Reviews from

in the past


This is a game that will confuse you to no end, not kidding. It's basic premise is that you're screwing around with the game's physics to collect stuff and reach to the end level. It's one of those games where you have to do the thinking all by yourself or sink into your mind on why a random block can't interact with another.

Overall, my first impressions is that while the game can be tedious, it is a matter of whether or not the puzzles can be solved. There is a boatload of them, plus a few different modes, so you can't blame them for at least trying something with such simple guidelines. Still, there is the difficulty curve to be wary of, but if you like this game's style, I suggest you'd give a try at least once.

Benlik değil dediğim oyunlardan biri daha.

Pioneering tech demo of a game. 4 stars for the importance

While I understand how this game is clever and unique, it's just not for me. I hated this game and even seeing the screenshot of it gives me some fobia (I don't know witch), and all that whiteness hurts my eyes.

Played the PS3 version on PS5 streaming.

Couple things here:

A. PS5 streaming is maybe good now? All the games I've been trying fun pretty well. I also have a weirdly good time imagining whatever PS3 I'm remotely connecting to turning on and spinning up my game like a jukebox.

B. God this game is cool. Just concept-wise. We are gonna have a black and white modern classical music only perspective based puzzle game. And put it on that shiny PlayStation 3. Just... good stuff.

3. It's sort of cool the state this game is in now that the network is off. There are like 400 user levels that have been archived for posterity (congrats to anyone on there... I'd be bragging about that on my resume and dating site profiles) and the UI is just sort of abstract on purpose. I love this damn thing. There's a few hundred puzzles just hanging out there waiting for ya.


Cool concept, I don't think I need to finish it.

Such a cool concept.
Incredibly neat to play on PSP.
blew me away as a kid, played well as an adult.

Released at a time when Sony was seeing the success of small developer games on XBA, this underrated PSN gem seemed to come and go with little fanfare but the spin on perspective manipulation and minimalistic design made a lasting impression on those of us that played it.

Pretty damn cool. When the game genuinely works, it feels like you're playing an art piece that should be displayed in a museum. However, when it doesn't exactly work, it feels more like one of those shitty brain teaser toys that your relatives sometimes give you for Christmas. You know, the ones that are usually made out of wood and tend to rely on a frustrating gimmick you'd never know about unless told of. I still did enjoy this game (especially its soundtrack, god), but some bugs and very apparent jank kinda muddied the overall experience for me.

Tuve un momento jugando uno de los primeros niveles en el que desenfoqué la vista y perdí la perspectiva completamente y los centros de los cubos parecían los exteriores y tardé unos segundos en ubicarme de nuevo, loquísimo