Reviews from

in the past


Trails of Cold Steel IV : End Of Saga (and my sanity)

Before properly starting this review, I wanted to tell you a little story about myself.

In 2019, there was a game by the name of Kingdom Hearts III, now I know this is gonna sound off topic but bear with me for a second. Kingdom Hearts as a franchise was really important in my formative years of gaming, I received the first entry on Christmas of 2003 (the same year I got my PS2) probably because my mom saw Donald and Goofy on the cover and thought it was just one of many Disney games that she already brought home to keep me occupied during her busy hours.

What she didn’t know is that this single event was going to change the trajectory of my life forever and was going to trigger my biggest most long-running autistic hyper obsession I’ll ever have in my life. I’d say that KH1 is the most important game in my life because as funny as it’s going to sound, it was the game that taught me that games could be so much more than electronic distractions, more than just a virtual toy to lose a few hours on. Oh sure I did have games that could’ve also done that in my library such as “Link’s Awakening” or “Legacy of Kain : Soul Reaver” but as excellent as these games were, they were a bit too “cerebral” for my younger self and I only got to finish them several years down the line when I was intellectually inclined to do so.

KH1 was this perfect blend of complex yet simple, engaging yet straightforward, beautifully poetic and epic. And of course being attached to Disney properties definitely did help. Exploring worlds based on some of my childhood favorite movies was like a dream come true and all of this packed in a great deal of mystery and a seemingly deeper lore that one might not expect from a crossover game. By the end of KH1, I was so charmed, so starstruck by how magic the experience was that I said to myself : “I don’t know what this is, but I need more of whatever this is !” and thankfully enough, KH1 was also an amazing gateway title to the wider world of JRPG’s. It was thanks to KH1 (and a neighbour who was deep into RPG) that I got to play FFIX, my first Final Fantasy game for the first time, my aunt brought me Dark Cloud 2 and so forth and so forth, combine this with me discovering the internet and the wonderful world of emulation and I was set for life catching up on all the amazing games I’ve missed out on over the years and still am catching up to this day.

But KH was different, unlike many JRPG series Kingdom Hearts had its own mythology, its own internal lore and hinged heavily on its continuity. It was in fact one of the series main selling points, you came for the Disney shenanigans and you stayed to hear about the next chapter in Tetsuya Nomura’s wild ride. And while I skipped Chain of Memories when it came out (only to come back to it, to understand KH2 a lil better), I played KH2 and holy shit that game got me hooked for good and I was set for life ! Between the Mickey letter at the end and the awesome secret ending with these badass knights holding keyblade in some sort of desert, I knew that whenever KH3 was going to come out, it was going to be the best fucking game in my life.

Now KH2 was released in 2005 and KH3 eventually released in 2019…

When Square eventually announced that we’ll get not just one, not two but three KH games before the release of KH3, I was going insane !
But deep in my mind all I really wanted was KH3, the fabled conclusion to the epic saga that I was now a part of because in the end that’s one of the reasons I even got obsessed with KH in the first place. It felt like I was becoming a part of something ! I was witnessing the birth of a cult-classic franchise and I was witnessing first hand the continuous creation of its bigger story…

This excitement lasted for a while… but then an event happened which started instilling doubt into my faith in this franchise, this was the release of a little game known as Kingdom Hearts Dream Drop Distance. As a videogame, KH3D is probably one of the most serviceable games in the franchise but its story is where I started realizing that the writers were kind of stuck in a corner with this whole “seeker of darkness” arc. The plot started going off the rails with retcons on previous antagonist coming back for plot contrivance reasons, the 2 main lead were going through the same character arc they did in the previous mainline title only served on a different plate and fucking Time-Travel was a thing and made an already convoluted story even more convoluted and everything felt like it’ll lead to all the tragedies in the series and the investment I had in said tragedies being ruined for cheap fanservice down the line.

And yet, I didn’t give up, I still waited for the day KH3 would be mine. But 15 years is a long time, in 15 years a lot of things happened and the little boy who was having fun pushing the triangle button to get on the Hydra’s back in 2005 has went through a lot, I graduated from elementary school and high school, I’ve entered college then dropped out of college, I had a stomach surgery, lost my virginity, experienced many other games and many other media and sadly developed something known as : critical thinking. Since then, I replayed all the KH games through the HD collection discovering the Final Mix version of these games for the first time and realizing that KH2 wasn’t just “great”, it was “a masterpiece” and easily the single best Action-RPG ever released even almost 20 years after its release and while I still hold a lot of fondness for both KH1 and KH2 (and 358/2 days to a lesser extend), the same couldn’t be said for the portable entries.

I tried to get back into BBS but I found the game to be a boring slog with terrible writing, a bland trio of characters, a battle system that was fundamentally broken and became monotonous very fast once I understood the “cracks” in the code and a story that’s full of good ideas but executed sloppily and had to resolve to using a shit load of retcon about how the Keyblade worked in order to expand the universe which killed a bit of the magic of the first game’s plot in my opinion. Suffice to say that while I don’t find BBS bad, it’s definitely a game that aged like piss in my mind because it was trying to make the world too complex while not delivering where it mattered (aka : the character writing, the main plot and having a fun complex battle system).

When KH3 finally came out, I was a changed man and part of me still couldn’t believe this game was real and I could actually purchase it at my local game store. So I did play KH3, spending roughly 40 or so hours completing it and to say that my disappointment was immeasurable and my day was ruined was an understatement. KH3 was indeed the big conclusive finale of the franchise and as such it’s the converging point of everything the series has built up to this point but sadly, it was also the culmination of all the bullshit the series has accumulated over the years and has slowly but surely transformed a once beloved and respected cult classic JRPG series into some sort of a running joke.
I kinda live with the disappointment nowadays and the Re:Mind DLC probably helped mitigate some of my issues I had with the game initially but I simply couldn’t believe in the “KH plan” anymore. The problem with Kingdom Hearts is that what was once the game series that taught me that games can have genuinely great and engaging writing on top of fun gameplay became just this confused mess of shitty fanservice and lore-flopping. Like the series forgot that it was supposed to tell a story with themes and shit and instead just became a collection of cliché and lore stuff thrown haphazardly into a semi-coherent mess and in the end, it wasn’t even conclusive enough, most of it was set up for the next arc which is going to be based on the story explored in the mobile game and … man I just couldn’t care less.

I already invested so much time and energy with this franchise but nowadays, I can’t even gather the energy to recommend it to anybody anymore. I think KH is very different for the people who discovered the franchise now without any nostalgic childhood attachment to it, the early games are a bit janky and most of the portable entry are not the height of gaming promised by your peers, only KH2 stands out amongst the rest for just being some sort of miracle accident which ended up creating one of the most fun and versatile action-rpg ever released (but only if you’re playing on critical mode, why would you play KH2 on anything but Critical is beyond me)

The reason I went on this tangent about KH is to tell you that after KH, I always seeked for something else that I could claim as my new hyper-obsession and at the time I was playing KH3, a friend of mine was talking about the Trails Series and hearing about it made me jump out of my chair, it sounded too good to be true ! An expensive multi-generational epic journey through multiple connected entries with an insane amount of attention dedicated to worldbuilding and continuity ? Damn, maybe I found what I wanted. So over the past 3-4 years, I caught up with the series and I did find my new hyper-obsession… well not with Trails… but with another less “respectable” franchise that I already mentioned in my CS2 review but that’s a story for another time.

I really wish I could’ve become a true super highly obsessed fan of Trails who couldn’t help but marathon these games, but the story of my relationship with Trails was a rocky one, full of powerful highs and unfortunate lows. Full of missed opportunities and unfulfilled potential, not everyone can be the next Matsuno and with the last few entries I kinda gave up on the series giving me something meaningful to latch myself onto, I never became a fan of Trails but I can somewhat empathize with Trails fans due to my experience with the KH series and how it went from my lifeblood to my favorite gaming toxic relationship.

And these problems, these minor issues that I reported in detail back during my Azure review kinda grew out of proportions like a big cancerous tumor filling itself with pus and dead cells and it all culminated in me playing Cold Steel IV.

The worst JRPG, I’ve ever played

Not “one” of the worst, that was true for all the previous entries but this one, easily takes the cake as “THE” worst experience I’ve ever had playing a JRPG.

This is quite a bold claim especially for someone like me who has well over 5000 games logged on my account, I can already smell the comments coming from a mile away.

“But CaaaaaaaaaaAAAaaaaani, you can’t possibly say this is worst than the likes of stuff like FF2, Sonic Chronicles, Any Compile Heart Games ever made, Lagoon, Lunar : Dragon Song or wtv… if you say Cold Steel IV is the worst, you should really start considering playing more truly bad games !”

And here’s the thing my dear readers, I do play bad games, sometimes by choice and sometimes by accident, I’ve had my fair share of experience with bonafide turds ! From games that are barely playable, those with awful game and level design flaws, bad controls, bad music, gameplay, completely nonsensical plot and generally an experience in which all of these elements combined into something truly awful !

I remember fondly when my mom got me “Realplay : PuzzleSphere” on Christmas and I ended using the “PuzzleSphere” in question more as a mace to hit my brother on the head with than an actual controller because of how much the game sucked ass, or getting “Space Chimp” and “Zatura” on the PS2 (bet you don’t even remember Zatura ! It was a shitty sci-fi rip-off of Jumanji that was released in theaters for some reason) ! And don’t get me started on Shrek Fairytale Freakdown for the Game Boy Color ugh. Heck I even gladly played bad games from franchises I love, Megaman X6 and X7 comes to mind as two different flavors of bad games, several Castlevania entries too and to stay on topic with the subject of this review : Ys IV Mask of The Sun and Ys III Wanderers From Ys are legitimately worse games than CS4 !

To me there’s layers to bad video games and to quote Yahtzee from the Escapist : It’s not the bad games that are the worst to review, it’s the bland ones ! The one that just takes ideas from several places and mish-mash them into a semi-functional but seemingly indistinguishable mess, the kind of games that makes you feel “nothing” at the end of the day and might make you hate the medium or genre they came from more by their sheer laziness and incompetence !

I usually love playing bad games because to me every experience is worth having, I have a lot of fondness for bad videogames. I don’t think people make bad games on purpose and you can learn a lot about your own taste or learn a lot more about what not to do when making a game from playing bad video games ! Bad games have cultural values because you can teach about their failures at game design school to teach younger devs what not to do when making a video game ! I sometimes think that some bad games have some “soul” to them, like the developers made it as a labor of love and not a labor of pure exploitation to get a paycheck at the end of the month. So yeah ! I love bad games ! Some pure exquisite kusoge of the highest level !

But even amongst BAD and I mean BAAAAAAAAAAAAAAD games, Cold Steel IV, heck even more so the entire Cold Steel saga stands out in the sea of forgettable throwaway garbage that the industry pulls out on a monthly basis thanks in no small part to being part of a larger series and in doing so and failing completely at everything it does retroactively ruin my enjoyment of the entire Trails franchise up to that point ! And you may think that my little KH3 tangent at the start was to pad out time ! Well, you’re right !
But it wouldn’t be a Trails game without a copious dose of pointless padding now wouldn’t it ? (and don’t worry, it’s not just an elaborated meta joke, there’s a lot more in common between KH3 and Cold Steel IV than meets the eyes)

This time I won’t make you sit through an entire slew of paragraphs talking about the gameplay this time around because unsurprisingly, it hasn’t changed, like at all. Aside from being able to stack 2 additional BP on top of the 5 you could already stack in previous games, there is no change to the battle system this time around. That doesn’t mean that CS4 improves on the battle system, the enemy design, the boss design or god forbid the exploration but we’ll talk in due time when I’d talk about how basic the entire thing is and how it ruined my enjoyment of the entire experience.

On a more minor notes, there’s a few QoL improvements here and there especially when it comes to NPC, now every new dialogues are notified by a “NEW” next to the area you want to quick travel to which makes it easier to do an NPC sweep but also makes it harder to ignore that part of the game if you’re autistic like me and can’t stand looking at unfinished business.

In fact, unlike most games in the series, I actually did manage to get a full rank of AP point this time around by just fucking around completing side quest ! Was that necessary ? No, did it make my suffering last for longer than necessary ? Absolutely ! But I’m glad that at least in midst of all of the game’s issues, there are smudges of brilliance thrown here and there and I’d say that not making the 100% completion requirement as cryptic and obtuse as the other titles for no reasons (especially due to the needlessly padded out nature of these games preventing me from ever wanting to replay any of them, even the ones I did enjoy) was for once something that I did appreciate (now as for the actual quality of the side content, we’ll talk about that in a minute).

The game starts on probably the only good part of the game until a long while, the game teases you on being good by bringing back the playable cast members of the previous two arcs and even opens up by a shot of Estelle brand new PS4 HD Graphics ass, showing that the priorities and demographic of this game changed a lot since the last time Estelle was relevant in anything and was actually a respectfully written female character unlike most of the cast of this mess of an arc.

This section which seemingly serves as a tutorial to the game mechanics (you know, the one’s that hasn’t changed from the previous game) will let you play as husks of your favorite characters pretending to have any relevance into this game plot, a running theme throughout the entire thing but we’ll get to that later down the line (and I’ve been saying this a lot already HUH ?). After a boss fight against two of the worst antagonist ever written in the series, the game can actually continue

In the last episode of Rean Schwarzer epic Schwarzin adventure, our boy turned completely schizo after sniffing too much of the gnomes racist perfume infusion therefore triggering the release of said gaz throughout the entire country and activating the cheap cliffhanger protocol that’s so near and dear to Falcom’s writing team to make you play another 80-90 hours slog of a game where only 30 of said hours (assuming I’m being generous here) will be of any significance thanks to the power of cockblocking !
After this gnome endeavor from last time, our heroes got teleported to Eryn village, the hometown of Emma (the plot delivery glasses girl) and the base of operation of the ancient Hexen Clan aka the Witches aka Ancient Guardians of the world who lives like Internet hasn’t been invented yet like in the funny wizard boy book written by a notorious transphobe. It’s here that the rest of Class VII realizes that their teacher has gone missing and is stuck in some sort of gnome BDSM dungeon at least according to a few cutscenes and the deliciously edgy title screen of the game and thus they need to save him !

But how will they do it ?

Well by going through all the places you’ve already slogged and backtracked too with next to no change to the level layout of enemy types of course ! But don’t worry, you’re not just going around planting magic needles on the ground for plot reasons, you’re also doing this to find your missing friend and yes

Yes, you’ve been waiting for this one haven’t you ?

It’s time for yet another epic

https://www.youtube.com/watch?v=onXp-Ft404E

“Final Fantasy VI Search For Your Friends Rip-Off moment™ !”

Yes because the same way CS3 was pretty much a repurposed CS1, the same goes for CS4 being a repurposed CS2 ! Because here at Falcom, we love recycling our own ideas (borrowed from several other franchises which did it miles better anyway) and running them to the ground because you bitches have no standard and will eat anything up and accept how stagnant the franchise has become by now !

So after another tutorial dungeon to re-teach you about all the mechanics you already experienced with in the prologue (I shit you not) in one of the series now titular “Tartarus rip-off which looks randomly generated but isn’t actually randomly generated” dungeon (aka : Old Schoolhouse 3 : Revenge of the Sith) you’re out in the world to plant some magic needle to find the Gnome Headquarters, repeat that in a pattern of 3 times, get one party member back and experience what’s happening to the world in the eve of a full-scale war.

I’m going to give credit where credit is due with Act 1, starting off the game without its titular main character is actually a pretty cool idea in a “passing of the torch” kind of way. Rean has always been the strongest, baddest party member in all 3 previous Cold Steel games (if you didn’t have Laura to one-shot everything and anything that is). So it creates an interesting power imbalance which forces you to play with how well NC7 plays out of one another, this balance is pretty cool and makes for some cool moments. At that point, the story hasn’t really devolved into full crayon-eater mode either so it’s alright, I do wish that Act 1 or at least the idea that the game featured NC7 as the new lead party member actually lasted for longer because Act 1 is going to be one of the last time outside of bonding events that the characters will get to shine in any particular way with some insanely cool character moment and interesting arc.

However, I must insist that this part of the game is still relatively boring to go through. Since this is the sequel to a previous Trails game, most of the environments are ripped straight out of CS3 and with little change to the environment (aside from the skybox because that’s what war does to you) and…

Ok I think I need to come clean about the padding issues in this franchise because it is genuinely going out of control the more I advance throughout the series. See the issue with Trails isn’t that the games are too long because BIG NEWS !

JRPG’s ARE LONG !



Right ?

No, it’s just that in been long, these games really don’t offer much in terms of actual proper game design, while there was some effort made all the way back in the Crosbell duology to mitigate those issues, in the end, Trails has never been a series known for how excellent its gameplay loop and game design was. Ultimately, the problem with Trails is a fundamental issue with how these titles are constructed and this isn’t something I only recently started complaining about in this arc, it’s something true for the entire series up to that point. That the first game is a slow burn to get yourself familiar with the world and the setting ? Fine ! But why in the absolute living fuck does that slow pacing need to translate to every title regardless of whether or not it’s an intro title or not ?

I swear to god, it’s something you start getting numb to because of how much the game tries to find ways to make the act of playing them less of a chore, by adding more quick travel points or even turbo mode or things of the sort but it never really solves the issues ! These game structures are so rigid and artificial that you can almost see and feel where they pointlessly added stuff to artificially make the game last longer ! But I can already hear you say :

“Well if these games are so long, it’s because it’s to establish the atmosphere and the worldbuilding and the” blah blah blah cut the crap already, you know it’s not true !

You know that most of these games could be cut in half and only get better for it in terms of rhythm if you only keeping in it the actual meaningful content and that’s the problem because we’ve all been fooled into thinking that it was actually necessary to be like that in order to communicate the plot better but it’s not even fucking true is it ?

Even less so when all of the actual good scenes and character moments are contained almost exclusively in the bonding events scene which for the record are both some of the best and some of the worst in the series for reasons we’ll get into later.

These games barely evolved their formula and I’m getting tired of them, as an RPG it’s also some of the milquetoast RPG structure you could ever eat. What’s your favorite dungeon in CS4 ? The series of corridors with brown bricks or the ones with blue bricks ? SO MUCH VARIETY IT’S STAGGERING !
It’s crazy how much I managed to put out and how much so many people managed to put out with how dull and boring the loop of battle, exploration, fetch quest and cutscenes gets in this series, it’s literally driving me nuts at how fucking dull this shit it, I’m going insane !

The only thing that’s carrying this series is just text since the “cutscenes” (if you wanna even call it that) have always been so fucking low budget, badly directed and animated that you might as well make it a visual novel instead and I’ve seen Visual Novels with better staging and direction than most of the dialogue scenes in this game !

God it’s also so fucking predictable, you can make a freaking drinking game out of this !

The characters are in a pinch ? Take a shot as they get their ass saved by a random third actor that was seemingly in the room this whole time and solve the situation on their own while “Sword of Biting Gale” plays !

Take another shot when the characters are done talking about their next step and a villain that was positioned on a roof or a hill was observing them menacingly saying “Nyeheheh, class VII, We’ll see about that !”

Take another shot when the progression is stopped by Rean doing another unwarranted and frankly unnecessary pep-talk friendship speech for no fucking reasons !

Ludo-Narration ? Staging ? Direction ? Not using every repetitive character trope and cheap narrative tool in the book to tell your story through what the medium can offer instead ? I never heard that shit from a freaking Falcom game ! Good god, this is the lowest of lows, you know some games have good direction, others have bad direction but Welcome to the Kiseki series where we just won’t direct our cutscenes at all…

And fuck there is so many characters now, each dialogue and cutscene take fucking forever because Billy, Eddy, Mandy and Roger all have their snarky little comment to make on the situation and often time there’s like 60 or so character on screen and they all have to say something and it’s always the driest, blandest, most unimportant piece of dialogue why did you fucking Talk Elliot Craig ? NOBODY ASKED YOUR WHITE ASS OPINION ABOUT WAR ! YOU ARE A NOTHING CHARACTER SAYING NOTHING AND I HATE YOU ! AND ALL OF OLD CLASS VII FOR THAT MATTER ! GOD WHAT A BUNCH OF BORING USELESS CUNT I SWEAR TO GOD !

Act 2 is probably where the game starts hitting the shitting fan with this !

After saving Rean, the game’s overall quality and pacing take a complete nosedive never to return. I said in the last review that if we dug deeper we might reach China ?

But holy fucking shit, we haven’t just reached China, in fact, We dug so deep that there was no more ground to dig up and we’ve now entered an alternate dimension where the laws of physics have been broken and now everything works in “Kiseki Hours” where a single hour of gameplay progress amounts to 5 IRL time and nothing freaking happened !


Act 2 is just a pure narrative void, there is nothing of note that happen in Act 2, you’re just doing a lot of fetch questing, each worst than the last and you enter pointless conflicts with characters because this game is so starved for time and content that it starts throwing boss fight against some of the most random individuals, in fact most of the setup for boss fights in this game make no sense at all. As I was playing through the game I was even wondering half of the time : “Why are we fighting this person ? It’s completely pointless ? Why are we doing this ?” and that my friend is thanks to a really useful tool the authors have come up with to artificially spawn conflicts out of the blue !

Introducing

The Curse !

The Curse is a fascinating tool of narrative design that allows the writers to do whatever the fuck they want and justify any actions any characters at any moments might take !

In the text, it is said that the curse is something that acts on the human brain and forces them to obey their deeper instinct, but what it essentially does for the most part is turn everyone evil, violent and racist for seemingly no goddamn reasons. It also make characters act in completely uncharacteristic ways so you can have a fight with them or they can fuck you over to pad out more freaking time and justify you going through another boring ass dungeon and fighting another pointless boss fight !

But in reality, the curse is whatever the writers want it to be, yes sometimes it does make people evil and racist but sometimes it can make them addicted to gambling, sometimes it can erase memories, sometimes it can make animals aggressive and turn them into demons, sometimes it can make somebody mess their paperwork or lose their key, sometimes it can make a nun break a pot, sometimes it can force a child to run head first into the nearest kidnapper, sometimes it can power-up robots and machines and most importantly of all, sometimes it can turn your jacuzzi into purple goo which is fucking terrible isn’t it ?

The curse has no rules and no consistency whatsoever, the curse is seemingly the cause and the consequences of everything in the plot ! In fact, doing the sidequests makes the curse even worse as you realize that there are no concrete rules to the curse nor are there any concrete rules to how it works, how it affects certain people and not others or even how you’re supposed to cure people from it !

Elliot will use the power of music to turn a demon into a regular horse again and it’s never brought up ever in the actual main plot ? Bro if you can just get rid of demons like that why are we still busy fighting them in the first place ? The curse can also seemingly get cured by just “talking it out” with the person who’s affected like ok sure why not but also sometimes the curse just heals… by itself ! Magically ! With no real reasons behind it ! One time there’s a little girl who forgets who the SSS is but later without any side quest or extra scenes or anything, the girl just randomly remembers who they are and it’s ???



The only consistent thing about the curse is that it only spreads across the empire and respects the state's border but they never actually give a proper explanation as to why it works like this in the first place ? Why in the absolute living goddamn fuck is an ancient demonic curse from aeons past cares about the modern state borders of some bum ass country ? Like boohoo, poor little curse, it can’t get past a silly barrier ! I thought the Sept-Terrions were supposed to transcend the rules of the mortal realms and be these super-powerful artifacts !

I mean for fuck sake, the previous Sept-Terrion was LITERALLY ABLE TO REWRITE REALITY ! The Power Creep ceiling has already been met ! You can’t make something crazier than something which literally can ignore the rules of physics and rewrite reality how they see fit ! And yet, the game will always try to pretend that the Great One and the curse is the most dangerous fucking threat to have ever existed and seemingly the reason why the entire series happened up to this point !

Oh yeah because yeah, how about that ?

How about this franchise lore and worlbuilding being completely fucking wasted in favor of shitty JRPG plot number 5840 ?

Yeah, remember the gnome shit from CS3 ? That was already pretty fucking bad wasn’t it ? Well get a kick out of this !

Every

Single

Event

In

The

Series

Was all part of some

ANCIENT

RACIST

GUNDAM

GOD



To rebuild itself and become ultra-mega powerful, Ishmelga is the name of the robot and the one who wants to bring the world to an end, with Black…. oh wait no silly, let’s make this antagonist even more of a fucking joke than he already is by making it a Dr.Jekyl and Mr Gnome situation, yes the leader of the gnome, the absolute mastermind behind everything, is just a random sockpuppet for Ishmelga ! And even Osborne is a sockpuppet for Ishmelga, but you see he did all the evil shit ever so he can STOP Ishmelga thanks to his son Rean Chad ThunderCock Schwarzer !

Remember the cool duality between Olivert and Osborne ? The whole class warfare story ? The Imperialism ?

Get the fuck out of here man, it was NEVER ABOUT ALL OF THAT !

It’s all a setup for a shitty mech battle tournament arc with the most non-existent stake possible.

None of the villains actually wants to win most of the time, you fight people that are sometimes evil, sometimes virtuous and sometimes nothing at all thanks to the curse making things more confusing

Osborne is a wet fart of a character and a complete disapointment, the guy went from a cunning manipulator to literally a bootleg Xehanort from KH3 with the exact same end goal of “doing all of this for the good of the world” which is just “stop the racism god to spread more racism”

Oh yeah, because speaking of Olivier ?

Well fuck you he’s alive, in fact everyone who died or disappeared at the end of CS3 are alive and they’re alive because GEORGE NOME actually saved them because GEORGE NOME is not all bad guys, he has good heart inside of his tiny lil gnome heart. Everyone gets revived and sometimes they even get shitty mind control masks and have chuuni names like “Red Rosweil” who is a resurrected Angelica with her memories erased but her PEDOPHILIA STILL INTACT

FUCK YEAH LET’S GO I LOVE THIS CLOWN ASS FRANCHISE !

Yeah right, let’s make all the characters make jokes about pairing minors and adult in the same franchise that has an honest to god CHILD BROTHEL SUB-PLOT ! Hey !

How about we make said CSA victim a victim of jokey funny lol super funky sexual harassment heh ?

Ah Angelica, she ain’t just a pedophile ! SHE’S OUR PEDOPHILE !

As for Olivier, well if character assassination was a sport, the guy would be a gold fucking medalist because goddamn what have they done to my man.

To be frank it’s either getting character assassinated so thoroughly that you might actually file a complaint for manslaughter or seeing all of your favorite characters come back with their personality stripped down to a mere caricature of what they once was just for empty fanservice moment that will only work on the lowest common denominator to try and make people think this game has anything of value as the “END OF SAGA” ! When in fact absolutely nothing of value is to be found here

The story is empty, the characters are empty, the themes are bland and generic, the villains are a joke and half of them don’t even want to win because of the shitty reasons they even do all of this in the first place !

Every part of the plot is an excuse to either pad out more time or to have a “cool” boss fight against some of the most random people ever that has no reason to happen

Irina, why are you evil ?

Oh you’re not evil anymore ? Ok let’s hug it out and forget about it

THIS GAME WAS WRITTEN FOR LITERAL 5 YEAR OLD

Everytime you think the story is doing something cool or half-decent, it’s canceled out by the game doing something stupid

And don’t get me started on fucking Rean

Rean, Rean, Rean, Rean…

Oh boy, you…

You fucking pointless, annoying shallow simulacrum of a character ! You are the worst of them all, I fucking despise your sorry Narou-Kei Light Novel Default Ass ever since the first game and even in this fucking game where you saw little to no actual development and even worse actually regressed just to have the same “your friends love you” magic friendship crystal thing plot from the second game !

You are everything that’s wrong with Japanese entertainment and the genre as a whole ! You’re like a pompous little snob that gets everything he wants, an harem of cute girl wanting to suck his dick at a moments noticed, a cool giant robot ready to get him out of any bad situation, some ancient cool edgy super power that often benefit you more than it nerfs you !

You’re the chosen hero of some sort of prophecy, the ultimate sacrifice and probably the sole reason why the world go round ! And yet, you ask me to feel pity for your sorry ass ? You stubbed your toe once and made it personal and now suddenly you go from shitty power fantasy guy to a relatable virtuous misunderstood hero !

YOU ARE NOTHING REAN

JUST A SHITTY LITTLE CENTRIST CUCK WITH LITTLE TO NO ACTUAL AGENCY AND NO IDEOLOGY TO CALL YOUR OWN ! YOU’RE TRYING TO FIND THE “THIRD PATH” AND WHAT EVEN IS THE THIRD PATH HUH ? WHAT IS IT ? THE THIRD PATH THROUGH ONE OF YOUR 3 ROMANCEABLE STUDENTS CUNT ? ARE YOU A DISCORD MOD REAN ? ARE YOU DONE BEING A SISCON BECAUSE THAT’S THE ONLY SMIDGE OF PERSONALITY THE WRITERS HAS GIVEN TO YOU ???? OH I SHOULD’VE PROBABLY ROMANCED ELISE ! YOU CERTAINLY WOULD’VE LIKED THAT YOU SACCHARINE PUPPY PERVERT !

FUCK OFF REAN

YOU ARE THE WORST

FUCK YOU !

WHY SHOULD I KNEEL TO SUCH A SHITTY CHARACTER LIKE YOU !

YOU’VE EARNED NONE OF MY SYMPATHY

YOU’VE EARNE NONE OF THOSE FUCKING DOGSHIT FRIENDSHIP SPEECH !

YOU’RE SO COOL AND SO STRONG AND MAYBE EVEN STRONGER THAN CASSIUS BUT YOUR HEART IS BROKEN WELL MAYBE YOUR ASS SHOULD’VE ALSO BEEN BROKEN BY BAITING ALL THE FUJOSHI INTO TURNING INTO CROW’S PERSONAL POWER BOTTOM ONAHOLE BECAUSE THAT’S ALL YOUR FUCKING WORTH !

YOU SHOULD’VE DIED ! OH I WISH YOU HAD DIED AND THE NORMAL ENDING WAS THE CANON ONE SO THAT YOUR FUCKING FACE WOULD NEVER FUCKING SHOW UP IN ANYTHING EVER AGAIN !

God and all of the bonding events, god what happened to this franchise man ? It used to actually be about something and now it’s all gone, it’s all a mess for dirty perverted otakus to fap to !

AND I’M A DIRTY PERVERTED OTAKU WHO FAPS TO THIS STUFF !

This game wants to be an eroge so fucking bad man and I swear to god, this game would’ve been better off dropping the pretense and have H-Scenes

The bonding events in this game are a lil more fleshed out thanks to them being the conclusion to some arcs

BUT WHY IN THE FUCK MUST IT ALMOST ALL END WITH THE VAGINA EQUIPPED INDIVIDUALS WANTING REAN’S COCK ? LIKE WOW THAT FUCKING LAURA BONDING EVENT IS SO BAD ! Rean’s all like “I wanna kms” and Laura push him against the wall AND FORCE KISS HIM

THIS GAME IS A COMEDY ! IT’S A PARODY ! IT’S NOT SERIOUS ! IT HAS NEVER BEEN SERIOUS FOR A SINGLE SECOND !

And it ruined several previous entries, because it can’t just be a shitty game on its own, it’s a shitty game that ruins the credibility and my attachment to this world ! No I don’t care what’s the deal with McBurn, he was the very definition of some 14 years old OC and his presence in the narrative is amount to nothing and you fight this guy FUCKING 11 TIMES LIKE FUCKING CHRIST AND IT’S ALWAYS THE EASIEST SHIT !

Man the ending is also a fucking mess bro what the fuck is this ! You need to collect some magic crystal in some deadass cavern so it can help you contain the racism god in your friendship crystal so you can kill him and end racism forever ISTG, I’ve seen scooby-doo episodes which are more thought out like this

Man I’ve wasted so much time on this franchise and all for this ?

And you can’t even be too mad at this because they’ve put some genuine effort sometimes, they’ve put some effort in how the story is told through the NPC points of view and everything but why should I care about Falcom’s nailing the details when they fail so fucking miserably in the things that actually matter ?

Fuck Trails man…

You guys are the scientology church of JRPG fandom

It’s all those great promises of grand epic storytelling, political writing on par with Gundam and Legend of the Galactic Heroes, an endless amount of depth and generosity and attention to detail

But all you get is disappointment, all you get for your investment is some shitty ass JRPG plot that’s borrowed from like 10 different sources that did all the things that Trails did but miles better, it’s the oatmeal of JRPG !

Cold Steel made me understand why Nintendo Youtubers don't like JRPG's

Cold Steel made me understand the POV of people who started KH with the HD collection and didn't like/get it because they never grew an autistic attachment to it when they were young

Cold Steel made me even more of a leftoid than I ACTUALLY am

Cold Steel made me trauma dump to my therapist about it

Cold Steel is my videogame on a stick that's the rival of all those AVGN rip-off

Cold Steel actually worsen my mood the more I played it

Cold Steel reminded me that anime can be cool but they can also be mad cringe


I’m done writing this review, I was going to do a serious one but get a shitty rant instead, just talking about this game puts me in a bad mood !

I don’t care if Reverie or Kuro gets better ! I don’t want to touch another one of those games for a long time if ever ! I’m not even invested anymore ! Not even ironically ! This game is a mess ! And this series is a mess !

STAY AWAY FROM THIS SERIES ! IT'S POISON IT'S ALL POISON ! THERE'S SO MUCH BETTER THINGS OUT THERE ! I SWEAR AND BEG AND CRY FUCK THIS !

FUCK

FUCK

FUCK

FUCK

ASSBALLS

FUCK

Anyway…

Hop on Rance











This review contains spoilers

The best part of this game is when it ends.

I'm still not quite sure how to critique this game. In some ways, this game is the natural followup to everything CS3 had built up. It represents the oversaturation of a series which spent over a decade and a half adding characters upon characters without knowing what to really do with them. The bottom line, is at the end of the day, this game is only one thing for certain: it's bad.

I, notoriously, hated Cold Steel III. The game that everyone said was the best Cold Steel game leading up to it. People conversely acted like CS4 was the worst piece of fiction ever made, so my expectations going in were very low. I already hated CS3, so you're telling me there's something even WORSE?

As such, this review might read like a comparison piece between CS3 and 4. I really don't know what to think about this game on its own since so many of its issues stem from CS3, and to go even further, how this game handles plot points from all of its preceding games significantly impacts my impressions of it. That might be part of the reason why this game felt like a load of nothing to me—it DOESN'T stand on its own. It doesn't stand up for itself. It has no merit without having played all the previous games prior to it, it is consistently only acting to bring Cold Steel to an end.

=ACT 1: Gameplay=

This game plays pretty much identically to Cold Steel 3, but gives you a lot more freedom when roaming the world—like in CS2. As someone who typically talks to all the NPCs in a Trails game, this can be overwhelming. However, the fast travel menu is incredibly robust and tells the player when there was something new to interact with in any particular area. For me, this made it easy for me to mindlessly do an NPC sweep without worrying too much about whether I missed anything. What also helps immensely is that hidden quests and hidden items (such as book chapters) are all marked on the minimap, although you need to actually travel to the area to be able to see it first. Thanks to this improved quality of life, however; it made the gameplay experience of Cold Steel 4 much smoother than normal. This is something I think Trails games have been consistently improving upon since Cold Steel 1, and I'm glad to see these have improved to this point.

I will say though, there was a sort of charm to finding a hidden quest or hidden item yourself without having your hand held by the game, so part of me is mixed on these improvements, but overall I believe they are for the better when the side content in these games are normally significant enough to be of value to your understanding of the world, story and characters... which is not something I can say about CS4's side content! Most of the side quests in this game are abysmal! I will touch on these later, however.

Battle mechanics remain the same as in Cold Steel 3 with very little change. For full disclosure, I played this game on the Normal difficulty setting.

The usual bell/cast spam works with arts, and craft spam is the way to go with this game as usual. Issues arise with the amount of party members you get in this game, since there's no realistic way you're going to be working on optimising the equipment and orbments of all 37 of them, so the game seems like it was balanced around that idea—it's piss easy. I quickly realised that it's not really worth spending much time in optimising or grinding since this game is so easy that just a modicum of optimisation into even just three main party members will get you through the entire game. I similarly began to run by enemies with frequency because levels don't matter either, you gain them fast enough to keep up if you're underlevelled and it's very easy to kill enemies while underlevelled anyway. S-Craft spam is a strategy that remains sound, especially when you sometimes have up to 4 support members who will come in and take the place of your main party if they were all K.O.'d.

Ultimately, the gameplay segment of this game is as mindless as it has ever been, perhaps even more so than CS3, but it is still a fair amount of fun to play, it's just not very deep so it can get boring very quickly.

=INTERMISSION: Music=

KINGA COOKED!!!!!!!!! DEEP CARNIVAL BEST TRACK IN THE GAME!!!! PEAK OST!!!!

Despite what they might say, I do think I enjoyed the new tracks in this game more than what CS3 had to offer, but I can't help but feel that Falcom OSTs are starting to, overwhelmingly, just be "there" these days. I am aware Falcom pretty much has no sound director role and the composers don't even have input on where their tracks are used in the game, but this is DIRE. I barely even realised that there was a new motif written for CS4 by Takahiro Unisuga and I only know that because my stream chat told me. There was nothing about this game's music usage that communicated this to me, and I almost think the soundtrack direction actively ruined the experience half the time. The reason this section of the review is so awkwardly put in between the gameplay and story segments is because I deadass forgot to talk about the OST... me, the OST guy. This is getting real bad guys.

=ACT 2: Story=

This game is split up into a prologue, three acts, an intermission, and a finale. It is pretty much identical in scope and structure to CS2, a game which I also wasn't a huge fan of at first but have come to like more in hindsight. In many ways, this game is just Trails of Cold Steel II-2. In execution, however, this game falls flat in comparison.

I enjoyed Act 1 of this game, I really did. I liked it way more than I had enjoyed almost any moment of CS3. I don't think much really happens in it, but making it such a relatively focused gameplay experience while taking the focus away from Rean gives such us such a unique lens to view the current situation of Erebonia, even if it's just taking a bite out of CS2's piece of the pie. I really do like Act 1.

However, that, is where my praise for the story ends.

Playing this game feels like going through a checklist of character moments organised in such a segmented fashion that there's barely a coherent plot. It makes for a hollow experience because by the time you're not even a quarter into the game you start to realise that all you're doing is getting everyone on your side before going to the final confrontation, including characters who were previously thought to be dead. Half of this isn't even necessary to do either, they artificially make more content by having characters change allegiances on a dime just so the main party has another character to seduce over to their side with an anime pep talk. In most cases, these only occur to give OTHER characters their 'character moment' for the game which usually amounts to just convincing their friend or relative to change back to the heroes' side. Most of this, is effectively filler.

On the flip side to this, you have the bonding events which probably feature some of the best writing this game has to offer, at least as far as the non-romance scenes go. Almost all of these felt like they had substance for each of the characters involved. The issue here then stems from the main story being predominantly filler—why wasn't this incorporated into the main story?

Similarly, most of the side quests in this game typically fall into one of two categories:

1. "oh no.... the curse got them...."
2. Appearance of a significant character with 'stakes'

I'll touch on the curse in a moment, but when you KNOW that it's a side quest and important main characters and even antagonists show up, you already know there will be no stakes. They can't do anything significant enough to affect the main story, otherwise they can't have their important moment take place when it REALLY matters. It just makes me wonder why a lot of this was shelved for side content rather than being meaningful content for the main story, because as it stands the plot is incredibly flat.

There really is no way to discuss this game's story without bringing up The Curse. The damage this single concept has done to this series in immeasurable. Not only is it inconsistent with itself, it actively ruins past parts of the series. There is no consistency to how it behaves, probably the only consistent thing about this curse is that it somehow respects state borders? As a result, the way it gets used also suffers. It actively goes AGAINST every single character motivation of Chancellor Osborne prior to this game and ruins his character. It'll rewrite memories to get NPCs to behave in a certain way, but it'll also physically force Count Arseid to comply without rewriting his memories? It's such a mess.

The curse is used well about... 10% of the time maybe? I think Ash beating the curse allegations at the start of Act 1 was fairly powerful albeit a bit abrupt, and Cedric's arc in the finale of the game was surprisingly engaging despite it all because it worked in tandem with his existing motivations from the previous games. I'm not saying the concept doesn't have potential on paper, however; in execution it caused irreparable damage to anything Cold Steel could have potentially achieved by the end of its life.

A Japanese review I read said the curse is a plot point "an elementary schooler could've come up with" and I don't think more accurate words have been said. This story is a meme and so are the characters.

=ACT 3: Legacy=

How does it feel seeing the characters you love having their personalities stripped to nothing?

This is the first game in the series to bring back so many characters in the series, but they really serve so little purpose in the story it's laughable. It's really sad to see that all these characters amount to are character traits now—some which even DOUBLE UP on characters we already have in Cold Steel alone, so having their presence even just for the party dynamic feels excessive. Any two characters meeting for the first time feels like "oh haha look we're similar" or "oh haha we have a mutual friend" and there's really nothing of substance here.

Some of these characters return specifically just to make other characters look better. Cassius came back JUST to make Rean into a divine blade, which, huh? Where did that come from? This was never a goal or anything of the previous games and suddenly I'm supposed to believe that Rean is on the same level as Arios or Cassius despite him being such a non-presence in the story of CS3 and 4, it's such a weird moment.

Getting to finally meet Elie's mum is cool, but seeing the ghosts of Hamel felt like an awkward re-appropriation of an old event just to milk a plot point that had already been tied up neatly in previous games. Not to mention, Loewe coming back from the dead to say 2 lines is comical. On top of that, WE PLAY VANTAGE MASTERS OVER LOEWE'S GRAVE. WITH JOSHUA.

I don't understand Lechter or Claire's motivations anymore. Lechter, a character who has been cooking since Trails in the Sky the 3RD even had nothing good come of him. He wanted to avoid a war in previous titles, so why were all his actions from CS3 onwards to instigate one? Nothing makes sense anymore. This is just but one of the many wasted setups from Sky 3rd. If they were going to retcon out Sky 3rd stuff, why didn't they cut out the Tita and Agate jokes?

There is nothing in this game that doesn't feel outright disrespectful to the series' legacy. I think it's outright blasphemy to even call it "fan-service", it actively depreciates everything that has been building up until this point and then proceeds to rub salt in the wound AND spit in its face.

=FINALE: Where to next?=

To my surprise, this game wasn't any worse than CS3, nor was it better. It was perfectly in line with everything I hated about CS3, but somehow managed to have moments that I did care about despite it all. I would describe this game as having higher highs than CS3, but ASTRONOMICALLY lower lows than CS3, but I'm not sure I could say which I hate less.

CS3 set CS4 up to fail. I am convinced this is the unadulterated truth about these last two games in this series. My expectations were already low because of CS3 and thus I was kinda ready for CS4 to also be a mess, but when everyone acted like CS3 was the best CS game and CS4 was the worst piece of media to ever be created, I'm not sure I was expecting to feel so much... the same about both games.

Falcom company president Toshihiro Kondo once said that part of Reverie's reason for existing is to try to make up for some of CS4's failings. I have heard nothing but praise for the game, and also that it tries to backtrack on a few points from CS4. I don't know how salvageable this series is moving forward, but I will let them cook and see.

Despite it all, I am just glad it is over and I can finally get onto playing good games again. Thank you for reading.

I’ve said this a few times before but this time I am not joking. This is the worst gaming experience I’ve ever had. Hundreds of hours of solid build up, an amazing predecessor, all for this 100 hours of pure mouldy dick cheese.

I’m not even gonna tag spoilers because I genuinely hope I spoil you and put you off. Everybody you thought was dead, is still alive. Anybody that did die, alive. Anybody that was dead before the events of the first game, alive. Anybody that was evil, not actually evil they were just being controlled. Anybody that made a remotely bad choice in their life, it was the actions of some mystical dookie god fuck I hate this game oh my god

The game thinks it’s so much more mature and clever than it is, you have characters in these dire situations making decisions like 13 year olds it makes me physically sick. The only reason I picked up this entire franchise was because of the cover image of this game man I wanna die

Combat is so gas my favourite turn based system ever peaked here, Rean is gas too idgaf if I have to see Lloyd again after Reverie I’m ending it all

I sincerely believe everyone involved in the production deserves some form of punishment whether it be suspension from game development or jail time.

Thank you

you really gotta be able to meet this game where it stands, as it's not that it has cracks as much as it is the earthquake itself. but there's few more insane things to witness than to see this level of ambition repeatedly crumble on itself in a phantasmal blaze of glory.

For those of you who have known me for any period of time.. or it may be more accurate to say, for those who I trust enough to speak without reservation, you would know I have an incredibly complicated history with Sen no Kiseki IV. This game, since its release, has been the most divisive entry in this entire franchise for me. It should be of no surprise to anyone that I live, breathe and thrive off of Kiseki so I would imagine my words have some weight. However, I am writing this due to my selfish desire to leave some record of my thoughts in this infinite sea of data. Ultimately, when Sen no Kiseki IV is good, it is some of the greatest moments this series has ever produced but when it is bad, it is arguably the worst. But- I'm not really going to talk about that. I had an entire review written up to air out my thoughts regarding this entry in the franchise and- I think I'm alright. Genuinely speaking, I have went on for hours and years about how I find masks to be an incredibly contrived plot point that insults both the writers and the readers. I have went on about how I feel the "curse" is a joke outside of the main narrative. And I have went on about how I feel regarding some of the other pertinent negatives I experienced playing this game. But I want to talk about what I liked because I want to gush about my passion for this franchise, as I usually do.

To begin I would like to mention shifting the protagonist role to Juna. This was the best decision Falcom had made. Putting my absolute love and adoration for Juna aside, she best embodies both Lloyd and Rean's spirit. She possesses Lloyd's will to surmount even the most impossible of barriers and Rean's will to relentlessly move forward into the unknown. She is the bridge between Crossbell and Erebonia, and between Class VII and the SSS. She possesses the staunch stubbornness seen in Rean and Lloyd and the unrelenting drive to do the right thing which is precisely what Zemuria needed come Sen 4. To this end her desire to act, which has been shown repeatedly in Sen 3 stemming from her desire to protect Crossbell, snaps Class VII out of their stupor and pushes everyone to action. This allows the narrative to shift focus to New Class VII and provides them an opportunity to demonstrate their growth as Rean's students. I adore this shift in dynamic and feel it adds a breath of fresh air to the story. Of course, I am bias because this means more Juna and you can never get enough of Juna.

The last detail I would like to eagerly mention is the world-building and lore. Sen IV does an excellent job of executing on the lore we have been provided so far. I would even say this is when the game is at its greatest. Eryn is one of, if not, my favorite town in Kiseki. Saint Gral Labyrinth is one of my favorite dungeons. Hexen Breed are absolutely rich in culture and background and Eryn serves as an excellent hub for that first portion of the game to say nothing of the OST. Additional locations and their associated tracks are also simply beautiful, Alster, Osgiliath Basin, Tuatha de Danann, Sanctuaries, etc. etc. etc. all are wonderfully crafted and execute well on the "magic" aspect of Erebonia. It is difficult to find fault in this as there is passion and purpose behind each location in this game. I genuinely love the mythical, fantastical aspect of Erebonia and deeply adore how Sen IV melds such fantasy into the narrative. Additionally, it must be said that Act III and beyond in Sen IV are wonderful. The conclusion of Lianne and Rutger's stories, the determination and resolution demonstrated by Duvalie and Fie, the assault on the Pales and final confrontations at Tuatha de Danaan were all enthralling. Final chapter does an excellent job of tying up loose ends and bringing closure to Liberl as well as Elie's stories. And I think this is the important part. Every moment from Act III onwards, aside from those involving the absolutely inane masks, feels deserved, deliberate and satisfactory. It is filled with a genuine desire to bring to conclusion everything this series has been building towards and pave a new path for future entries. In this game, we see the culmination of two years of Class VII's struggle. Two years of pain, grief, sadness, anger, hate, pity and all the other messy emotions binding us to our humanity. We witness the realization of Olivert's dream and the conclusion of so many stories within Erebonia. As Sara mentions, and as Emma has mentioned previously, Class VII truly is the greatest class and they embody such pure determination and hope as they make their way into the future you can only cheer for them. And to that end, the emotion this entry provokes, the genuine familial bond demonstrated between Class VII and their desire to become the foundation of the world is nothing short of perfection. And I will never not be grateful for being able to witness such a beautiful story.

Class VII is the best class.


This review contains spoilers

Cold Steel IV is one of the poorest attempts at creating a compelling narrative, let alone an enjoyable game experience, that I’ve ever seen. While it’s not all bad, I feel like it fails in so many basic aspects that make a story entertaining or meaningful in any way. And it makes me sad that’s the case.
In a way, this long review is going to be a critique of the arc as a whole, since it’s the final entry.
I love Trails, I really do. Previous to the start of this arc I had the time of my life going through the games, and they’re full of things that mean a lot to me. Now, if you’ve had the displeasure of speaking about the series with me, then you know what I think about Cold Steel as an arc, and I would love to say that how I judge this game is done separately from those previous negative notions but, unfortunately, pretty much everything I dislike in this entry is just the culmination of all the problems I’ve noticed since Cold Steel started, poor writing and handling that has been stacking up over the years.
The elephant in the room and the easiest thing to criticize is the sheer size of this story, and how it works against it. Cold Steel is very, very ambitious and it always has been. It deals with the problems of the largest setting in the series yet and the ramifications of that story affect the entirety of the Trails world as a whole. Erebonia has been a subject of buildup since the very first entry in the series, having characters and places be directly affected by the Empire’s actions, and this arc had the role of dealing with said buildup and try to find a satisfactory conclusion to it. Unfortunately, it presents so many copouts that I can’t help but feel those years of buildup were done a disservice, but I’ll get to that later.

The problem with said ambition comes in the form of bloat, and there’s no better word for it. Everything in this arc is just completely bloated. The cast is too big, there’s too many maps, there’s too many stories going on at the same time, there’s too much of everything. What ends up happening where there’s too much of something is that most of it feels out of place or meaningless. Old Class VII is a massive cast and most of them feel underutilized or undeveloped. New Class VII was a step in the right direction but ultimately they still have to deal with all the stories they’ve started in the first two games, and that means bringing back OC7 immediately whether they fit in the story or not. It’s a mess.

And speaking of messes, this also affects the pacing. Pacing has always been a massive problem in this arc. They will have a story that could be resolved in a single game and stretch it out into two full length JRPGS. What ends up happening is that one of said games will be 60 hours of nothing but setup and the next one will have to try to resolve all of that, often unsatisfactorily. Both CS1 and CS3 are nothing but the tease of a story, you will visit new areas and meet new people, the same repeated formula will happen over and over again thorough the story and you then the game will end and nothing will have happened.

And because of this split into 4 games, CS2 and CS4 are left with a phenomenon where they’re supposed to be the climax of the story but at the same time, they have to make a full length game, so they will pad the story out as much as they can, adding situations and events that feel like they have no reason to occur. In these two games that presents itself as Act 2, and dear god is Act 2 a slog to go through in this game. Nothing of note happens, you’re presented with, once again, the same formula repeated over 20 hours until you’re deemed as worthy of continuing with the main plot. The same events will happen, the same exact cutscenes, but with a different location and different characters. This is also nothing new, it’s one of the many problems in Cold Steel.
The character bloat makes this even worse, because since now you have a cast of over 20 characters with ongoing stories, which this game as a final entry of an arc is trying to give them, you now find yourself in situations where the story artificially goes out of its way to presents problems that these specific characters, who haven’t contributed to the story for hours, have to deal with.
Characters associated with members of the OC7, who were previously seen as ‘good’, will ally themselves with the opposing forces for no discernable reason other than to have said member of OC7 go against them and arrive at a character ‘conclusion’. And it’s especially infuriating because none of them are presented with consequence. They will provide the enemy forces with machinery or men or whatever and fight against you, only for them to go back at how they were before going through that dance, meanwhile the protagonist just accept them back. I think the idea they’re trying to go for is that these people care for you and are trying to “””TEST YOUR RESOLVE””” by standing in your way, but when that happens 6 times in a row it’s starts to be draining.
This tiring song and dance also makes it so most villains have no real motives to be evil, they’re all actually ‘good guys’ but are either forced to stand in your way because they’re spineless and can’t fight the situation they’re in, or they’re trying to “””TEST YOUR RESOLVE”””. There are a few standout Good Villains, who I love, but as with the main cast, the sheer bloat just sours the experience. Especially because that villain bloat means you have to go through two dozen boss fights before anything happens.
Padding like this completely takes away from the experience, you’re just begging the game to go anywhere but they keep throwing new dungeons to go through or more boss fights to take on. You start flying towards what seems like an objective and -‘oh no they’re putting up a barrier!! We have to go into this dungeon to destroy it!!!!’- It’s never ending and it completely drains away at you.
But these are mostly gameplay grievances, and I’m not gonna sit here and pretend like it’s anything new to the series. But when it’s something that takes 4 games to finish it starts become noticeable more and more. And these are not my main problem with these games.

Said problem comes in the way of its story, of the overall higher plot of Cold Steel. I dislike the Great Twilight, I dislike how they handle Erebonia, I dislike the divine knights’ plot, and I very much strongly dislike the Great One and the Curse.

As I’ve said, this arc deals with being the conclusion to a lot of Erebonia build up. Characters who had suffered because of the actions of the Empire as a militaristic force, and I’ve always found that to be really cool setup, it was exciting to see what they would do with it and how they would go about dealing with the Empire’s sins. So imagine my face when I got to talk with the Emperor himself and he told me ‘Everything the empire has done has been the consequences of dealing with an ancient Curse, I am powerless to stop it’
The game itself is not even sure about how they want to utilize the Curse as a narrative device. Sometimes you’re lead to believe it’s nothing but a ‘devil in your shoulder’ sort of deal, doing nothing but accentuating Erebonia’s nationalism and tendency for conflict. Other times they say the Curse has a mind of its own and it is controlling people, taking away the blame from them.
What I believe happened here is that it was easier to portray the Empire as an antagonistic force when we only say the consequences of their actions, but now that we have a cast inside it and most of all, we have Rean inside of it, there’s no way we can say our heroes are fighting to save a flawed country. Therefore, it turns into a completely spineless story which wants to have its centrist cake and eat it too. Now, ’m told the Curse was handled better in the original JP text and the implication was that they committed fully to the devil in your shoulder, but the text I read leaned against it so this is my takeaway from the story.
And it’s spineless in a way that affects every single aspect of it, especially the villains. No one is allowed to be evil, everyone is secretly rooting for you and fighting to protect the world, they’re just trying to kill you for your sake I promise. Some of the reveals like that are cool but do you have any idea how frustrating it is to go through your 27th boss fight in a row only to be told ‘heh, I actually wanted you to win’ every single time. It takes away from the experience, it makes it feel like they’re making fun of you for wasting your time even fighting bosses.
The absolute biggest offenders in this are Lecther and Claire, not once are they given a proper reason as to why the hell they’re even siding with Osbourne until the very end. Both their backstories are about how much The Chancellor destroyed their lives and yet they are just constantly, for the lack of a better word, dickriding him while so very sadly wishing they could do something else and help the cast, we’re good guys I swear !!
And going back to the curse, it turns out even Osbourne, the guy they’ve also been setting up since Sky, the guy who took away our previous heroes’ home in Crossbell, he was ALSO just a victim to the Curse and trying to make it vulnerable so the main cast could destroy it. It is just SO frustrating of a story.
In the end the Curse ends up being nothing but a generic JRPG device to say that humanity will find a new way, it is the common trope of creating a big huge bad guy at the end of a story to put the blame on everything that has happened, and by killing this force of evil everything will be okay now. It’s fine, it’s been done before and it works. But personally I end up feeling like an idiot for thinking they would approach the concept of the Erebonian Empire in an interesting way.

The ending is also a copout, this arc is utterly afraid of writing consequences. Dead characters come back 5 hours later, villains become good and are presented with no retaliation after what they do. Crow is a literal terrorist and he’s allowed to come back as if nothing happened after dying. Nothing that happens feels earned in the slightest because nothing feels ever lost. They go on about how the Curse is a metaphor for how humanity can only grow in strife but said strife is barely noticeable because no one dies in this story, no one gets really hurt, everything happens with little to no real conflict.

At this point I’m just rambling, and there’s a dozen things I could nitpick and get bitchy about. It’s so funny how this game goes out of its way to pair all the male main characters with random NPCs but leaves all the female main characters single because Rean has to be able to romance them. Speaking of Rean, I’m not even gonna start on him because at the end of the day, I like him enough. I think his spot as the best and most important guy in the world hurts the narrative a lot but that’s been said before and I don’t care enough to go into it. Just now that more than a few times I rolled my eyes and how the story treated him and how half of the characters turn into nothing but Rean drones.
Again, I don’t dislike all of this game. Some characters are very strong, especially Rufus and Cedric. Some of the lore they set up about the world is also extremely cool and I’m excited to see how it goes. But most than all this was just a draining and awful experience to go through, and I really have a hard time believing someone would find it enjoyable from start to finish without ever stopping to think why they’re doing the things they’re doing and if keeping playing is worth it. I might be too much of a hater, I don’t care.

I wish Cold Steel was good, it’s just not. There’s potential but the execution it got was flawed from the start and continues to be flawed up until the very end. It does make me sad.
Doesn’t mean I’m not excited for the future of the series, I know I’m gonna enjoy what’s next. I just really wished I like these more.

TL:DR

Ughhhhhhh


Cold Steel 4 is an enigma. A curious creation. Because I think this game is fucking garbage. However, I think its enjoyable garbage. See, if you are actively thinking while playing Cold Steel 4 it falls apart at the seams and becomes a fucking hot mess writing wise, as you slowly realise how many wasted concepts from Sky 3rd the game dumps aside, or how the overarching plot is completely fucked over for the stupid curse bullshit or for the dumb shit with the Gnomes and the Reinfords. However, if you turn your brain off, it becomes a dumb fun experience with fun gameplay and stupid plot revelations, with the only real comparison I can be making in this regard is to Fire Emblem Fates. Personally speaking, I love 2/3rds of Fire Emblem Fates, Conquest especially. However, those games are infamous for having incredibly dogshit plots, horrible writing in general, with the only real saving grace being Conquest's map design, the engine, and the music. Now, you may be asking, May, how is this relevant? Well the sheer amount of unironic comparisons I can make directly between the entire Cold Steel arc and Fire Emblem Fates is frankly ridiculous and absurd. The only problem here is Fire Emblem Fates is fully self contained, and has no bearing on any other game in its series. The Cold Steel arc, a four game long arc in a nearly 15 year running series, is NOT self contained, thus with this level of DOGSHIT writing contained within affecting 5 ENTIRE GAMES BEFORE THE ARC.

However I think the worst part about this is how I enjoyed this game more than Cold Steel 1 and 3. Cold Steel 1 is quite possibly the least engaged I have ever been playing a video game, and I've played Devil May Cry 2. Cold Steel 3 felt like an active betrayal, the game stabbing me in the back as I felt dragged into a false sense of security with its excellent first three chapters only for it to drop a bowling ball on a glass house in the last two. Due to where Cold Steel 3 ended, my expectations for Cold Steel 4 were absurdly low, and therefore, I feel like I enjoyed CS4 more than I would otherwise. CS4 also has a frankly hilarious soundtrack, Singa is one of the funniest composers of all time I can't believe Deep Carnival is a real track.

Current Trails game ranking:
Zero > Azure > Sky 3rd > CS2 = Sky Sc > Sky FC > CS4 > CS3 > CS1.
I can't fucking wait to play Reverie.

The Legend of Xenogears: Trails of Cold Saga IV
(the game that broke my brain)

Where do I even start with this game? The lore is batshit insane (derogatory), everyone treats Rean like he's the second coming of Anime Jesus, the characters take literal days to rest in the middle of WW3 after doing a day or two of hiking, the vast majority of the returning cast is flanderized to hell and back TO THE POINT IT HAPPENS IN THE MIDDLE OF ONE OF THE MOST IMPORTANT CUTSCENES IN THE GAME (thankfully Renne is at least spared such a tragic fate), they revive 3 separate characters (Toval, Olivier, and Victor) who died very much onscreen, in a very unambiguous way, to which the party's reactions were very apparent, because Falcum can't stand killing off their OCs (yes it's a spoiler and no I don't care), they revive Crow 3 times by taping his soul to Valimar or some shit, the curse only exists to make the party have 3 billion boss fights with the most rando characters imaginable (WHY AM I FIGHTING THE FUCKING MUSIC TEACHER FROM CS1 GET ME OFF THIS TRAINWRECK), Thomas fucks off for the 4th game in a row despite being built up to hell and back (hey remember when Dominions were actively involved in the plot and eventually became party members? well that sure is a thing of the past), TOWA ISN"T PLAYABLE YET AGAIN, Musse becomes a grand chessmaster or something idk, McBurn sure is a boss fight and mcburninates everyone and activates his inner Trogdor and gives you an item that unlocks the true ending (?????) and you can only get the true ending by completing all the quests in the game (????????????) and the last quest is beating up the dragon Holy Beast (???????????????????????????????????????), all the women party members, INCLUDING REAN"S FUCKING STUDENTS (INCLUDING FUCKING ALTINA) (AAAAAAAAAAAAAAAAAAAAAAAAAA), are romanceable (screaming internally) (I still can't get over the Laura cave scene and that's a whole other bucket of worms), TOWA ACTIVELY FORGIVES CROW ON SCREEN FOR BEING DIRECTLY RESPONSIBLE FOR ACTIVELY AND QUITE POSSIBLY KNOWINGLY PUTTING HER LIFE IN DANGER IN CS1 (that shit should give her PTSD at least and that's not even getting into her very possible abandonment issues SET UP ONLY 1 GAME PRIOR), Alberich is there to be a bad guy who does evil bad guy things because that's what the evil bad guy do (on top of functionally being a really bad ripoff of Dmitri Yuriev which should be a war crime on its own), Kloe isn't playable yet again AND IS LITERALLY PUT IN A POSITION TO BE PLAYABLE but Falcum didn't want to animate her or something I guess (I don't think she even gets a Brave Order either when Schera of all people does which is extra retarded, especially with hindsight from Hajimari BECAUSE SCHERA IS PREGGERS AND IS IN THE MIDDLE OF AN ACTIVE WARZONE), the party fights Osborne and Arianrhod at the bottom of the Gnome BDSM factory hobbit hole thing (??????????????????????????????????) way before the end of the game which takes away what little crumbs of gravitas he had left (I don't think he even gets an Anti-Order WHICH YOU"D THINK HE WOULD SINCE HE APPARENTLY CAN SPREAD THE ANTI-ORDER VIRUS TO THE IRONBLOODS), the writing generally being barely passable at best and an absolute fustercluck at worst, the gameplay being the easiest it's ever been even on Nightmare and every enemy being walking bags of HP (I checked at least a few times per chapter if I didn't accidentally switch it to an easier difficulty even when I wasn't optimizing everyone), and a lot of other stuff that probably slipped my mind but I don't care because this game's plot is frighteningly worthless.

Before I start ranting about the game's comically lopsided reception compared to how it actually is, I want to say that there are a handful of things I did like about the game.
-I liked that Juna was basically the protagonist for the first chapter of the game (and honestly she should have just been the protag, or at least a deuteragonist, for the rest of the game). Alisa entirely dropped being the deuteragonist during CS2 and it would have been nice to have someone fill in that role, especially since it would give a chance to split the cast to focus on other parts of Erebonia with Class 7 focusing on one part and Class 7 2 focusing on another part (why in the shiny fuck we didn't get to go to Jurai or North Ambria instead of farting around for the entirety of Chapter 2 I will never fathom). But anyway, Juna protag I very much appreciated for the short time it happened, since she's easily the only one left with any amount of tangible reason to want to stop Daddy Osborne from being a big ol' meanie (and NO, Crow no longer counts).
-There were a handful of bonding events I liked, despite easily being the worst handled aspect of the arc. I liked the one with Altina where she tried to help liberate Ymir from Imperial soldiers, the one where Emma tried to purge Ishmelga from Rean at great personal risk to herself (even though, let's face it, the only reason they did it was to have a reason for Emma to be naked), and the one with Musse showing Rean her suicide gun. There were a few problems with the setup for each of them (and frankly for Emma's it really should have just been a plot scene instead of Insert Epic Anime Fight #236754762354) but the fact that I really like the ideas for them more than makes up for their shortcomings.

And now for the rant.

If it isn't obvious, this is one of the worst games I've ever played, and not just because it's such a massive blueball for longtime fans who want something more substantial than having shiny objects dangling in front of them. And it really stinks because the plot can be summed up as "Xenogears meets Highlander during WW3" which sounds fucking awesome, but somehow Falcum made it the most boring, mind-numbing, tedious waste of time ever. Falcum has been building up Osborne since FUCKING SKY THE THIRD and his scene in Ao where he was openly threatening Dieter in a room full of dignitaries from other countries was easily one of the best scenes in the entire series, and in this arc he's been nothing but an absolute tin can of a person. I legitimately can't even tell if it's one of those "iT wAs JuSt iShMeLgA aLL aLoNg" plotpoints or if Osborne was completely in control the entire time because the way the writers explain the mind-melding whatever the hell was going on with him and Alberich is extremely confused and misleading. To be fair I completely clocked out by that point in the game, but I actively tried to look it up and ask other people what was happening with that, and either method didn't help me to understand much better beyond "Ishmelga and Osborne were doing stuff together". To put it in perspective, one of my favorite game series is Xenosaga. There is a very delicately woven, intricate plot of subterfuge, corporate spying, fucky experimentation, and intrigue all centered around an event that took place 14 in-game years ago. There are many different factions with different interests either trying to vie for control or to oppose the factions that would disturb the peace. To say that the player needs to almost take notes at some points while playing the games would not be an understatement. And those games are much easier to follow than most of anything in this game and Cold Steel because the writers had a goal they wanted to accomplish and actively articulated what everyone was doing when they were doing it, and the player can easily see what was happening and can make reasonable guesses as to what could happen next, and has many twists and turns to keep it interesting that don't come out of the same nowhere that Ishmelga showed up from. With this game, that sense is very much absent, at least for me. And Takahashi's plans got derailed partway through making the series; he had to cut down from 6 games to 3 games, with some supplementary content to fill in necessary gaps that couldn't make it into the games proper. What Takahashi accomplished in just 3 games, a VN and a phone game was monumental; what this game accomplished with all the buildup, time to develop and money that Falcum could muster was a tragedy. And for the final nail in the coffin, the entire Xenosaga series can be 100% completed in roughly the same time someone would 100% complete CS1.

And I'm not here trying to say everyone who likes this game is bad or anything, but I genuinely envy the people who can just turn their brains off and enjoy this shit. Superficially, longtime favorite characters make appearances and generally do things that they might do in this situation, so the immersion isn't ruined. There's a lot of pretty crazy stuff happening after Rean makes a comeback which amps up the stakes for the latter half of the game, and Cassius comes out of retirement to teach Rean a pretty cool and (relatively speaking) mechanically interesting S-craft that, admittedly, is one of my favorites in the series and can reasonably compete with all-time greats like Sakura Morning Moon.
All that being said, the amount of praise this game gets despite how much of a shitshow it is at a glance deeper than cursory always baffled me. There's people who either love this game to pieces or there's people who absolutely hate it with every fiber of their being, which is really unfortunate because the writers (might) still have an amount of passion for the series but to have it fail on this scale, especially with a relatively decent track record, says to me they need to slow production of this series down and let the series breathe a bit and have them think through everything properly. With the few things that I liked, even when it's an unfortunately very small part of the runtime it's genuinely up there with some of the other games I really enjoy. And to top it all off, I don't think Trails is even recoverable after this game; Hajimari did a decent job of trying to retcon a lot of the really dumb nonsense that was set up in this game and is basically just CS4 2: The Search for More Hanging Plot Threads, but Falcum's braindead insistence on having characters futz around on screen until the plot happens has finally caught up to them, and the plot is no longer something I can take seriously in any capacity.

Anyway, Cold Steel in general is an arc that I suggest people skip (the amount of stuff the player needs to know from it to get into Kuro can literally be summed up in a paragraph) but especially skip this one. The only parts of it that I think are worth watching are up on Youtube so just search around there.

This review contains spoilers

So, here we are. The worst Trails game. I will never understand how there are people out there stupid enough to try and defend this shit, but the Falcom fanbase already feels like it's made up entirely of braindead simps so I don't know why I'm surprised. I could sum this whole thing up by saying that I genuinely cannot think of a game, JRPG or otherwise, that's as disappointing to me as this one. That this was my reaction to the series as a whole once I finished CS IV. But for an actual explanation as to why Cold Steel IV is one of the worst games I have ever played, here we go.

First off, I'm skipping over the good section because Falcom does not get credit for anything in this game that's good. The overall gameplay and combat are identical to how it was in CS III, both on foot and in your Divine Knights, so they don't get points for that. You don't get to say "Hey they fucked up the story but at least they didn't fuck up the gameplay too!" and act like that's not the bare minimum. And when you market your game as a story focused RPG, with literal hours upon hours of cutscenes, and your story feels like it was written by a 10 year old, then you have failed at what you set out to do.

The writing in this game is some of the worst shit that I have ever seen in my life. In any form of media. I have read literal fucking fanfiction that is better than this. I don't know what happened between this and CS III, but every character is an idiot now. They all either waste their time with shit that doesn't matter while the actual plot advances offscreen, or they just constantly talk about how much they want to fuck Rean. Rean has been turned from a deconstruction of the stock Light Novel/Anime hero, to just being the stock Light/Novel Anime hero. They have stopped trying to do anything interesting with his character anymore and just turned him into what everyone who hated him said he was. This is capped off by him getting a God-awful redesign that looks like someone's Deviantart OC circa 2006.

They continue to use the Curse as a crutch so every villain sucks and has the same exact "they were just brainwashed" motivation. And making things even worse is that the pacing is somehow worse than CS I! The first 2 Acts of this game do not matter. They are pure filler built around bullshit fetch quests and saving Elise, who I am now calling the single worst character in the entire franchise. Elise Schwarzer is Estelle Bright if Estelle Bright was completely unlikable and written by a dude who is jacking off to Lolicon as we speak. She is every creepy anime incest trope rolled into one insufferable package. So of course, she's perfect for this game.

The only time anything remotely interesting happens is during Fragments, which is ruined when Catgirl Celine shows up because you've got to get that money from the Furry crowd apparently, and Eventide. Eventide feels like what the rest of this game should have been, and it's nice solely because you get to see this massive cast of characters actually interact with each other like people for one of the first times in the series. But even this is immediately undermined by how contrived and poorly written the Finale is.

First off, Osborne's motivations in this game win a special award for managing to out nonsense everyone else in this garbage plot and ruins the ending of Azure in the process. If everything he was trying to do was to free Erebonia and the world from the Curse, and if the Curse only affected the people of Erebonia, THEN WHY DID HE NEED TO ANNEX CROSSBELL? The entire emotional crux of the ending of Azure was Crossbell getting annexed by the Empire despite everything and then it turns out that not only was the occupation not that bad if you go off how everyone acts in CS III, but it apparently only happened because the people making the decisions are the dumbest motherfuckers on the face of the planet. Osborne was originally written to be an Otto von Bismarck/Napoleon expy who loved his country and wanted to annex Crossbell because he wanted Erebonia to eventually rule over the entire continent. Them trying to pivot to all of this being a big plan to stop the Curse not only turns one of Trails best villains into a dumbass, but it feels like a massive retcon that only happened to make this specific game fit in with the rest of the series.

In the end, to borrow a quote from the RPG Site Review, Trails of Cold Steel was a mistake. It took everything that could have made this the series best arc and fucked it all into the dirt beyond the point of redemption. CS I & II, when taken on their own, are worth experiencing since they're at least coherent and feel like they're building up to something. CS III is good as long as you stop right before you finish Chapter 4. But I cannot think of single reason for anyone to play this game other than sunk cost fallacy. The writing is terrible, the characters have been bastardized to the point that they might as well be different people, the plot makes no sense if you put even a moment of thought into it, and the whole thing feels more like it exists out of obligation rather than as the "climatic finale" to the Erebonia arc that it was supposed to be. I'm going to see Trails through to the end, but every game that I play going forward will be with a massive amount of hesitation in the back of my mind. Because after seeing this and the ending of CS III, I know now that Falcom can fuck it up at any time.

BLOAT: ✔
SIDELINED CHARACTERS: ✔
MOSTLY UNINTERESTING TILL THE FINAL PART OF THE GAME: ✔
holy shit it's Trails of Cold Steel III II I IV!!!!

Once again I am quite let down for what it could have been. Hidden between all the bloat there is a story that has been running for like 6 games, here they finally converge to a grand crossover and it decides to utilize the bare minimum. The characters from previous arcs sure are here but it feels like they are consistently not. This is a problem I think applies to everyone in the C7 cast too (once again); everyone is present but they're sidelines to contribute the bare minimum apart from their one or two character bits then let Rean do everything. Like sure here, at least, I will cut it some slack because this is a Rean game and by the end he finally gets his conclusion with his dad, his sword master, and the central plot point. Which is good looking at his own character perspective but I just wish he wasn't so damn involved with every.single.character. Every single person somehow has to involve Rean in their dialogue even if the main focus seems to be someone else and it gets really grating after seeing his name pop up what feels like every other speech bubble. This continues to be true because the best thing about these games is whenever something DOESN'T involve Rean; examples like: Ash, Olivier, Jusis with Rufus, Fie with Rutger and Juna wanting to represent the SSS and few more but these moments stand out to me because their own character comes on display and that is what I value in these type of games and it's a shame they didn't do this for more characters.

On the positive side, the final portion of the game was good and exciting. We got some well deserved fanservice. The gameplay is still fun; They give you so many tools to break the game which is always appreciated, and choosing your favourite in the last cast to build is cool. The game also looks really good at some portions and they at least tried to make the dungeons look somewhat different. Now, the ending even though sappy and safe, I enjoyed it.

Adding another negative, the music in this totally blows which is sad because I enjoyed CS3's the most.

TL;DR
+ Fun gameplay still
+ Fanservice
+ Graphix
+ Really good when it's good

- Rean
- Bloat n pacing
- Sidelined characters
- Really bad when its bad

Overall: 3/5

This review contains spoilers

Ce jeu est honnêtement LE PIRE JEU QUE J'AI JAMAIS JOUÉ. Cold steel 1 et 2 j'ai kiffé même s'ils sont un peu meh par rapport aux jeux crossbell / liberl, cold steel 3 était déjà assez merdique MAIS PURÉE... CE JEU EST COMPLÈTEMENT DE LA MERDE...

Le scénario est complètement incompréhensible, FALCOM A ESSAYÉ DE RACHETER TOUS LES ANTAGONISTES MÊME S'ILS ONT COMMIS DES CRIMES EXTRÊMEMENT GRAVES COMME LE MEURTRE ET LE TERRORISME, Osborne a été absolument détruit niveau writing. Le "writing" dans ce jeu est TELLEMENT merdique, les persos commencent à agir comme des idiots tout à coup et l'explication c'est "AH NON MAIS C'EST LA FAUTE DE LA MALÉDICTION D'EREBONIA" (d'ailleurs cette soi-disant malédiction est le pire plot point que j'ai vu dans n'importe quel jeu), Rean a TOUJOURS pas même un peu de character development du tout (il est le pire protagoniste de tous les RPGs auxquels j'ai joué, sérieux), toujours extrêmement chiant... En plus, il y a une "vraie fin" alors on est obligé à jouer au jeu encore plus pour obtenir une fin tellement stupide où tout le monde est magiquement vivant 💀

Genre, c'est censé être UNE GUERRE CIVILE BON SANG, et vous comptez me dire que tout le monde a survécu sans même un seul mort ??? C'est quoi ce bordel ??? Même les persos qui étaient censés être morts SONT REVENUS À LA VIE, GENRE POURQUOI WTF ??? Ce genre de truc élimine complètement les conséquences dans le scénario, après avoir vu ça j'ai pas pu prendre l'histoire au sérieux du tout. Le scénario et la fin du jeu sont tellement merdiques que j'ai commencé à détester Cold steel 3 encore plus qu'avant, C'EST VRAIMENT SI MAL QUE ÇA.

Bref, je déteste Rean, je déteste Crow, je déteste Erebonia. Quelle sacrée perte de temps putain, QUATRE JEUX + REVERIE, ÇA A PAS VALU LE COUP. Ce jeu est pas seulement le pire jeu kiseki de loin, mais c'est aussi le pire RPG que j'ai fait. SVP, touchez pas à ce jeu sauf si vous vous détestez.

Cold Steel IV Taste So Good When U Ain’t Got A Bitch In Ya Ear Telling You It’s Nasty

This review contains spoilers

I'm sure there are people smarter than me with more interesting things to say about CS4, but I put my 90 hours in and I'm going to talk about them

This game is incredibly mid for Kiseki standards. That's not to say it's bad, or that it doesn't have some incredibly good scenes, but the amount of things I had to play through to get there wasn't worth it. This game does not respect your time; that's not new to this series, but it feels especially prevalent with this game.

Let's start with the magic stuff. The Trails series has always had a common theme of political intrigue weaving itself with fantasy elements, all the way back to FC. I think this is what makes The Curse so disappointing; the series has shown that it's capable of writing this combination in fascinating ways without diminishing from either side, but CS4 drops the ball so hard despite The Curse being fairly interesting on a conceptual level. CS4's plot, in theory, centers heavily around an imminent, massive war. Better yet, the war is taking place across most of Zemuria, so it's touching a bunch of locations that 10 games have been getting us attached to. This is a perfect recipe for some high emotional stakes for your finale. The magic side of the plot cancels a lot of this out; the plot isn't actually about the war, it's about the rivalries. For every good sidequest about someone coming to terms with the war, there are two or three about The Curse causing a problem for you to solve.
Unlike the rest of the series, the party is now well aware of magic. No more secret clan of witches, no more mystery behind the schemes the villains are making. You start the game in Eryn Village and the party's motivation lies not in politically based action but in magically based action. For me, this makes it a lot harder to be invested, because frankly, the realm of magic is the realm of bullshit. Writers can make whatever the fuck they want happen with magic, and the worldbuilding around the magic isn't really strong enough for it to feel like something I can study or make predictions about. This isn't something that really bothered me in the past because magic was always a background thing, but in this game it's at the forefront and therefore causes a significant tonal shift from "story about people trying to get through political events" to "story about people doing whatever the magic makes them do". This is an exaggeration, but it's still a noticeable change that I dislike.

Let's talk about villains. Osborne, who I love for being an amazing villain, got a lot out of the ending. I think "guy who became the world's greatest enemy with the specific goal of bringing the evil into himself and sacrificing himself to destroy it" is raw as fuck. I kneel. It's especially cool when you start bringing in Rean foils with his own self sacrifice. The other villains in the game are kinda just there. This goes into my 2nd big complaint with the game; the writers are terrified of making characters evil. Almost everyone here is an apologist, or has a secret agenda, or is being controlled by the curse. THIS IS A STORY ABOUT WAR. I'm not saying there are no exceptions to this, but a vast majority of the people you fight are portrayed as if they aren't even villains. Act 2 is especially awful for this, with a majority of its fights being against people who are either only testing you or are just feeling so guilty about it uwu you should feel bad for them. (fuck claire) On a more civilian level, the game can't even handle making evil minor NPCs. Anyone who says something slightly too patriotic, does something just a little too evil, the party has to lament about how this is the curse. This is literally just not realistic. If you want to write an anti-war story, you are making yourself look outright childish if you refuse to portray how all of the people committing evil, inhumane acts are just as human as the rest of us. As is, CS4 refuses to hold the anyone responsible for the war. Even at the end, the only person arrested is Rufus Albarea, who voluntarily did so for political reasons as if taking the punishment for your crimes is some selfless act. This is maybe the most cowardly thing you could do when writing a story about war. I'm truly impressed.

Let's talk about the video game. CS4 combat is well and truly broken. CS3 was actually balanced on nightmare mode, like it felt like the game was encouraging you to break it just so that you could survive. CS4 gives up. I was able to break this game in half, and I was doing the bare minimum in party equipment/orbment management. I would be fighting Arianrhod, a character in this series renowned for her strength, and she melts like butter against my evasion tank. Also, having 20+ party members is a daunting task, but it didn't bother me that much cause I just focused on a small cast of the chars that I like.

In summary, this game feels like a perfect summary of the Cold Steel arc. Awful pacing, broken combat, questionable romance, and a few excellent moments and characters that make it hard to completely disparage the experience.

100 hours of my life wasted on what can only be described as GENERATIONAL bag fumble. Falcom what the fuck were you cooking. Has occasional great/good moments, but so much of this game is just abyss fiction with nothing to show for it.

This game kicked me in the balls so hard that my entire lineage, both past and future, felt the full force of the hit. If you're reading this and haven't played the Cold Steel tetralogy, please spare yourself the pain and exclusively play the Liberl and Crossbell arcs.

Small edit: Rating changed to 4.5/5 because this game is fun as hell despite being very stupid at times

Wow, what a journey.

I'm not surprised this one is polarising, with people most often either yelling "peak fiction" or seeing this game as the one that messed up Cold Steel, or even Kiseki so far, right at the end. This game is a bit more difficult to write about than the other Trails games for me because it's so inconsistent. You have genuinely the worst padding in the series at times, and a lot of time wasted on stuff that doesn't amount to anything. On the other hand, you have some of the most hype stuff you'll ever see in a JRPG, and plenty of emotional moments.

On one hand you have MCU-level "Avengers moments" as opposed to the more organic ones in Zero to Cold Steel III (in CS4 they try to include everyone, so as opposed to something like Zero or CS3, they sometimes say/do their one thing then take a break from being in the story for a while relatively often), on the other hand you have some of the coolest stuff you'd dream to see in a connected universe that is only possible on this scale in Trails, such as 5-team dungeon raids and boss fights while old dungeon themes play in the OST. I am into so many long series with connected universes whose fans would salivate at the idea of even a fraction of this amount of crossover-ness.

It was difficult to decide whether to give this a 4/5 or 4.5/5, but I ultimately went with the more generous option since I enjoyed this more than CS3. It's definitely one of the coolest and most fun JRPGs out there, just heavily flawed and inconsistent, with both extremely tropey and generic ideas, as well as very creative ones that you don't see often.

Really looking forward to Reverie, I played the prologue and it's everything I've ever wanted. The best start to a video game I've ever seen, it has potential to be my favourite game of all time.

this game did the impossible for me. it PEAKS so much i loved every second of enjoying this masterpiece and was honestly dumfounded by how much Cold Steel redeemed itself and became such a phenomenal arc and jump in quality

my favorite lore in the series and so many long-awaited moments in this came this was a gift for anyone who started all the way from the sky arc and didn't skip any arc. this is comfortably my second favorite Trails game

the end of the saga


This review contains spoilers

A Cursed Fairy Tale Disaster.



I will say this. I absolutely adored the Trails series especially Reverie and Sky Second Chapter.

I adored the deep lore, attention to detail and wordbuilding that they provided.
I loved most of the characters that each entry provides my favourites being Renne, Lowete, Crow, Fie, Estelle, Emma, Gaius (You Deserved Better) Randy, Wazy and many others.
The storytelling always fascinating to me, even if it doesn't always hit the mark. (Cold Steel Saga specially)

That said Cold Steel 4 is one of the most miserable, dragged out, unfocused and meandering JRPGs I've ever played.

Despite me ultimate hating this game, it had some redeeming that saved it from getting the lowest score.
Crow and Duvalie becoming Allies.
Music especially the battle themes.
True Ending Final Battle.
Ending Credits.
Fie, Duvalie, Altina, Emma, Randy, Renne and Ash character development.
Funny humor from time to time.
Most of Act 1 and 3 was soild barring some bad writing moments.
That's, unfortunately, it.

The Bad.
Gameplay is mostly a cake with some serious balancing issues.
CS4 tried to nerf some characters kit, mainly from new class 7, but the only thing that they did is just made New Class 7 severely underpowered especially after Act 1 (Aside from Musse who ends up becoming my premiere offensive arts user)
Lots of padded dialogue, mixed with repeated and stiff animation.
Lack of overall death and consequences seriously why is the Cold Steel Saga is too chicken to kill off it's characters?
Character development locked by forced Bonding Events and now it's at it's all time worse now.
WHY Falcom WHY!!!
While I'm glad to see Estelle, Joshua and other characters from the previous games again, they unfortunately have locked meandering kits and craft selections.
CS4 Rean portrayal.
I did like his character in the CS1-CS3 days, but he fell off a cliff once he fully lost control by the end of CS3.
Here's outside of forced muh sacrifice bull bullcrap horrifically bland and uninteresting, that lacked all the charisma that he had in the previous games.
Thank God for Reverie for fixing Rean I guess.
Bad writing, numerous plotholes and asspulls especially in Act 2.

The UGLY.
Act 2 outside the final act doesn't need to exist whatsoever.
Worse than Cold Steel 2 Act 2.
The Cursed plotline.
Without question the worst written plotline I've seen in any video game.
Outrageously contrived and lazy
Alisha dumb family issues plotline.
She barely felt like a character, but more of a lazily driven and incoherent plot device that exists to create tension and drama.
She's just annoying background noise.
Juna, the brain rotting, reconning, hamfisted, loud, annoying cow.
My most hated JRPG character.
If it wasn't bad enough that you were a bootleg Estelle, now you to act you knew Rean struggles while shaming old Class 7.
Also after Act 1 she just becomes another member of Rean's Harem, rubbing her face at Rean's crouch, while struggling to stay relevant.
Fuck this character.
She and the cursed plotline ruined Cold Steel 4.


I seriously have no idea of what Falcom was thinking when making this game.
A game that despite having some fantastic moments is littered with serious issues that killed the experience for me.
Despite my disgust with Cold Steel 4 as a whole, I'm glad it exists as it allowed for Reverie and Kuro to rise as they seemed that the Falcom staff have learn their lesson from Cold Steel 4.
We all make mistakes and Falcom's Cold Steel 4 was their mistake that shall not be repeated again.

About as close as a video game can get to being a genuine epic, with a grand, sprawling narrative set in a dynamic world driven by a plethora of distinct characters with their own baggages and arcs.

And it's still not even the best the series has to offer.

6/10.

To sendo generoso em questão de nota, não serei tao imparcial hoje.

Cold steel 4, o fim de um saga de quatro jogos, fim de um arco...
Resolução: Vingadores ultimato so que melhor porem nao bom + Light novel energy+ battle shounen+ one piece pós time skip+ Full metal alchemist brotherhood

Com essa descrição pode soar bastante ruim esse jogo e olha... ele nao é tanto, mas pode se dizer que sim.

Cold steel 4 é um jogo pretensioso eu diria, na real o arco de erebonia vulgo toda quadrilogia cold steel é pretensiosa, porém com uma execução ruim e insuficiente quando sai do aspecto ruim.

Nao posso negar que existia potencial latente pkrl nesse jogo pra ele ser excelente, mas não foi o caso.

Realizei quase 100 por cento desse jogo ns minhs primeira run, em termos de conteúdo opcional, 75 horas de duração.

Devo dizer que até em termos de conteúdo opcional ficou inconsistente a qualidade, ainda que este seja o núcleo mais prazeroso e frutífero deste jogo.

Muitos personagens tem sua conclusão de arco narrativo de personagem neste jogo, outros so se tornam decentes, outros se mantém a mesma merda e etc, os bounding events (social links do Paraguai) se tornaram muito bons em texto de personagem do que este em história central direta.... PARABÉNS FALCOMM, SUA ARROMBADA.

O protagonista deste arco havia demonstrado traços de evolução em sua escrita e tendo substância em cold steel 3, mas cold steel 4 meio que é uma prosa fraca, um texto fraco e uma conclusão incompleta a tal personagem, então como digo.... eles escolheram o arquétipo de protagonista de light novel e deram um resolução absurdamente genérica pra ele e ficou um gosto amargo na minha boca.

4 jogos pra desenvolver um protagonista e não foi decente.... pqp, torcendo pra reverie salvar pq senão....

Dito isso o plot desse jogo tem tantas coisas chatas, retcon, plot armor e etc que sendo sincero foda se.

Gameplay, em resumo é cold steel 2 2.
Eu odeio a estrutura de cold steel 2 e esses malditos refizeram ela melhor, mas isso nao significa muito pra mim, ja que os problemas dessa estrutura ainda se mantém.

Nao vou entrar em detalhes, mas esse jogo meio precisei grindar, fazer builds e etc, foi divertido fazer certas coisas, mas enjoa dps de um tempo.

A trilha sonora deste camarada sofre igual a de cold steel 2, so uma musica ou duas marcantes.

Majestic roar ou coalecense e to the future foram as osts que mais curti, mas em suma tudo música ok.

Cold steel 4 tem muitos problemas, pouco tempo pra fazer algo que demoraria 2 ou 1 jogo a mais pra se realizar de forma verdadeiramente interessante, muito personagem controlável e uso mal regulado de alguns e etc.

Chegou num ponto que peguei síndrome de estolcomo com esse jogo e começei a gostar de muita bullshit.

Conclusão: cansativo e fraco

Trails fans are affected by the Erebonian Curse

This review contains spoilers

Cold Steel IV, despite being structured like Cold Steel II, is pretty much its direct predecessor, Cold Steel III, on steroids. It has all the same strengths and weaknesses, but cranked up to eleven in both directions, right down to luring you into a false sense of security with an act one that stands as one of the better parts of the series in isolation, but is held back by the slow-moving trainwreck that follows it.

Starting with the good things Cold Steel IV lifts from Cold Steel III, the character moments are on-point. Anytime a character starts monologuing, you know you’re in for something good. The stars of Cold Steel IV are definitely Juna, Crow, and Cedric. Juna slots right into the protagonist role during act one so smoothly that she manages to stop the group dynamic from slacking in Rean’s absence. Her speech to the old Class VII motivating them to go rescue Rean was one of the game’s major highlights. I was actually surprised we got Crow back. I probably shouldn’t have been, considering how the Cold Steel arc follows every other major trope of the genre, so logically Crow’s redemption wouldn’t be any different, but what can I say? He spent most of Cold Steel II and III being adversarial, so I figured he was just going to stay that way. I’m glad he did return to the party though, because my opinion of him increased considerably with this entry. The resolution of his conflict with Rean was a long time coming, but was all the more satisfying for it. As for Cedric, he’s a character I probably should’ve singled out for praise in my Cold Steel III review, so allow me to remedy that here: Cedric has been one of the most interesting characters to watch develop over the course of the Cold Steel arc because his progression from bystander to full-on antagonist is shown to the player essentially in full, making him very easy to empathize with despite the side he chooses to take.

Unfortunately, that was my one point of praise for Cold Steel III, and so it is also my one point of praise for Cold Steel IV. Remember how I thought Cold Steel III was bloated both lore and cast-wise and how that brought down the game significantly in my regards? Yeah, it gets worse here.

In Cold Steel III, I was frustrated with the curse because it felt out-of-place with the pre-established lore. In retrospect, that was an objectively incorrect statement: magic like that has been part of the series since the Crossbell arc. Cold Steel IV provides me with a more valid reason to dislike it though, namely in how it robs almost all the antagonists of their agency, right down to the main antagonist of the Cold Steel arc and arguably the first half of the series as a whole: Chancellor Osborne. Turns out, he’s actually the reincarnation of Emperor Dreichels (the mechanics of which is never explained) and is a loving family man. Personally, I thought Osborne was great as a pure evil, power hungry villain, but this twist completely spits in the face of that by essentially saying that he can’t be held accountable for his actions. Admittedly, they do say later that the curse only amplifies the malice that already exists within the people it affects, but it still makes them do things they would never do otherwise, so I’m calling your bluff game: that was a bad writing decision.

Then there’s the matter of the narrative itself being way too bloated. It’s never been a secret that the writers have a skeleton outline of the series’ plot going forward at best, and that story beats are inserted and changed as necessary, but by the end of the Cold Steel arc the fact that these games are written one at a time becomes painfully obvious. I am confident that if the writers planned the whole arc out in advance, the whole story could’ve been covered in two games instead of four. So much time across the Cold Steel arc is spent either on field studies or doing glorified fetch quests to save kidnapped characters, both of which easily could’ve been cut down on or axed entirely with a little more foresight. If you assume an average of 60 hours per game, that’s 240 hours for the entire arc. There are definitely not 240 hours of necessary story content here, and if that’s not bad enough, there’s still more! A third of Reverie, at least as far as I’m aware, is devoted to wrapping up the Cold Steel arc. They’ve spent four full-length RPGs telling this story and apparently it still isn’t enough. Trails games can feel slow sometimes, but realizations like these are what really put the phrase “Trails games are poorly-paced” into context.

And of course, with a bloated plot comes a bloated cast. It’s actually absurd getting full party shots in the middle of dungeons and seeing like, twenty characters just standing there. It was during one of these full party shots when I was struck with the realization that Machias has not done anything since Cold Steel I. But he’s part of Class VII, so he has to be there! Duavile, who has spent the last three games being absolutely insufferable, decides that she’s had a change of heart and joins the party, only to be immediately backseated until the confrontation with Arianrhod towards the end of the game. Thirty plus playable characters sounds cool on paper, but the impracticality of it becomes obvious in execution. They didn’t even have time to properly finish Rean’s character arc—he’s a self-sacrificing hero with low self-esteem to the bitter end.

So that’s it then. I’ve played through four Cold Steel games and spent the entire time complaining. Why do I like these games? That’s not a facetious statement, I’m genuinely confused. I’ve said in the past that this series has a lot of potential, but out of the nine games I’ve played so far, only two of them have really lived up to that potential. I come to these games for the writing, come out of each one saying that it was poorly written, and then eagerly jump into the next one hoping that this time they’ll finally get it right. Am I just a sucker for JRPG tropes? Or maybe I’m really just that enamored with the idea of an overarching narrative. Maybe my real takeaway from the Cold Steel arc is that I’m allowed to like bad writing. I mean, I did enjoy the game. It never felt like a slog to get through or anything, it was just really easy to point and laugh at during some crucial moments, which is not something you usually want from your grand fantasy epic. I might very well come back to these games in a couple of months and decide to knock all their ratings down a few pegs, but for now, something in me is still enjoying them.

Before I close, there were a couple smaller points I wanted to bring up. One, I’ve been doing most if not all of the sidequests in each of these games since the Crossbell arc, and I have to say, Cold Steel IV has one of the series’ better batches. Especially during act three, a lot of them tie back into the lore or wrap up character subplots, which are always fun things to include in optional content. Two, I have to say, the soundtracks of this series really fell off. The Sky arc and especially First Chapter were littered with these bouncy jazz-fusion tracks that were strong across the board. Then the Crossbell arc hit and all of a sudden each game had like, one or two memorable songs each. Cold Steel I had at least a handful of songs to add to the playlist, but the rest were major letdowns. Third and finally, I made a comment in my Cold Steel III review about how I thought Cold Steel IV was going to turn my opinion on Musse around, but unfortunately, it didn’t. They did give us the info dump they were teasing, but it wasn’t anything particularly surprising and her personality largely remained the same, she was just less mysterious. It’s not a major point against the game, I just wanted to give the follow-up.

I’m a little nervous going into Reverie. Of the Trails games currently available in the west, it’s one of the three I see most consistently singled out for praise alongside Second Chapter and Azure. I’ve seen some fandom takes go as far as to say that it ties up all of the loose ends from the Cold Steel arc to give it a more satisfying conclusion. I want to buy into the hype, but I also thought the aforementioned other two games were not among the series’ best, so I don’t know. I already have the game, so I’ll probably jump right in just to see how this all ends, since I’m basically already there. I guess we’ll have to wait and see.

this game is like 5% The Best Stuff You Will See In This Series and 95% just bad generic light novel anime power-up fantasy magic deus ex machina friendship determination resolve blah blah blah your mother. if nothing else i can say i loathed alfin until this game.

After a horrendous Cold Steel 3, this new installment self described as the finale of Cold Steel Saga, will prove to be another disaster.

In the same fashion as its predecessor, Cold Steel 4 showcases Nihon Falcom's struggle to create anything new, Cold Steel 3 copied Cold Steel 1's formula, naturally Cold Steel 4 is a copy paste of Cold Steel 2 on many aspects, and just like its predecessor, Cold Steel 4 fails to match and replicate the original game greatness.

However, unlike its predecessor, Cold Steel 4 does have some improvements, even if it's only a few, credits where it's due. The gameplay is less repetitive than Cold Steel 3 with a sightly wider amount of possibilities. Story wise, after so much pointless hesitation in Cold Steel 3, they finally made the crossover a reality in this game, it's still badly written and was a terrible idea from the start, but at least now that Nihon Falcom achieved their fantasy, the post-nut clarity will allow them to move on, doing something maybe different than just brainless fan service, that was I thought until I saw Reverie trailers, oh well...

Cold Steel 4, is a prime example as to why quantity should never be prioritized over quality, the number of characters this game features is simply bonkers, but when there are too many people, nobody gets to shine.

This game does not do justice to any Trail cast and certainly not Cold Steel's cast which get all the developer's hate, predictable considering what they have done in cold steel 3. As if developers themselves couldn't accept Cold Steel was the one arc to make them more popular and they have the urges to tell the player : you're wrong, we do prefer the other arcs. If that statement was more subtle in the previous game, Cold Steel 4 at least is honest about it and give players a good old middle finger for playing Cold Steel 1 and 2.

How so ? Well, during the prologue of the game, Rean is still missing, and despite having recovered, the original Class VII does nothing to save Rean, no research, no planning, nothing. Instead, they wait until the new class VII's members wake up from their comas, just to talk and asses the situation.

And now quiz time, who would lead and motivate the others to save Rean, to provoke the change so they all escape their current slump which apparently justifies them to have done nothing for their leader for months ? Surely, it's a member of the OG class VII, the very people Rean shared 2 whole years with, grew up and fought during the civil war with, maybe it's Alisa the canon romance of the saga, maybe it's more fitting for Sara as their old instructor to take the lead ? Nope, Nihon Falcom went and chose Juna, the retcon character whose met Rean recently and spent her whole time insulting and belittling Rean.

The intention is crystal clear, the player is supposed to feel that the old class VII is trash, and the new one is badass, especially Juna. This is such a middle finger to anyone who played and liked Cold Steel 1 and 2, as if the hundred of hours they probably poured into those two games are worthless. Over the years, we've seen multiple instances of developers insulting their player base, but this one is a real contender.

But this middle finger alone, does not suffice to match Cold Steel 3's level of stupidity, Nihon Falcom couldn't leave at that. Heavily hinted in Cold Steel 3, confirmed in Cold Steel 4, Crow is back, revived from the dead.

It's dreadful practice to revive a dead character, doing so, the story cannot no longer be trusted, everything stated can be reverted, it nullifies any sort of stakes, intensity or tension. But Nihon Falcom doesn't seem to care as Crow isn't even the only one getting a revival.

As for the gameplay, as mentioned, it is slightly better than Cold Steel 3, however some points clearly are left to be desired. Many playable characters are actually considered guests, so you can't even fully customize them. On a similar topic, with that many characters, it would have been interesting to have some sort of ways to save an arcus setup with different quartz, and apply it with one button, in other word some sort of quality of life, but I should stop dreaming and proceed to end this review.

In conclusion, Cold Steel 4 is Nihon Falcom's fantasy, a crossover featuring an absurd number of characters. This is a game with so many characters that nobody gets to shine, with a story so badly written, it resorts to deads revivals, and abuse coincidences to advance the main plot. A game which structure is once again a copy paste of a previous title of theirs, highlighting Nihon Falcom's incapacity to create something new. Despite being ridiculed in Cold Steel 3 and 4, I ended up liking even more the original class VII, betrayed by its makers Rean Schwarzer, truly faces great adversity in Zemuria but also in our world, where he will eventually be pointed out as guilty by the mass if the Cold Steel 3/4 formula is milked one too many time.

Regardless of what happens, I have nothing but affection for Rean Schwarzer and class VII during the Cold Steel 1 & 2 era.

This review contains spoilers

the good: cassius promoting rean to divine blade, anelace’s 2 seconds of her new design was good, every time when juna is the main character of the game, the divine knights’ farewell, everyone looks great in their wedding outfits, half the soundtrack is really good

the bad: half the soundtrack is pretty bad, the curse literally ruined this game for me, this game thinks i like millium more than valimar and i Do Not, seeing that little heart on altinas bonding event icon, arianrhod’s motivation being way lamer than she deserves, everyone that died didnt die, everyone that betrayed didnt betray, aberich is lame as hell, osbornes backstory and ending is stupid, why do rhey act like reincarnation means you are the same person???, ishmelga is truly the worst idea ive seen in a while (how dare you bring hamel back and give it such a stupid secret backstory), why does everyone give claire and lechter so many free passes, why does elie look like that

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trails of cold steel 4 is a game with more lows than highs. its supposed to be a culmination of every game that came before it but some parts of this game made me so annoyed or angry that it sometimes had me feeling dumb for ever getting invested at all. even worse, i quite like cold steel 3, i even think its my favorite of the cs games! i liked the timeskip, i really liked how rean’s character and position changed, and i just generally enjoyed that game. but sadly every question it set up is answered in the stupidest ways in cs 4. every death is reversed, every betrayal was a fakeout to “scope out from the inside” while accomplishing nothing, every character is paid off with the stupidest endings and motivations, every woman and girl in erebonia wants to fuck rean even more than before, AND osborne has a new voice and its SO much worse that it sunk any chance of osborne moments working for me

i was spoiled on nearly every detail of this game because rarely have i seem a fandom that spoils every game so throughly 2 weeks after the japanese release, but im not sure what if any of this would have hit more successfully if i hadnt been spoiled, im inclined to think it wouldve been even worse for me honestly

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anyway idk man ive heard several times that reverie is the best trails game i just pray i like it at all at this point (even with c’s identity being spoiled for me, of course :/)

ps the real curse of erebonia is the guy at falcom doubling boob sizes every game and vacuum sealing every womans outfit, please stop him he’s a menace


This review contains spoilers

Honestly a slog to get through for most of it. The series can be pretty formulaic at its worst but this game felt like it was the worst of it. Also the ending was absurdly funny to me- a very fast resolution, one of the biggest built up villains in the game was concluded in what felt like literally three sentences.
A game that felt like it had zero stakes and zero consequences. It somehow stripped already empty characters into even emptier shells- in a game where I'm supposed to care about characters, I cared about less than half of the playable cast. When I care more about ANTON, an NPC of all things, more than half of the playable cast, that's a problem to me. I'm also not a fan of the harem kind of style of gameplay- it really just makes Rean feel like a puppet and no other girl is allowed to have a connection with anyone.
Still love the series but dang, this game made me think for the first time- 'what else can I be playing with my time?'. The way I feel about this game, I wish I could give it a one but I at least finished it and enjoyed some aspects of it. Here's hoping what comes after is not a huge disappointment.

the climax of it all, the weakest parts of the game get easily compensated by the strongest, falcom you ROCKED MY WORLDDDDDDDDDDDDDDDDDDDD

Lotta fans will tell you this the "worst" of the series, or an uninspired end...do NOT listen to them crybabies dude. Like most games it does stretch the game out a bit more than it should in the middle, but also there's just so much side content that if you're doing a completionist route it slows the narrative even more. Rean Schwarzer, I do this for you. Juna Crawford, you are the second coming. I got Erebonia on my back man. Crazy send off for class 7 and boy did they pull out everybody for their goodbye party.

Class VII was a sociological study conducted by Nihon Falcom. We are now complete with our study. Thank you for your time.