Reviews from

in the past


It has a character named Kino...

Future Connected takes place one year after the events of Xenoblade Chronicles and takes Shulk and Melia to an unexplored region of the Bionis, where they stumble upon two stowaways who help them against the seemingly untouchable Fog King terrorizing the local people. Yes, this premise is pretty basic, but it's more of an expansion to round off Melia's character arc than an actual story expansion.

The highlight and key aspect of Future Connected is the exploration of Bionis' Shoulder, a previously unreleased area that has been planned ever since the original release of Xenoblade Chronicles on the Wii, but never made the cut. Now it has been repurposed as the central setpiece of the epilogue and I'm quite glad for this decision, as it's easily one of my favorite areas in the game now and I had a lot of fun exploring it. There are many great views and it looks particularly cool during thunderstorms (even better when there's a cutscene playing). Fairly early on you're introduced to the Ponspectors, a group of archaeologist Nopon, who have lost their boss and now are scattered all across the Shoulder, where you can pick them up (most of the times you need to do a short quest beforehand) and add them to your own personal Nopon army. This literal army of furball companions not only deals passive damage during combat, but also replaces the chain attacks with some QTE combos, which can be upgraded by adding more Ponspectors to your squad. They're also masters of taking a toll on the framerate, as things can get seriously laggy when there's a dozen Nopon hammering away on a bunch of enemies during a thunderstorm while several other flashy animations are playing. Despite this, I thought the Ponspectors were a fun change of pace in terms of combat usage, but there was something else I disliked instead in terms of combat, and that's the removal of vision attacks. This sounds insane at first, considering vision attacks only make your life harder, but the thing is that they're still in the game, you're just not informed when the enemy will hit you with them anymore. Always a pleasure to see a boss hit you with "Attack VIII" without warning just to survive with a mere sliver of health, so the existence of the Shield and Impulse Monado Art hardly justify themselves in Future Connected, as they are practically useless - you're better off using the Armor Art instead.

I don't think the story present here is that bad, just considerably weaker than the main narrative, which is to be expected from a free expansion that released 10 years after the source material. For me the main issues are the underwhelming villains (the fate of one major villain here is literally revealed in a sidequest) and the lack of any real stakes here, so the true highlight are the character interactions instead. The heart-to-heart mechanic from the main game has been rebranded to "quiet moments" and is now available anytime after certain points in the story have been passed, as long as the time is right and the party members you need for the support are in your current party setup. They're also fully voiced and do not require any previous affinity building between characters, which is something that would be very cool to see in future Xenoblade games (or atleast Xenoblade 3, considering 2 released before Future Connected), as voice acting alone in these moments can make them a lot more impactful and memorable already. While Kino's and Nene's supports help characterize Riki further, Melia's are particularly interesting as she as a person had to undergo significant changes after the events of the main storyline. Shulk takes the backseat here and is more of a mentor for the Nopon kids, which is sweet in its own way.

To wrap it up, it's a nice little bonus campaign after the grand scope of Xenoblade's main story and I'd recommend it to anyone who just wants more of the same. As far as I know, Future Connected is ultimately skippable, but there's no harm in giving it a try atleast - else you're missing out on some fantastic tracks like the Bionis Shoulder battle theme or the Fogbeasts encounter theme.

The story may be a bit of a whatever excuse plot (fog king? more like fog "doesn't connect the future" king), Kino and Nene are just Reyn and Sharla reskins, but hey, we get to see more of Shulk and Melia, a peek at a post-XC1 final boss world, and we finally get to explore the cut content of Bionis Shoulder that has actually been refurbished since its unused debut, and it's more of the same Xenoblade 1 combat we all know and love, so that's awesome

WE MEASURE FIND TREASURE PONSPECTORS TIL WE DIE

I don't have Future Connected so go fuck off.

Everyone has Future Connected dipshit, it came free with your fucking Xenoblade Chronicles Definitive Edition.

I didn't get it, I have the oldest Xenoblade Chronicles Definitive Edition known to man.

No you don't, I bought mine on day one.

Well, mine didn't have it.

YOU HAVE FUTURE CONNECTED YOU FUCKING DICK.

(played this 1.5 years after beating XCDE and I learned it existed 10 hours into XC2. It's pretty good.)

Despite my love for the base game, I struggled with this expansion. The story is one of the few things I enjoyed about it, it's relatively generic overall but it's centred around Melia who was my favourite character in the base game so I enjoyed it a lot for that reason. As for the gameplay, while it's almost identical to the base game, they removed chain attacks for some reason which was one of the most fun parts of Xenoblade's combat system for me. The new characters are two Nopon who are gameplay-wise identical to Reyn and Sharla. I found them fun at first but the novelty wore off fast and by the end, I just found them annoying. Finally, the last boss was one of the most frustrating bosses I've ever fought. I genuinely considered giving up because of how much I hated that fight but I remember casual mode exists; I'm not the type to lower the difficulty for the sake of a boss in games, I usually have too much pride for that, but I really didn't care with this boss and was just glad it was over.

I'd only recommend this expansion for the story, it's worth it for the Melia content but not much else outside of that.

Cute. I think they just wanted to show the Bionis' Shoulder even though it has this dramatic title. But it's more strory, more Xenoblade and Riki's children are adorable.


More of an epilogue than an expansion, Future Connected is an extra campaign that was added to the Switch version of Xenoblade Chronicles. It follows Shulk, Melia, and two children of Riki as they attempt to reclaim the High Entia capital from a new threat. I don't have too much to say about this title, it feels like a standard length extra chapter added to the game, which I suppose is impressive given it had been over a decade since it was made. There's a little bit of extra development for Shulk and Melia, but for Shulk especially, it feels like his story was already told. None of the antagonists are too fleshed out, and while I was assuming it was a crossover given the title, I don't think that's true. The area you explore is apparently a cut area from the original game, so it's neat to see it actually playable. I liked some of the extra content, including the extra Ponspector quests and ability, which I actually prefer over how Chain attacks worked in the base game. It's a nice side story, although I'll admit I still don't really like the game's combat all that much.

the story is just fine, sort of just a minor expansion on the high entia arc stuff from xbc1. the stuff with tyrea is pretty cool. it really feels like a take it or leave it thing from a story perspective, definitely does not feel essential in any way, but maybe xbc2 or xbc3 changes that. gameplay removes everything i found enjoyable in the gameplay for xbc1 and feels really inadequately balanced.
not quite sure what they were cooking with gael'gar

Xenoblade Chronicles: Future Connected

I'm going to keep my thoughts about Future Connected short, because I don't have too much to say since this is sort of a small epilogue included to make people who already played OG Xenoblade Chronicles on the Wii to double dip. The story is pretty simple, Shulk and Melia fight off the Fog King and that's about it, which was a little disappointing after beating the original game. It's nice to see where Shulk and Melia are after the end of the game, and that's about it. The whole plot about the Fog King was pretty generic and would fall flat if this was the main plotline of a actual game, but it's fine for being something small. It takes place on the Bionis Shoulder, a new area of the game that wasn't in the original Xenoblade Chronicles, and I'm glad it's here in Future Connected, because if it was the same world from the base game, my score would probably be lower. It's a nice-looking place, and unique enough to keep me engaged with Future Connected.

The Ponspectors are a new group introduced in Future Connected, and they replace chain attacks and deal passive damage as well. These little guys were a nice addition to keep things fresh, but I'm glad they were only included in just Future Connected, I don't know if they would work out if they were in the base game.

Overall, Future Connected is a decent time to spend if you love the main story of Xenoblade Chronicles, but not really a necessary expansion to play. It's good, but you're not gonna miss much if you decide to skip it for whatever reason. I forced myself to complete it, and glad I did. Now, I'm just get to Xenoblade Chronicles 2 later on.

A nice enough story that never needed to be told.

More xenoblade is more xenoblade though so it’s still elite, even if I dropped it halfway through my original playthrough.

Potencialmente el peor juego jamás hecho

Actually ended up liking this a bit more. I still think it's easily the most skippable part of the trilogy though. I decided to actually use Expert Mode during this playthrough and it helped a lot more being at an appropriate level for the main story events, by lowering a few levels below certain Unique Monsters and Fogbeasts. The side quests are also not very interesting. Overall I still consider this somewhat of a mixed bag when it comes to the overall experience, probably wouldn't play again, at least for like 10 years or something.

This review contains spoilers

Possibly the easiest 100% I’ve seen, more Shulk and Melia is good and it’s fun in the sense that it’s built on an amazing game. But the main threat feels like a unique monster (and is such an easy boss) and the most tangible villain is written out in a cutscene. The greatest character in the series returns though. More Bana is good. Also really assumes you’ve done Tyrea’s sidequest in the main game, which kind of adds to me wishing they’d made that mandatory. It’s fine, but the story and themes that the main game boasted just aren’t here. The new Nopon are fine but I didn’t leave feeling attached to them either. Also the ai is really fucking bad for Shulk jesus christ.

I personally thought Future Connected was a great cap stone to Xenoblade Chronicles. It really focused on the aspects of the main game that I enjoyed while removing those aspects I found overly tedious. I also appreciate that the episode focused on Melia and made Shulk more of a side character.

Short but a nice wrap-up to the main game.

Muito interessante saber oq acontece dpois do fim do primeiro jogo, é tudo bem bonito e tem shulk e melia, ta valendo demais. 10 horinhas de gameplay numa dlc de graça da o meio ponto a mais. mas né, pior vilão da saga fácil. Fog king vc só pode ta de sacanagem KKKKKKKKKKKKKKK

[Average Reading Time: 5 Minutes]

Well, this certainly whelmed me.

Xenoblade Chronicles: Future Connected is an expansion that tells the story of events that happen a year after the events of the main game. I won't be spoiling specific story events here, but I can definitely say that the story they present here is sadly not too terribly interesting. They try to answer some questions around Melia and the state of the High Entia after the events of the main game, but it really doesn't carry enough weight to make you truly invested in the plot. It also doesn't help that the main antagonist of this story doesn't evoke any real emotion from the player. They're meant to be this intimidating unrelenting force, but after coming off the main game and its strong cast of antagonists, the one they present here just feels so uninteresting and boring that at no point throughout my playthrough did I feel any personal desire to see it eradicated outside of wanting to see the credits roll.

Since this story expansion released a good number of years after the initial Wii release of Xenoblade Chronicles, the voice acting sounds noticeably different. It's very jarring in the beginning, and it doesn't help that they didn't rerecord the mid-battle call outs from the main game, but after a while you get used to it.

Outside of Shulk and Melia, two new nopon characters join your party. Character-wise, they're fine. They're mostly meant to be comic relief, but have their more interesting moments here and there. Gameplay wise, well, one of them is Reyn and the other is Sharla. They have no unique arts to use in combat at all. It's a shame, too, because I feel that an expansion like this would be an excellent opportunity to try to make characters that allow you to employ new strategies not possible in the original, giving it truly its own unique feel. For whatever reason, they played it safe, and I feel like we lost something there as a result.

With this story expansion, they made a ton of changes to the gameplay. I won't be listing them all, of course, but I'll mention the ones that stand out the most to me.

Firstly, gone are the affinity chart and equippable skills. I understand why this was done, as this is a smaller story expansion and the player may not have time to fill out affinities with the party members during the short runtime, but at the same time I feel that a ton of incentive to mix and match party members was lost as a result. I wound up using a party that was Shulk, Melia, and the Reyn nopon for the entire campaign because I had no real reason to try any other combination, and that really upsets me. Of course, I could've switched things up, but without the incentives in place from the main game, or any new ones, I didn't feel any real need or desire to.

With affinity gone, so are Heart-to-Hearts. Thankfully, though, they were replaced with an alternative in the form of Quiet Moments. These take a different form from Heart-to-Hearts, with these being fully voiced cutscenes that display a scene between two party members bonding rather than it being a text-based interaction with dialogue options to choose from. They're cute and do a good job fleshing out the personalities of your party members. As you progress the plot, more become available to you, and I feel that they're always worth hunting down to take a break from the action and enjoy a fun back-and-forth between characters.

The last major change I'll discuss here is the removal of chain attacks. This devastating move was replaced by a new system, entirely based around specific nopon you find and help in the open world. As you assist these nopon, they join your party. They aren't full party members, but they'll join you in battles to occasionally do things like attack, heal, or dish out debuffs. Once you find enough of them, you unlock the ability to use the chain attack replacement, which lets you choose between three special moves: one deals extra damage to an enemy, one heals and buffs the party, and the other dazes and debuffs the enemy. While I prefer the utility of chain attacks, I do think it's neat that they attempted something new here and it did help out during tense battles, so I won't say I hated it.

Also, when I say that these nopon join your party, I don't mean that it's the kind of party-joining where they're invisible when you're running around the area and then a few of them appear during battle occasionally to do things randomly. Oh, no, they went the extra mile here. The nopon that join your party are always visible, following you around the world Map and joining in every battle. You get over 10 of these guys, too, and let me tell you the Switch does not like that at all! With your three party members, all these nopon, and however many enemies decided to try to take you down in one fight, you're gonna see the framerate dip below 20 almost immediately. It also doesn't help that with so many nopon on screen it gets really hard to make out where smaller enemies are, making it awkward to try to get into position for position-based arts. It was a brave move to have that many characters in battle, but I do not think it was worth the hit to performance.

Overall, I don't hate this expansion, but I don't think it's something where I'll say to fans of Xenoblade Chronicles that they need to play it. You can skip this and lose absolutely nothing, story-wise. I feel that there are too many sacrifices made in regards to changes to the mechanics without enough additions to make it truly stand out gameplay wise, as well. At the very least, this is a mercifully short expansion, being around 8-10 hours long depending on how much time you devote to side content. If you're debating on picking up Xenoblade Chronicles: Definitive Edition solely for the extra story campaign, I am sad to say that you won't find much here. My personal recommendation is to just stick with the base game and pretend this isn't a part of the edition, unless you care about some small unlocks for the base game that become available when you beat this.

Also at some point my brain called Melia Smellia and I can't stop calling her that now I don't even hate her I like her a lot but it's like an intrusive thought at this point and it won't turn off please help me please help me please hel

I want to pick up Kino and punt him like a fucking football.

Future connected is a fun but short (very short) side adventure to Xenoblade DE, it takes place on an unfinished level from the original game which is cool to see, and shows you what happens after the original story, which is also cool to see. theres not a lot of fights or cutscenes so it can feel a little bit barebones at times but it is fun, and story wise it did make me like Melia's character more, and feels like it concluded her story. if you bought the definitive version of the game you might as well play this.

A pleasant little epilogue for the first game. Mostly more of the same with a few QoL improvements to how exploration content is handled, but almost exactly the same combat for better or worse. The story is a pretty simple setup, but it's nice seeing Melia grow into a position of leadership and I think anyone who's familiar with the burden of such responsibilities could appreciate it.

< Continuing my Xenoblade journey >
I'm so glad I didn't play this right after finishing the original game as it would just lead to a burn-out.
Thanks to that, the experience felt like a reminder of why I love XC1 and the overall franchise.

Gameplay : Bionis Shoulder is a treat to explore with its ridiculous amount of fetch quest as usual and the 12 nopon to search for. In terms of Nopon BE PREPARED I used to love them but they crossed the line of my tolerance there. The NPCs are even better written than in the original game so I didn't understand why they removed the sociogram. There's lil differences here and there but overall it's mostly XC1.

Story : I can already see how it's linked to XC3 but at the same time I didn't feel like I learned a lot. This game might just introduce the concept.
It focuses and develops the character of Melia a fan's favorite character. It achieves that pretty well, especially on developing her relationship with a certain character. Please DON'T SKIP the quiet moments especially those where Melia is in it they are as important as the story itself honesly.
Except from that, this DLC suceed to explain in a great way the different human reaction to crisis moment.

OST : Some new tracks from Yoko Shimomura that are still excellent. Honestly they fit so well that I wasn't sure if they weren't from the XC1.

CLOSING THOUGHT:
In every aspect future connected does suceed. So due to the quality I can't rate it lower than 4 stars.
But overall it just lacks of the 'grandiose' of the serie. I didn't cried, felt angry or had chills in every cinematics as I used to. The story is a bit lacking I wanted to learn more about Fog King.
I'm glad this existed and had fun time with it but I don't know if I will remember it for long...

future connected is on the weak end of xenoblade content, but it's still xenoblade so it's still good

A neat little epilogue that in many ways improves upon the base game.

Many mechanics have been streamlined and are not nearly as tedious: heart-to-hearts are now voiced and no longer gated behind affinity, gem crafting has been replaced with simply getting gems from deposits, skill trees have been cut entirely (ok I kinda miss that one), there are way less quests and the ones that are here feel like there's been more effort put into them.

Cutscene choreography is miles above anything in the base game.

Bionis' Shoulder has been incredibly fun to explore and I can only hope locations in the rest of Xenoblade games are nearly as good.

Music's a banger

Kino and Nene very cute.

Un interludio que da un desarrollo adicional a Melia, acompañada de Shulk después de los eventos de XC1 y que te hace pillar más cariño a los personajes, la historia no es gran cosa, pero como arco personal para Melia es muy bueno y bonito.

As someone who never played the original I can see how this feels very tacked on but I enjoyed this somewhat


Pretty dull from a story perspective, and I didn't care for any of the characters introduced in Future Connected. But the landscape and soundtrack are so beautiful and lush I had a good time playing through it anyway. Also having a dozen Nopons following you around when exploring is very amusing.

I think this get unfairly compared to Torna or Future Redeemed. Its not payed DLC and i think its a cute wrap up to melia's Story. even if the fog king was boring