One can be reformed. Rean and Crow get the jump on this and duke it out to try and figure out what exactly a Rivalry is. As the Ashen Knight begins absorbing the Azure Knight, we find out that Crow is an Immortal whose life is tied to his Divine Knight and losing his knight would mean he dies again. I don't mind revivals like this because it's a special circumstance and his life is tied to something he could lose at any moment. Having to go through a second death scene for Crow though, only to have Valimar restore Ordine and take him as a squire, thereby saving Crow is a little bit more annoying. Well the second death scene anyways, I like Crow knowing he is living on borrowed time and doing all he can to help before his time is up.

Act 2 is where the game suffers a massive dip unfortunately. They remember that this is a Cold Steel game and as such it must have Bonding Events and so they bring them back but decide to implement in the worst way yet. You see, nearly every single female character now has “special memory” bonding events with Rean where if you do that Bonding Event, you unlock a heart towards Rean becoming romantically involved with that character. What's worse is that these events tend to be ones with character notes unlocked through them, meaning that you are probably missing out on important character stuff if you skip them. So wanting to see what Fie’s first event was like to find out what I could be missing out on by skipping most of them, I did Fie’s first bonding event and was rewarded with some of the worst character assassination I've seen as Fie just compared herself to the other Class VII girls in hopes that Rean liked her over all the others. It was awful seeing this ex-jaeger, now bracer, pining for the affection of a man she's shown zero romantic interest in previously. So with that I decided to skip all special memory bonding events with the exception of Alisa as that's who I've picked in every Cold Steel game so far (her first event is actually pretty cool because she decides to break up with Rean as she tries to deal with everything else going on in her life, realising she isn't able to give Rean the relationship he deserves and not wanting to be selfish and drag him into her problems. She still ends up getting back with him anyways which honestly I would've preferred if they had waited until the end of this game or did in a future game, once everything was resolved with her family)
The biggest issue with Act 2 is just how much of it feels like a waste of time. The core of it is going from place to place to rescue characters like Towa and Tio who went missing after everything went down at the Gral. They're being held hostage by characters like General Craig and Neithardt only they aren't really hostages though. No they're under protection and are free to go but instead of handing them over to Rean, these characters instead want to “test your resolve” by making you go through dungeons and fighting them even though at this point, everyone's resolve should be clear. Main Class VII fought in the Civil War and now contain people like Gaius (member of the Gralsritter), Fie (a high ranking bracer), and Emma (a powerful witch capable of lowering the strength of McBurn’s flames), I think their resolve is clear by now, especially with Rean back. On the new Class VII side, THEY HAD JUST STORMED THE BLACK WORKSHOP AND RESCUED REAN, whose resolve is needing to be tested here??? WHY DO THEY NEED TO BE TESTED THREE TIMES??? I would've understood it more if General Craig was like, “I'm sorry but as a General of Erebonia I must follow orders and I cannot allow these people out of our custody” or something because at least that would make a bit more sense.
At least it ends on a higher note with the full reveal of just how big Operation Mille Mirage actually is, bringing together characters from Liberl, Remiferia, and Calvard in a bid to stop the Empire by fighting them head on in what would be a war on a scale like no other. Our heroes from Liberl, Crossbell, and Erebonia however choose to find a third path, one that honours the late Prince Olivert, in what is an incredibly touching moment. Of course the Pantagruel ends up being invaded by Osborne's group of villains and we get another cool team split dungeon sequence as both teams work together to make their way to the deck of the Pantagruel to face the enemy. It's all thrilling stuff, it's going so well and then the wheels start to fall off again. Our heroes end up with their backs against the wall with the sheer numbers that Cedric has brought with him and so to bail them out at the eleventh hour is none other than the new Courageous II, with a few crew members who were supposed to be blown up on the original Courageous. Yup, the very Act that had characters honouring the legacy of Olivert sees Olivert and Toval both come back from what should've been certain death. Turns out George is just an absolutely useless character with zero conviction and so he delayed the bomb and gave Olivert's crew a warning before the bombs could detonate. On the cooler side of things, Blueblanc did not want his rival to die so he helped in saving them which is a cool character moment for him but yet again, characters not actually dying and getting fake out deaths is a problem because it kills the tension in the conflicts. If there's no risk or sense of belief that the main characters can lose or be killed if they mess up then the fights start to feel predictable and less dramatic. Even more frustrating in this sequence is the amount of characters hopping over to whatever side they feel like with little consequence. The RMP’s Major Michael Irving had switched from the Branch campus of Thors to aid the Main Campus with Prince Cedric and Shirley only to hop right back over to Oliverts side as a member of his crew. Professor Schmidt does whatever he likes and helps whoever benefits his research which was annoying in the first place but he also hops over to the enemy for a bit along with Alisa’s mother Irina. Then we have Victor Arseid who dons a mind control mask, claims he's acting of his own free will, then characters claim it's the curse affecting him, on the side of the enemy because??? It's just too much side swapping at such a late stage in the plot with little to no build up and it's more annoying than exciting or interesting. At least the likes of Duvalie and Bleublanc get a build up where the payoff is them finding the conviction to follow their beliefs and ideals.
But yeah that is the mess that is Act 2 that felt like a giant waste of time, started building a good climax and then lost the plot for a bit.

Act 3 starts to get things back on track with lore revelations detailing what exactly the curse is and how Dreichels had resisted it for many years. We get a bit silly again with reincarnation being brought in out of nowhere to make Osborne the reincarnation of Dreichels for some reason but it did clear up some issues I had with the curse and got me to understand it better. The curse is the Ebon Knight Ishmelga and he likes to take advantage of people when they're at their weakest. Osborne losing Rean, Rean seeing Millium sacrifice herself, Ash giving into his desire for revenge for Hamel… those moments allowed the curse to take hold and amplify the darkest desires of those people. Rean completely loses his mind and seeks revenge against those who forced Millium into sacrificing herself, Ash tries to assassinate the Emperor for his part in the Hamel tragedy. These actions are merely the darkest desires of those people amplified by the curse after having lost their will to resist it. Dreichels resisted the curse for 250 years, even through reincarnation until as Osborne he lost his son and wanted him back. That shows that with enough willpower, you can resist the curse and that while the curse plays a part in amplifying the dark desires of the people of Erebonia, those desires and actions are ultimately still the responsibility of those people. The frustrating things with the curse is some characters using it as an excuse to shift blame off people, like Class VII with Ash, and how unsubtle it can be with its influence at times. Characters like Ash who were under the influence of the curse though do recognise it was their own weakness that allowed them to do the things they did and that goes a long way to making the curse a much more digestible plot point than it was when it was getting the blame for literally every atrocity Erebonia committed. It's still an overall messy plot element and I can understand why it rubs people up the wrong way.
The core of Act 3 is the countdown towards September 1st and the beginning of the war with our heroes deciding to try and knock out a couple more Rivalries in hopes of getting Rutger and Lianne on their side like Crow. Before you get to challenge them however, Black Alberich decides to put up barriers surrounding their locations so you get to have fun going through more dungeons and boss fights. Oh and remember all those characters like Schmidt, Irina, and Victor whose side swapping felt out of nowhere and pointless? Guess who ends up swapping sides again :) Victor is the most egregious here because for someone apparently acting on his own will and not under mind control from the Gnome mask, he sure does join up pretty fast after you knock that mask off his face. At least there's a good side swap within it all with Alisa finally getting through to Sharon that she is a loved and valued member of the family. The better part of Act 3 is the Rivalry battles that while unfortunately didn't quite pan out the way I expected, they did give some great character moments. Fie and Rutger getting a proper father daughter bond moment was incredibly heartwarming and Rufus coming in to kill steal Lianne just as we had convinced her to stay alive a bit longer, further emphasising just how much of calculating bastard he is and showing why he is the best of the Ironbloods.

Before the war and the finale begins we get a moment of respite as the gang decide to go to Mishelam together to spend one last evening of peace before the world descends into war. It's a moment to put the fears of the unknown to one side and spend time with loved ones and it makes sense to have something like that here. The highlight is Olivert proposing to Schera, another great thing that shows just how cool it is watching these characters grow together through multiple games spanning multiple years. There's other cool stuff like Rean gaining mastery over the seventh form of the eight leaves one blade school and you get a silly quest with Sara inviting a bunch of women into having a drinking contest together.

Ultimately there's still a finale to get through and with Black Alberich bringing 5 Salt Pales and the Empyreal Fortress into Erebonia to set the stage for the final few Rivalries. Trails does the cool thing Trails can do and gives you FIVE different party setups to explore each of the pales, including a lot of first time playable characters like the rest of the Stahlritter and Zephyr, making for a really cool final set of dungeons before the actual final dungeon with Class VII. The Empyreal Fortress is a suitable final dungeon with not only the final Rivalries to get through but a few other boss fights with high importance.
The first battle is against Lechter and Claire who have both fallen so far from where I expected them to be. I understand that the death of Millium has hit both of them hard and they've lost a lot of their conviction but man, Lechter came in at Sky the 3rd, talking a big game, telling Osborne that he will surpass him. Claire since Cold Steel I has been showing unease about the path she's been on, doubts about following Osborne… to see both of them like this is just sad and disappointing.
The Rivalry against Cedric is pretty cool as you see an unlikely bond has formed between Shirley and Cedric which works surprisingly well for both characters. Cedric himself has a lot of issues to work through and nearly falls into the trap of using the curse as an excuse for his actions before Shirley hits him with a few home truths.
Mariabelle and Campanella show up and do what Ouroboros does, say some vague crap and leave as Juna puts it. Juna gets another moment of badassery though as she tears through them with a ton of questions. Of course we don't get many answers from them, the focus being the Phantasmal Blaze Plan and why they stopped trying to take it back (which I feel like it was obvious to put together that Osborne was enacting the plan anyways so it made sense for Ouroboros to join up with him?) More interestingly though they go into what Vita was trying to do which gives some insight into why she left and drop some vague stuff about the “truth of the world” itself as well as insinuating that Professor Epstein is aware of the truth. There's a post credits scene with Ouroboros that alludes to what their goal might actually be and with some theorising, a lot of their actions and condemnation of Weissman start to make a bit more sense. On the surface the organisation seems like a huge mess with members free to do what they want and leave without much consequence but underneath it all there does seem to be some method to their madness.
After that there's the penultimate Rivalry with Rufus who seems to be the only one who understood what it meant to be an Ironblood. His goal is basically to amass power until he's able to surpass Osborne and he'll do whatever it takes to get there. He actually has strength in his convictions, knows what he wants, and isn't afraid of being an asshole to get there and that makes him such a fantastic character. The fact his voice actor fits him so well only further enhances the aura surrounding him and it's magnificent. Having a character you love to hate makes it so much more satisfying for when you do take them down and Rufus fits the bill perfectly.
Before the final Rivalry though there's still McBurn to take care of and honestly at this point, the amount of times you've fought him only for him to be like “next time I might have to unleash my true power” does make going into this fight feel a bit like a chore at first but he's finally in the mood to give you some answers and hoo boy, there are some wild implications about Zemuria itself. You see, McBurn isn't even from this world and upon his arrival to this world, he became mixed with some sort of devil creature and has been holding back in his fights so that he can find out exactly what it is he has merged with by pushing himself against tougher and tougher opponents so that he can awaken his devil side without burning the entire world to cinders. What's even more interesting is that the church and the witches are aware of the truth of Zemuria, that no one seems to be able to leave the continent and that people are restricted in what they know by following the teachings of Aidios. Then there's the fact that the DG Cult who came up with the Gnosis drug in Zero are pretty close to the truth themselves and all of a sudden you have a lot of implications about the religion and state of Zemuria that is going to be really interesting to explore in the future. It makes so much more sense why Phantasma was being brought up so often throughout the game and why there were a couple of late game quests with devils popping up like they were cryptids. Really interesting set up for the future of the series. Back to McBurn himself, yeah his true form is some sort of giant devil creature which is more sorts of crazy added into the mix. Reaching that form allowed him to rediscover his lost memories and it seems he's realised that Campanella and Ouroboros were using him but what exactly they told him remains up in the air. Again, a lot of good intrigue built up from that encounter with McBurn that does a lot of good for the lore of the world and his personal character development.

Finally we meet with Osborne and the stage is set for the final Rivalry. Osborne is the epitome of my biggest issue with the Cold Steel arc - building towards something interesting and doing something way less interesting instead. For the bulk of 8ish games, Osborne has been built up as this magnificent mastermind, grabbing power and leading Erebonia towards dominating the world through a political masterclass of annexing nations by both economical pressure and outright warfare. His technique of backing nations into a corner by self sabotaging the Empire's own property and people and staging it as the work of others has backed many a nation into a corner, forcing them to give up their independence and become a part of his Empire. He wormed his way into Jurai’s favour by economically manipulating them, ousting Crow's grandfather in the process which created a terrorist organisation with the goal of assassinating him. He took Crossbell by force, using his own son as a pawn to drive Calvard out of Crossbell. He took North Ambria by force, yet again using his own son as a pawn in the process. The whole set up to this game's war is Osborne pinning an assassination attempt on Calvard and forcing conscription upon his citizens. This man has done so much damage to Western Zemuria so when we get the big reveal that um actually, no he was just playing the villain in order to bring about the chance of destroying the curse, I'm just like wow… way to undermine over a decade of set up for such a vanilla outcome. The parallel with Rean and throwing his life away to become the ultimate self sacrifice is cool and all but man, to take a political mastermind who had been built up to be the perfect final villain for this arc, and throw it away to make Ishmelga the typical “I'm humanity’s desire for growth through strife given physical form” instead is just so much missed potential. It could've been so much cooler if Osborne was just using Ishmelga’s curse to further expand his goal to conquer Zemuria or something rather than the whole Emperor Dreichels reincarnated hero nonsense. Credit where it's due, the boss fight against Osborne was a pretty tough fight and I was on the ropes for most of it (partially because I was lazy and hadn't sorted out my set ups for most of Class VII but hey, the game just about punished me for it so it's cool) The Divine Knight fight against Ishmelga carries the usual Divine Knight fight issue of all spectacle, little depth, made worse by an item that McBurn gives you that can fully restore your full party if you do end up in a pinch.

But yeah after winning the fight the game ends with the curse becoming too strong for Rean to hold back anymore and so he, Crow, and Millium decide to take it up into the atmosphere and blow it up in the ultimate self sacrifice move. I actually like this ending for Rean himself as even though he gives intl to his tendency to put his life on the line to save everyone else, this time he at least lets Crow and Millium help him, no longer taking the burden on himself all the time. Other than that though, this ending is kind of flat and lacking so good news that there's actually a true ending!
Yup, I believe if you do every single quest in the game you'll gain access to the ??? quest that gives you the Earthen Prison item and if you load your save file after beating the game and having that item, you're given the choice of another ending if you so please. It's one of those true ending flags that is kind of a cool reward for doing quests. Anyways the true ending sees Franz free from control of the Black Alberich persona (I haven't even touched upon that plot thread because to be honest, there's too much shenanigans surrounding what Ishmelga is capable of and reincarnation and stuff so I kinda stopped caring about trying to understand the whole Black Alberich situation) come up with a way to destroy the curse for good. You see, that Earthen Prison item can trap Ishmelga on their plane long enough to give our heroes a chance to kill it. And so we get our giant final boss as per Trails tradition and everyone comes back for the final fight. There's a whopping 39 characters you can sort into 3 teams of 8 as Trails flexes its cast size muscles on the rest of RPGs. It's a cool boss fight where Teams A and B destroy parts of Ishmelga to lower its shields to allow Rean's team to damage and kill the boss. Not that difficult but it's a much more fitting spectacle for the game dubbed “End of Saga”.
With the curse gone for good, and Crow's and Millium’s time coming to an end, Franz decides to ass pull out some thing he's figured out as ancestor to the Earth clan or something and Roselia joins him as they ramble on and the Divine Knights do a “one and only time” miracle that revives Crow. Yeah through the whole Cold Steel saga, Crow has literally died 3 times and has been brought back every single time. I didn't mind the Immortal one because it had rules to follow and a few others got the same deal. The Valimar squire revival was fine because Crow knew he was on borrowed time and that he was done after everything was over. To bring this guy back from the dead 3 times though…. Just let him rest in peace man, his work here was done. There's also the asspull to revive Millium because Franz has somehow had time to control his body long enough without Ishmelga realising to create a new body for Millium's spirit to be transferred in. Sure yeah, whatever. And with all these revivals guess what happens to Franz after Alisa finally has her dad back? He reveals that he was somehow an Immortal too and unlike Crow he's been one for too long now and can't be revived so uh…. Happy reunion Alisa yay! Genuinely do not know what she did to be screwed over by the writers so much but damn.
Anyways Rean goes into narration mode to explain a few events that happen post this story. Stuff like how despite freeing itself from the curse, Erebonia has a lot of rebuilding to do as well as grovelling to the other nations, especially Calvard, for the damages it's done. There's a bit about how the Bracer Guild has been reinstated in Erebonia, how Rufus has gone to prison to allow Lechter and Claire to help out in the rebuilding of Erebonia, and how the Royal Family eventually wins back the trust of the people. All that stuff is very good, a nice framing of how the balance of Zemuria has shifted since the Great Twilight. A little bit disappointing is the explanation of how Crossbell won its independence back. I would've been more annoyed about that if I didn't know Reverie existed and that it probably deals with that event but I can imagine Crossbell fans being let down by this resolution when CS4 first came out. North Ambria also gets shafted. Rean explains that after Crossbell won its independence back, the question naturally arises in Jurai and North Ambria. Jurai gets a little explanation stating that they've enjoyed their economic prosperity as part of the Empire and that the question of independence would pose some issues, North Ambria however just gets completely blanked after its first mention which sucks when Sara and the Northern Jaeger's had a lot of history being from North Ambria.
The credits are really sweet, we get to see Olivert and Schera get married and a bunch of characters celebrating, even those who unfortunately didn't make it into CS4s main story like Kevin, Ries, Wazy, and Noel. It's a nice send off and despite CS4 not pulling at my heartstrings as well as Sky SC and Azure did, the credits did get me to tear up a little seeing everyone so happy.

There's one last post credits scene you only get if you reload your save and skip through all the final scenes again. A little bit more insight into Ouroboros is given with them happy that the Sept-Terrions of Earth and Fire are no longer in reach of humanity’s hands. We also get to finally see the Grandmaster for the first time who states the world may have expanded its lifespan a little by driving back the Great Twilight but it still has around only 3 more years left. On top of that she announces the move to the next plan - the Eternal Recurrence Plan. It's a really intriguing set up for the future of the series and some of the wording used can lead to some theories of what Ouroboros is trying to do and I love that. It has me excited for the potential of what's to come and where things might go from this point.

So CS4 overall is a great game with a heavily flawed story where its highs are really good but its lows drag things down a wee bit. And I know I've had a lot of complaints throughout the story section here but a lot of it is more frustration at the missed potential and the way things went despite how they had built up my expectations. I can completely understand why CS4 seems to be such a divisive game but at the same time, for all its flaws, for all my issues with it, I still had a good time. The coming together of heroes to take down a world threat, seeing Estelle, Joshua, and Renne again, seeing the whole core of the SSS back together again, seeing Juna step up to the plate and inspire Class VII into action, Rufus being the best villain in a game where no one wants to be a villain, Crow paying his respects to each of his former comrades and pushing forward despite his limited time, Bleublanc going on a redemption arc I didn't think was possible, the way the game manages to utilise a huge cast and gives you reasons to use nearly every single playable character at least once…. For all its flaws, there are a lot of memorable and fantastic moments in CS4 that shouldn't be overlooked either. Yeah, it's messy at times and it can be frustrating too but it's also ambitious and full of the charm that makes the Trails series special and it's important to recognise that too.

The past three games fail to deliver on characters, conflicts, and moments especially when looking at the bar set by the previous two arcs. Many of this game's failings can be attributed to the poor foundation set by CS1-3. While there are still some great highs, the thought that the climax of this 400+ hour arc is far from meeting its potential was always in the back of my mind. And knowing nothing this game does can truly solve the bigger issues with the arc makes it even more disheartening.


peak

if you've played all the trails games before this one to date, the amount of payoff and satisfying moments you get throughout the game is absolutely intoxicating, i fucking love the character cast in this series, even the more minor characters that don't get a ton of screen time grew on me so easily, but most of all seeing the liberl cast AND the crossbell cast AND the old class VII AND the new class VII is a fucking treat and the game even manages to handle it in a way that doesn't make it overwhelming for the player.

the fact you don't get rean until like, 15 hours into the game was a bit disappointing at first, but admittedly makes for a great payoff in that climactic moment of the game. and even so, the beginning portion of the game was still fun and had some really heartwarming and emotional scenes. seeing altina break down crying after waking up and remembering what happened to millium honestly kind of broke me, im not gonna lie

as for the middle sections of the game, which sometimes tend to be the weak point of trails games, i think this game does a good job of keeping you interested throughout with clever foreshadowing, giving you a trip down memory lane with memorable setpieces from CS3 (similar to what CS2 does but with CS1's locations), as well as drip feeding you incredible reunions (for the player) with characters from the past arcs of the trails series. furthermore, i love trails gameplay, especially in CS3/4, so there was a lot of fun to be had along the way in that regard too, with trial chests, cryptids, boss fights, etc... vantage masters and pom party provide a good distraction for your completionist itch as well

and then the endgame... man, the endgame. i will say this: gameplay wise, it can feel a bit repetitive and formulaic, in regards to the salt pales and empyreal fortress. but as far as the salt pales go, they are very short and don't overstay their welcome at all. so to me, it was just cool to play as the different sets of characters through the salt pales that you either didn't have access to at all or rarely did throughout the course of this game. it served as a really fun little build up to the main event. the empyreal fortress, on the other hand, did get a bit too repetitive for my liking, i honestly would have enjoyed the "split your big party into 3 teams so you have to strategize party management" mechanic employed earlier in this very game to make an appearance here. would have spiced these sections up and added some challenge as well. that being said, when it comes to the plot, this shit went HARD as fuck. call it corny, predictable, melodramatic, whatever you want, i fucking LOVE this shit. the confrontation with rufus especially was just immaculate. but in general, i just love class VII's group dynamic, and it really shone through during this part of the game. and then at the very end, that bait ending... brought me to fucking tears, and i'm not ashamed to admit it. honestly, i won't lie, that would have been a fucking baller ending, and i would still be giving this 5 stars if it ended like that, despite being a broken man in the process. but, knowing trails, i had a feeling there might be something post credits, and thank fucking aidios there was, because the true ending was so damn wholesome and satisfying. i know trails has a habit of not letting anyone die, which was VERY apparent in this game, but they usually explain it away well enough that i can excuse it, but there is no denying the heavy plot armor that exists in this series. do i care though? nah, rean crow and millium lived fuck yeah

since i've done nothing but gush about how amazing this game is i feel i should finish this review off with naming the problems i had with the game, which were very few but worth mentioning nonetheless. first of all, i'm not a huge fan of the whole "curse of erebonia" thing, just the concept of having a curse that makes people do stupid/irrational things to create conflict feels like a huge cop out to me, as well as unneeded. i think that it would have been completely fine to just have it be the fact that, tragedies like hamel happen because humans are innately flawed and are prone to making inhumane and awful decisions, and leave it at that. it's a fact of life, there are shitty humans out there, and decent humans that make horrible choices. but instead, everything is explained away as "the curse of erebonia" so that at the end of the day everyone can be seen as a moral saint that just got done dirty by the curse. i know the curse factors heavy into major plot points of the story regarding the great twilight, ishmelga, etc. so maybe it was moreso implemented for those plot writing purposes but it really just felt silly to me at times. this is the major gripe i have with the plot. another gripe i have that, i suppose is also plot related, is the whole persona 5 esque romance whoever you want mechanic, which unfortunately completely blockades the writers from writing in canon romances for the erebonia characters because all the girls have to be head over heels for rean. the one exception being millium, who was not included as a romance option for rean in this game and seems to have something blossoming with jusis, which is a very cute dynamic and one i like a lot! would have been really cool, IMO, to see more like this!!! (i guess technically there's like gaius/linde too??? idk wtf was going on there) but really seeing the relationships of like, estelle/joshua, agate/tita, olivier/schera in this game, made me really wish that we saw stuff like that with the cold steel characters, but you pretty much don't see it at all. to be fair, this isn't a cold steel specific problem, as we also didn't really see canon romances in the crossbell series either for fairly similar reasons. i won't lie, at first, when playing CS1 and 2, i really enjoyed the free time system and liked the idea of getting to take my pick of who i liked the most, coming off a persona 5 playthrough where i really enjoyed that mechanic. but the fact is, rean isn't joker, he is NOT a self insert, he is very much his own character, and it ends up feeling weird to be the one in control of who he is going to fall in love with. not to mention, EVERYONE wanting a piece of the action, including ones that don't seem to make a lot of sense, such as (in my opinion) sara, juna, and altina, isn't always the greatest. but to be honest, the romance plays a rather small part in the game and doesn't impact much of the writing at all, just a few special scenes and an odd dialogue option here and there. so it really isn't THAT big of a deal, and i enjoy the plot a fuck ton nonetheless, i just would have liked to see canon romances written into the story. even a boring one like rean/alisa! tbh IMO, rean/laura would have made the most sense, and laura isn't even my best girl by any means. i digress

i wasn't expecting to type this much but, yeah, this game and this arc and this series as a whole has really made a huge impact on me and i've loved every second of it. it's pretty impossible for me to not rank this as my favorite game in the series to date, it just really fires on all cylinders and is the complete package in every way. seeing "Trails of Cold Steel has reached its conclusion." hit me like a fucking dumpster truck, i am so god damn sad that this arc is over. i first played trails of cold steel, four god damn years ago in 2020 (because i did the jank play order where you start with CS1-2 before playing sky) and i just didn't want it to end man. from what i know about reverie though, it seems like it isn't over quite yet. i fucking love trails and am so glad that there are more games, this series is just simply fucking peak probably my favorite series of all time at this point. GG

my disappointment is immeasurable

Erebonia Arc reached its conclusion, while playing I wished that normal ending had been canon ending because normal ending was too cool

I beat the game on hard, cleared all quests, beat everyone in Pom Pom & Vantage Masters, filled the entire notebook, got the true ending & the secret ending as well & all trophies except for Nightmare & the bondings for Musse, Laura & Fie. I’ll update this review as soon as I have achieved the missing trophies and might add a more detailed review.

"wot if u were a boy with no personality but hot babes and children fell in love with you because you were nice to them on the most basic level possible and also the children were your students but it's ok it's not weird we promise they actually like that you are Their Teacher it's ok :)"

the epic highs and lows of the legend of heroes: trails of cold steel iv

I tend to somewhat excuse stories in video games because I mainly focus on gameplay and characters, but when it comes to Trails games, I will be more harsher with my criticisms because the games are very story focus first and foremost. There are way to many things that confuse me such as the fact that the main party goes around taking requests across the empire when their country is going to war?? Like why??? Also why is their little to no deaths at all?? Like some characters live without repercussion?? Like this really makes me upset because there are many amazing aspects I love about this game such as Ash and Altina's character arcs and the big reunion in Act 2. I also really wish New class 7 got more focus since I feel like they are way more endearing compared to Old class 7.

This is a game I have played, yep. This is gonna be my longest review by far due to this game having way too much to talk about. This is a game I had such insane low hopes in before I went into it due to hearing some things here and there from my friends on discord and since 2 Xenoblade faces on twitter were playing it around the same time I started CS4, which is maybe why I can give it some slight props in certain situations. I’m the type of person who can find some things to enjoy in a game where all else fails, and there were some things in this one I did find. The one thing I found myself really enjoying was the non-true ending. It was something I did not expect for them to do and I really took a lot out of that. It kept a sense of stakes in previous events (that the true ending reverted cause fuck stakes) and added more on top of that. A second thing was that the combat was so fucking broken that I found comedy in it. I’m sorry, I should not be doing half of the hp of a final dungeon boss on nightmare difficulty. The difference between this game being easy and a game like CS3 being easy is that CS3 is too easy due to corny things. I will 100% rather broken caster Crow over broken Spirit Unification and Sledgehammer easy. I honestly really like how the game flows into getting Rean out of the BW. It’s a great change in pace and a pretty decent difficulty boost in showing that Rean really is the core of every group he is in. And lastly it would be a disservice to knock the good scenes the game has. There are more great scenes in this 1 game then the past 3 games which has to be some pluses to it. But we’ve all run out of things I enjoy, you know what time it is. The amount of fraudulent characters in this game is hilarious. You make a game which has characters like Cedric and Claire and expect me to enjoy these villains. There are only at max 3 villains in this game I enjoy and thats so fucked up. The only character that I feel like kept getting real development in this game was Ash, and this is only because Joshua was in this game. Another thing I really don’t like was that it feels like they tried to fit way too many references into this game as to previous games. It’s been known that Cold Steel is just a big Sky reference but holy shit there's just so many in this game that it just feels like they just wanted to reference it. There's a scene where Ash says for no reason that Joshua would look good in a dress and it is 100% only there so they can say it is a reference. The worst offender of them all is the story. Jesus it's so nonsensical, nothing happens for genuinely 35 hours of the game. The curse is an awful story mechanic where it is only there to help create needed conflict to evolve the story. “Huh, how do we make x event happen? OH YEAH IT’S THE CURSE THAT CAUSED IT”. And finally, why the FUCK did they reintroduce Gilbert. It is an awful character who is so painfully unfunny but APPARENTLY THIS WHOLE COMMUNITY LOVES HIM??? WHERE DO YOU SEE THIS I GENUINELY CAN’T TELL MAN. Coming from someone who genuinely really enjoyed CS2, I really wanted to end this all saying that it wasn’t the only Cold Steel game I genuinely enjoyed. Coming out of that, I can’t say that this was an experience I would recommend. There are some great things about this game, but the other side of the coin is much heavier. Take me back to Crossbell please

Date beat: 10/23/23
2.8/5

Cold steel is a very messy arc.

The characters from Class VII in general are one-dimensional and are composed of two properties. They love Rean Schwarzer and they have a singular character trait attached to them. There are exceptions and some have a bit more substance but each character can be boiled down to that.

In addition, the bond system and feel wholly separate. Every game feels like they start their relationship from zero and just devalues every previous entry. So the events that are supposed to add character to them just feel hollow or are very surface level like the characters having tea.

The redeeming factors of Cold Steel games are actually everything not related to Class VII. So visiting places like Hamel, characters from both Liberl and Crossbell getting closure, not to mention what has been alluded to with books from previous games.

this game kinda sucks and i don't really want to explain why

I'm kind of mixed on this one. I liked the soundtrack but there is a noticeable downgrade and variety of tracks here than in previous games, and the combat was fun (albeit very very easy, even on Nightmare) with some new additions to spice things up. However, I am pretty conflicted about the story overall.

Cold Steel IV's plot is really really good at points with some awesome and emotional moments but at the same time it is very messy, with a lot of blatant filler and generic shonen and power of friendship stuff. It was almost nauseating to boot up the game sometimes because I just was not very invested in some of the early to mid-game plot. Without getting too spoiler-y, it is disappointing to me that Falcom chose not to commit to some of the highly emotional moments from past games in the saga, instead choosing to undo them here. I don't mind twists like that occasionally but it really did lessen the impact certain moments could have had in this game, as I started feeling that nothing bad could actually happen to good guys. I did love the big crossover between the Trails sagas, however.

I definitely didn't dislike Trails of Cold Steel IV or anything, though. I enjoyed it a lot overall. It just wasn't as impactful of an ending to the trilogy as I was expecting.

This game kicked me in the balls so hard that my entire lineage, both past and future, felt the full force of the hit. If you're reading this and haven't played the Cold Steel tetralogy, please spare yourself the pain and exclusively play the Liberl and Crossbell arcs.

I'd say the game has several high points but also many low points. There were still many moments I really loved, but at the same time there were some aspects, especially regarding some parts of the writing, which I didn't like that much. Despite this, I still had a good time with the game and really enjoyed it.
Overall, I can say that the Cold Steel Arc is, so far, definitely my least favorite Trails arc. I still really liked it, but I definitely prefer the Sky and Crossbell games.

I could write this more eloquently but i think i will just copy the shit i wrote in discord when i finished it. It cant handle the cast size, it doesnt know what it wants to be, the character development beam only hits certain characters while completely avoiding others, the plot was lacking direction and then at the end we get answers for weird questions i forgot i even had cause i was too busy being mad at how absolutely stupid the gnome memoey erasure masks are, humanity being the cause of everything should have been the focus instead of literally talked about 2 times and brushed over very quickly, prologue to the beginning of act 2 is some of the best cold steel has to offer and then act 2 is some of the worst cold steel has to offer, why is some of the best character writing in this entire arc delegated to bonding events why cant you write that in. They needed to have actual stakes and have their rules actually fucking matter, and you can fucking tell they planned to kill off or shelf some of the cast but idfk man they were going for with this its like theyre trying to appeal to a certain demographic by being like we have all these characters you can choose who to play, but its like they cant properly write scenes because they are accounting for everyones diffferent party makeup. FOR THE RECORD I LIKE A GOOD CHUNK OF THIS CAST BUT LIKE they are written like this is a tokusatsu for 8 year olds im losing my mind man. IF there was no act 2 and no cast bloat(as in they at least focus on a certain amount of characters and have like old class 7 do other shit) then this would prolly be my fav cold steel game. Why does everyone say nothing theres so much said that isnt anything, the side quests in this game however are some of the best in the series and at the very least the best cold steel has to offer. The atmosphere , the NPC's, the sidequests, a good chunk of the tracks, a lot of the bonding event scenes are the best part of the game and imo this game is the trails game to do the first 3 the best, but man if only the could actually write the main fucking scenario without copy and pasting the same paragraph 4 times. Also sucks that sometimes they can write the old cast well and then sometimes they fucking treat the old cast as hollow fucking call back fan service material. Anyways, sky through cs2 are some of my fav games ever, and i even enjoyed cold steel 3 quite a bit, and I LIKED A LOT OF WHAT THIS GAME HAS AND WHAT IT ADDED TO ZEMURIA but man this game just spent all of my goodwill sky-azure built up and i really hope falcom remembers they can fucking write cause ive seen em do it, dont know why theyre hellbent on writing like this but anyways. Crow altina juna 4 life, i am praying they can somehow salvage this shit in reverie but it would take a lot to pull this off, and im sayin this shit as a fan of cold steel 2, just so you know I really wanted to see the full potential of this arc realized.



𝘢 𝘥𝘦𝘷𝘪𝘭 𝘪𝘯 𝘺𝘰𝘶𝘳 𝘣𝘭𝘰𝘰𝘥
𝘵𝘩𝘦 𝘥𝘶𝘭𝘭 𝘶𝘯𝘮𝘰𝘰𝘳𝘦𝘥 𝘢𝘤𝘩𝘦
𝘵𝘩𝘦 𝘴𝘢𝘮𝘦 𝘰𝘯𝘦 𝘵𝘩𝘢𝘵 𝘩𝘢𝘶𝘯𝘵𝘦𝘥 𝘮𝘦

𝘣𝘶𝘵 𝘵𝘩𝘦 𝘣𝘦𝘢𝘳𝘪𝘯𝘨𝘴 𝘤𝘰𝘶𝘭𝘥 𝘳𝘶𝘴𝘵
𝘢𝘯𝘥 𝘵𝘩𝘦 𝘤𝘪𝘳𝘤𝘶𝘪𝘵 𝘤𝘰𝘶𝘭𝘥 𝘣𝘳𝘦𝘢𝘬
𝘪𝘧 𝘪 𝘭𝘰𝘷𝘦 𝘺𝘰𝘶 𝘦𝘯𝘵𝘪𝘳𝘦𝘭𝘺

I loved the "having played all other games" payoff part, but no game should take 120 hours to be interesting
Act 1 was awful, Act 2 was pure filler, Act 3 was only good at the end and I did like the Finale but honestly it didn't hit as hard as I thought
I don't think it's a bad game but it will never be my favorite, and I don't plan on replaying it at all
I also fucking hated the game dickriding Juna, it was tolerable in CS3 (it wasn't) but god all that talk about being the SSS' voice and representative and being "the bridge between Class VIIs" when she's an absolute bitch all the time is just awful

lhe falta culhões nihom falcom, lhe falta culhõeeeeees, mas como sou mama bola da franquia e fã burro do tocs vou dar nota alta 🥰

very mickey ass plot that gets wayy too silly sometimes. But it also has the highest highs in the series. Performance on switch is pretty good too. Also music is pretty good.

Trails é literalmente os amigos que fizemos pelo caminho. Peak Fiction

i woke up everyday and wept at the thought of having to finish cold steel 4 before i could move on to reverie and kuro


This review contains spoilers

I played all of cold steel in 2 months. Apparently I have a problem. I agree with the individuals who said I do. Then let me answer a few basic questions from this predicament.
Do I like cold steel? Ya, its alright. Certainly the weakest between the 3 main arcs so far. Do I have praises for the arc? Sure I do! Some of my favorite moments in kiseki now come from CS. Is there problems I want to address? Well…funny you say that..
Before I go on my rampant tangent of my issues, ill first go off on complimenting the series.
Gotta say this before hand
THERE IS GOING TO BE SPOILERS, so if rando #354 complains on why im talking about certain scenes they haven’t seen yet from a future game, that’s all on u buddy.
To start off, CS3 has one of my favorite finales in kiseki. The fact they had the balls to kill off one of the casts most beloved characters AND have the good guys lose with such a dramatic build up? That was fantastic. From that standpoint, it looked like “how tf they gonna salvage the end of the world upon them lmao” Killing off millium hurt, she was by far the best class 7 member. She had that energy that literally everyone else lacked. I stayed up until like…5am I think, finishing CS3, that’s how invested it got me in from the finale starting.
CS2 I liked consistently. Each chapter had you revisit previous areas of the first game, but fixing shit that went wrong due to the actions of CS1. Each moment had something of note and value to the story, whether it be minimum or massive. The finale segments of CS2 was also one of my favorites with how they concluded old class 7s time together. That and on top of the mini crossbell segment that certainly was a jumpscare, meshed perfectly for how to exit the first half of cold steel.
CS4s first act was by far the best act out of the non-finale segments in all of cold steel. The entire segment without Rean? And the characters learning how to deal on situations without him while on the search for him? Was wonderfully done. There was some really great character moments, like with Musse and Ash coming to terms on how they deal with themselves with all they have been through.
My favorite fight in all of kiseki, after some thinking on this, has to be the boss fight between all of the Iron Bloods. Decisive Collision SAR is already probably my favorite track in cold steel, but adding a whole lot of other story elements that feel very attaching, damn fantastic fight. Jusis has really grown on me, he grew from some pompus prick noble who feels holier than thou, to one of the few class 7 members who actually is suffering, the only other one I can think of is Alisa (not counting rean bc its very obvious at that point). Jusis has known a lack of love from his father since he was born of a commoner, but held high regard for his brother, Rufus, for always sticking up for him. Eventually, with adding Millium to the picture, Jusis gained another person he can show his softer side for, since Millium does not mind bringing out her most playful side with him. With CS2, Jusis felt torn about Rufus’s decision on joining the noble alliance and being an enemy of his father since he does not wish to follow his footsteps. By CS3, Jusis learns the hard truth that Rufus isn’t even blood related at all, and that his father has been neglecting the wrong child, but wanted to keep up appearances. On top of the iron bloods actions and severe confrontation with Rufus, Jusis had to deal with fighting Millium, which they both did not want to do. With Millium dying also, Jusis was torn lmao. He has basically no family left, and I love those moments of character suffering, when they have very little to no power to fix anything. Glad the series was not afraid to go this route.
With Alisa, she probably has the award of the worst parents of kiseki. While rean has the worst dad, both of his mothers are very nice and irrelevant people. Alisa has a bitch of a mom who was willing to fuck over the world if it was really her old husband she was dealing with. But with the reveal that it was his alter ego, she dipped out. But please realize she was willing to 100% follow through, if it was her original husbands personality who decided all that. And as for that husband/ father of alisa. Ya where to begin: war criminal, crimes against humanity, terrorist, disregard for his daughter and wife, the list goes on. So Alisa had a very shitty parental issue, and adding salt on the wound, with her best friend and maid going back to the dark side bc….a contract im still having trouble understanding the legalities of, Alisa was also in a very dark spot with all of her close members basically becoming her enemy.
On a different topic, music has always been something I put something important to me when I rate or talk about a game or series. Each kiseki game has their absolute bangers. Sky Fc having sophisticated fight, SC silver will, 3rd Silver will forma de death (Defeat me, that is all), Zero having getting over the barrier, Ao having azure arbitrator, cs1 having their op [I like it ] cs2 having their final final boss theme, cs3 having the godsend that is decisive collision SAR, and CS4 having the final dungeon theme. I feel its fair to say that each of the kiseki games pre CS had very notable themes for each area, Like off of memory, I can remember the theme of the port town from Sky. I can remember both the hospital theme and the main city themes of all of the crossbell games. Each of the fortresses had very militaristic vibes, very memorable.
The cold steel games did not have very memorable tracks aside from some of the battle themes. A lot of them felt like…filler music. I honestly cannot remember an area theme aside from cs4 final dungeon theme (thanks to recent playing), and maybe the ehil fortress theme. A lot of it was “that sure was an area theme” that serves the purpose to having an area theme. The music composer change was apparent. The new composer definitely had some bangers, but everything else was, lack of a better word, unremarkable. Which is sad, bc I love hearing an entire ost full of heaters.
Onto another subject, holy fuck is cold steel easy. For the first two games, I played on Hard, thinking I would like some challenge since ive played this series for a while now. I switched to Nightmare for the last two games and still did not feel fulfilled in how baffling easy these games are. I should have limited myself to like, not using brave orders or not using ex orbs, or not using certain strats or characters, etc..
The biggest and most notable example for how I found the games were too easy, was in CS3 against both Campanella and McBurn during the crossbell final fight. They both were heavy ass dealing magic users who had the capability to nuke my party whenever they so wished…Emmas brave order allows me to absorb magic attacks for 10 turns. Both mcburn and campanella do NOTHING but magic attacks on both basic and craft arts. The difficulty went from a 9 to a 1. Should I have not done it? Maybe. Should they have had that function in the game? No. Brave orders trivialize almost every fight. The few times I was screwed over was during cs4 when them fuckass ironbloods have brave orders of their own, cancelling out mine, but from there I do way too much damage and take too little to care regardless. On nightmare the game was too easy. On the Very Hard mode of their series, about…10 games in, their game was too easy. They added way too much and had too many gimmicks to charatcters for difficulty to mean anything. This creates another issue I hear which is abyss mode, which is just too hard, and that you have to resort to the most cheese strats to even manage a standing chance. Balance does not feel efficient in this series now, which is unfortunate bc I liked the difficulty standing in the crossbell games, even though if those had the starting problem with how busted you can be. Even that does not compare to what you can accomplish by in cs4.

So onto da meat and ‘tatoes of my biggest issues: the story and Rean problem.
So this is a bit of a weird, yet understandable situation that sort of makes sense, but is still very asinine to see. Ill give a few examples. Musse is a phenomenal character who shows the true ideals she stands her guns on, dealing with the political world and the brunt of stress she had the potential of dealing with. Juna is a victim of crossbells annexation and holds a lot of malice and anxiety towards both the ones responsible and the scapegoats for her tragedy. Alisa struggles in the business world trying to appease to her mothers wishes all while trying to understand and better herself as a woman. Emma is looking to see becoming the next promising elder in her secret village of witches who are in charge of very important world building stuff. Gauis ( as much of a meme that he is) is now a dominion member of the church, a very high position of power and influence, akin to oroborus members. Jusis is a struggling member of the noble faction who learns to keep his friends close to him while fighting against the system that oppresses his friends so. Altina has now grown more self aware of her own existence and wants to learn how to be a better person with her friends.
Until Rean steps in.
From there, Musse becomes very insufferable, Alisa becomes very rean thirsty, Juna does a complete 180 on her standing with her teacher and by the end of CS4 confesses her love to him, Altina all of a sudden loves rean, Emma gets naked several times for rean (in the astral plane), gauis then wont shut the fuck up about the wind (maybe this isn’t a rean problem), jusis just relies on rean whenever he steps in, fie relates rean to her dad and falls for him, laura p much forces herself onto rean, sara is into rean, claire kisses rean, machias rean, kurts there, rean rean rean rean rean rean rean rean rean rean
REAN
Now on the flipside, this is where it gets funny. Rean is a very suffering character in which by the end of CS1. He lost his friends to the faction and had a great fear of not knowing whether they were alive again or not. By CS2 he was stuck being a dog for the government against his will and judgement. By CS3, he was promoted from dog to hound for the government whenever lechter dropped in with a paper in front of reans face and said “ do it, boy”. By the end of cs3, he was at his lowest, being the cause for the end of the world, all with his friend dead, and his dad holding him by the neck saying “les get this bread”. Rean definatly is a good character and has a lot of hard moments….when he isn’t involved with girls.
When he is involved with a female of some type, he becomes the most dense motherfucker next to the likes of kirito or lucia route tonouji kotaro. He does the “ahh..etto..nani..?” while looking dumbstruck as ever. He can just BREATHE, and they be thinking about rean 24/7. Everybody loves rean. He don’t understand why. You see, I liked Juna in Cs3 bc she hated rean for some reason. Ash was a dick to rean. Juna 180’d in cs4 and that was very fucking unfortunate. Rean needs some haters bc god forbid he got none in the world of Zemuria. Of course this is 100% on the writters, bc man, give the man a nongeneric role that isn’t harem protagonist or shonen katana wielding mr perfect. There is so much more to all the bullshit they give him, like the cassius bright ordeal, or the fact he can beat super well trained awakener pilots with like 2 years experience vs their 50+ years. Did you know he can cut tanks in half without harming the drivers? Bc fuck it why not.
Its very weird that when either party is separate, whether it’s the friends faction or rean solo, they have great moments, but mesh the two together, and it can be a mess 75% of the time. Speaking of factions and members, I can think of two characters who had 0 reason to be a part of the group. Elliot had no business being there. No one will fight me on that. Hes accomplished nothing, can contribute nothing, is nothing, and will have been remembered for nothing aside from needing to get stronger and getting his s-craft the next segment. The next member who did not need to be there was laura. She was best as a side character or npc to the likes of towa. Alright characters to their standing, but 0 need to be in the party. Every one else played a much bigger role than those two. They had to story-buff laura to have her the slightest semblance of being in the group, its laughable. She was insufferable in cs1, unnoticeably there in cs2, there in cs3, and a creep in cs4. I have no idea why she has fans aside from their poor taste in “she looks hot bro”. The same can be said for a lot of characters of class 7, but they at least provide their 2 cents at important members. I can easily list them: Emma is the most important class 7 member with her role as the witch, jusis is the noble lord upcoming, machias is the peoples champ for the noble party, alisa runs the fucking reinford company is a branch ceo, gauis (undeservingly) is dominion number 8 of the church, fie is ( by some fucking aspull) a senior ranked bracer within a year, sara is a former high ranked jeager, crow (I don’t even need to list his reasons lmao, if u know u goddamn know), juna is a crossbell hero, kurt is a fucking vander (who does nothing with it now that im thinking about it), altina is a former intelligence member for the government, musse is the fucking mastermind behind countering Osbornes plans, ash is the secret survivor (retcon lmao) of hamel and semi responsible for the events leading to cs4 with the assassination attempt of the emperor. Everyone important. Elliot? Plays a mean violin. Laura? Her dads cool.
Back to more gripping on other subjects, the oroborus have never been more frauds than ever before. Their cast is fucking weak sauce. It took fucking 4 games to convince me that mc burn is actually a threat instead of being a guy who can set stuff on fire very hot. Ya turns out he is a super demon from another plane of reality that the full force of class 7 could dent in, cool. Duvalie has no personality aside from “waga arugie!!” shes the main member of the stalhlrieqhwfbwerjgbwerv, but she quit that p much. The others followed suit after their main boss died. Speaking of, the main boss, lliane, died to a backshot from Rufus lmao. Vita quit, Bluebanc quit, McBurn p much I think quit from the ending of cs4, campanella kind of was there but got pushed back by the most obscure of npcs (aurelias right hand man whose name I forgot lmao) and to top it off: there was very little they did in terms of hostility and terrorism. Shirly literally was there to fuck around and for some reason gilbert was there. Remember in Sky when oroborus actually initiated world-ending shit? Oh ya also forgot that mariabell was there…don’t know why exactly she was there now that I think about it. She played like no role I was aware of for the phantasmal blaze plan. Speaking of, that plan is retarded.
Osborne was the most competent villain in cold steel, man actually thought light years in advance. Everyone else was either alight or less. George was a joke. No one is taking his ass seriously. Want to see a better fat villain? Watch puss in boots 2.
The last compliment ill give, which I don’t know if I covered already or not, was act 1 of cold steel 4 was the best act out of all of cold steel apart from each games finales. Even at that, I liked it more than cs1 and cs4s. each character learning how to deal with their own shit without rean? Awesome stuff. The guy needed to take a step back. There was some fantastic moments that each character had an opportunity to shine in.
Now for the worst act ive had the bitter experience of dealing with, act 3 of cs3. This shits like cs1 chapters all together, but on steroids. Not only did almost nothing happen for the grand amount of it, I can remember nothing apart from their final dungeon, but they had one of the worst rean moments in the game. Sara kiss bc she likes her former student. And claire comparing rean to her brother and proceeds to kiss him. Claire probably has to be my most hated character in kiseki. Shes so badly written, but guys will fall for her bc shes hot lmao. It’s a mess. But my main issue lies in the final dungeon part of that act. Can you imagine being told by some jobber group that “ no, you cant come in, youre not strong enough, nor do you have a leader amongst your group to handle this, we’ll do it, unless u think u can beat us”. Rean in all his glory, backs off, one of the rare times he submits to this bc………anyway, aurelia joins in, that one character they introduced in cs2 for being super strong bc she is. Anyway turns out by the magical science of bulllshit, shes strong! And a leader! She will lead the brigade! And in gameplay? Oh fuck it make her one of the strongest units you have ever seen. Cherry on top? She can match up to Lliane toe to toe, ya know, the 7th Anguis who was known for being the litteral strongest next to McBurn, who had demon powers. Ya she can match up to her toe to toe, no special powers OR REASONING, whatsoever. And then they all fuck off, chapter over. Man im getting a headache thinking about that again.

Cold steel has more problems than praises than I can count, but their praises can come high when I think on them. So its not that it’s a dogshit series, but disappointing for how they handled a lot of scenes and characters. I hope, oh god do I hope, that kuro fixes up a lot of the issues I had. Mainly there being a Van problem, whether it be a harem or naïve issue. I move onto the penultimate game before the Calvard arc, Hajimari. I thought I was really looking forward to this game from the past, now im just bracing myself for a lot of weird character moments. If they somehow manage to salvage a lot of characters from their previous bad writing experience, ill be baffled upon belief.

There is something in Erebonia.

If my main compliment of CS3 is that I love playing the game, then CS4 is a direct downgrade from CS3 because they made playing the game worse, still decent combat though. They also made the experience of the game directly worse too, and then swapped out the DESERVING major antagonist for a final act eldritch being to take all the blame and make the game non-political.

Absolutely the worst experience in the Trails franchise, Please go to Laura Cave for refund.

This review contains spoilers

This really is just Cold Steel 2 but you have Crow and Duvalie with you, it even pads the game out in nearly the same way CS2 does. The game itself is just okay but that really encompasses Cold Steel as a whole, it's just okay.

Arrumaram umas cagadas do III, final foda